Search found 830 matches
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268415
Re: smwcentral madness: Vanilla 2010
Dragonmanguydudes level was awesome! It would have been perfect in Tls4's MATH Contest!
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
I loved chdatas level, mostly because it uses drygoo as fishing fish guy!
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Ah, ATXS chars? Well I guess when you guys really want them in it, that would only work with raocow and AOD writing the complete story.
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
chdata, I freaking love your jellyfish!
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
chdata wrote:Also wasn't Garish a brother?
So I guess it's a female entity!raocow wrote:alternate universe demo's name is garish
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
I am totally voting for the hats! Looks Awesome!
- 12 years ago
- Forum: art showcase
- Topic: Hito's Art Thingy
- Replies: 328
- Views: 59118
Re: Hito's Art Thingy
Or maybe it's just extremely hot where they live?
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
There should be something the Artist uses to make sure that his other creations don't rebel, like evil clothing or something. But after the battle with Demo, they get worn out and break. That would work. But why does the artist need to do that, is he such an a-hole that they don't do what he wants ...
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
Iris shouldn't turn bad, or be against demo. It just doesn't feel right.
- 12 years ago
- Forum: let's play
- Topic: Harmful Let's Plays (Secret of Mana; NSMBU)
- Replies: 116
- Views: 21512
Re: HarmfulGravemind plays Games
Second part of Doom 3. Those guys really are not nice!
Doom 3 - Part 2 - People are not nice to me :(
Doom 3 - Part 2 - People are not nice to me :(
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
I second that.Kristian wrote:Go away Blinx.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Plot thread
I have a new random idea... Tausends of years ago an evil menace to the galaxy was prisoned by a mighty warrior and was enclosed in the lair of an old castle. Namely, King Charles Castle. With the death of the last King, the last protector of the Magic spoken to keep the ruler of evil captured in th...
- 12 years ago
- Forum: let's play
- Topic: Harmful Let's Plays (Secret of Mana; NSMBU)
- Replies: 116
- Views: 21512
Re: HarmfulGravemind plays Games
I didn't update this here now for quite a while... sorry ^^ All the videos from part 15 onward from Doom 64 are in HD. Doom 64 - Part 15 - Now in HD Doom 64 - Part 16a - Dark Citadel Doom 64 - Part 16b - I hate this level Doom 64 - Part 17 - So much ambush! Doom 64 - Part 18 - Homing Rockets and Spi...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
1. I really like the score display... I'm a big fan of unnecessary big numbers. Though, I do know that the score thing limits what can be done, but I'm not in charge so it doesn't matter anyway. The first ASMT didn't have a score, it got replaced with the demo counter, remember? ^^ 2. I like the in...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
It's not a bad idea. What's the point seriously of forcing rao to farm, while all we want is to see him play the game actually and perhaps enjoy... As long as the demo counter keeps track of his failures (demonic face, I guess...) oh yes the demo counter, how could I forget about that awesome piece...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
Overall getting rid of the HUD would be good, expect for the reserve item. Yes, but I would like to keep track of things. Maybe having the yoshi coins and maybe the level name (or subname for levels that are bigger) in it. It would give more a feeling of, hey, I am exactly at this position. With th...
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
Random idea!
No live counter (unlimited lives)
No Time counter (Unlimited time in every level)
Overall getting rid of the HUD would be good, expect for the reserve item.
No live counter (unlimited lives)
No Time counter (Unlimited time in every level)
Overall getting rid of the HUD would be good, expect for the reserve item.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
Eerie fish and homing exploding bullet bill generator! And a Fishing Fish guy!Tails_155 wrote:INVINCIBLE fish generator in every level, and coin blocks everywhere!raocow wrote:hard mode = jumping fish generator in every level, regardless of setting.
heck yeah!
OR: Invisible Eerie generator
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Discussion
yep!Argumentable wrote:This is exactly whykilon wrote: I just hope that people don't vote to disable it only because raocow wants it.
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
i hazz a kwestion cowroa zaid something about smt relesing at c3 nect to corner store does that meanz we have to pay to play ASMT? I hope I did understand what you where saying there, but yes, The Wii version is 50 bucks PS3 and Xbox360 Version 60$. There will also be DLC Content! 500 Wiipoints (4,...
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
Creators Notes: Wohoo, my room. Overall my room was fairly easy compared to the first versions of it, but I got many complains about the difficulty back then so I made it easyer, maybe to easy but the overall design didn't change at all. This is also the first time I needed to create changelogs to k...
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Plot thread
I have an idea. MIni-plots. One level being one thing and another referencing it for some reason. This could be done by having two level designers exchange ideas a little bit. For example: At the end of one level Demo does something, and at the beginning of the following level, Demo is "arrest...
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread -mention me raocow!!!!
You could Megaupload it, it's pretty useful for me. I wanted a backup of all my random stuff I was deleting that I thought I might still have use for so I backed up quite alot of mb there. Oh come one, Megaupload flatout sucks, I would suggest Mediafire. You can upload up to an 200MB File (as many ...
- 13 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
I rather see him saving then hear him getting angry, depressed or bored because of the repetition and everything.
- 13 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311304
Re: A2MT Plot thread
No one says that we are going to add such long cutscenes, but it could be overall more on the plot side of things.rubberfishy wrote:Imagine if cutscenes in A2MT took over 90 minutes to get through. I think everyone would die.
