Search found 830 matches
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - FFFFUUUU 30-5 23:47 EDT
I really liked it so far. The stalactites are a bit glitchy due to the diagonal tiles and the thing you could jump into (the first one, didn't take a pic). I know what you mean. That was more for astetic value, but if it's glitched I can remove it. Also the 1 tile bridge parts look a bit ugly. Espe...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - FFFFUUUU 30-5 23:47 EDT
I tought it is the time to give you my level to rip apart. It is not finished, the goal sign is there, because thats how far the level goes as of now. As of now there are three Dragon-Coins to collect. The Red Pipe in the underground will later lead to the second sublevel with the chest and the secr...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - FFFFUUUU 30-5 23:47 EDT
Ok I added the right site of the cave. I will add more layer 1 tiles at the ending to make it look more filled.
A2MT - Chillout2 - Early Public Developer Preview Video 4
Also spellchecking the message box please! :D
A2MT - Chillout2 - Early Public Developer Preview Video 4
Also spellchecking the message box please! :D
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 30-5 17:56 EDT
@Harmful Gravemind: I think that's caused by the palette but not sure. No, it's not the palette, when you look at some of the tiles, you see that they got completely replaced somehow. Like the second last in the second row. It looks like a lazer beam now. I am completely puzzled. Edit: Ok, I know n...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 30-5 17:56 EDT
Please tell me there's Layer2/pending BG and you're not just being lazy with the BG. As of now, I have problems with the background. I did set it to 0C, and I copyed the background from an other 0C background level. But it's totally messed up, so I deleted it again. I think, the NSMB FGs have somho...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 30-5 17:56 EDT
Hallo! I made now the first half of the first sublevel.
A2MT - Chillout2 - Early Public Developer Preview Video 3
Tell me what you think!
A2MT - Chillout2 - Early Public Developer Preview Video 3
Tell me what you think!
- 12 years ago
- Forum: A2MT
- Topic: A message to newcomers to the 'asmt' project
- Replies: 136
- Views: 24805
Re: A message to newcomers to the 'asmt' project
Nope, didn't know we have replacement graphics for them... well that means, problem solved ^^ Thx for telling me this fact ^^DaxterSpeed wrote:But are you using ExGFX to make them "Charlies"? Because the normal Chuck's will get new GFX, so your chuck placing will probably not become a problem.
- 12 years ago
- Forum: A2MT
- Topic: A message to newcomers to the 'asmt' project
- Replies: 136
- Views: 24805
Re: A message to newcomers to the 'asmt' project
I have chucks in my level... they are playing on a bridge! When I build a bridge I have chucks, and I always have a bridge... I like bridges... Also Chucks can be difficult to overcome because of there 3 hit nature. And I like Chucks!
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460318
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Can I have 3 ExGFX Slots please. If I understand the wiki correctly 161, 162 and 163 are free. Can I have them plox?
Edit: Silly me, I also need an entire map16 page... can I have the 0x900 page?
Edit: Silly me, I also need an entire map16 page... can I have the 0x900 page?
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 28-5 16:36 EDT
Hallo!
Update!
A2MT - Chillout2 - Early Public Developer Preview Video #2
Also: Single Screenshot from hills!
Update!
A2MT - Chillout2 - Early Public Developer Preview Video #2
Also: Single Screenshot from hills!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 28-5 16:36 EDT
Yeah, saw that, will fix it later ^^Tails_155 wrote:Blue Koopa Palette Wut.HarmfulGravemind wrote:Hi! I made a little video
Shows everything that is in the level as of now!
A2MT - Chillout2 - Early Public Developer Preview Video
Edit: Done
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 28-5 16:36 EDT
Hi! I made a little video
Shows everything that is in the level as of now!
A2MT - Chillout2 - Early Public Developer Preview Video
Shows everything that is in the level as of now!
A2MT - Chillout2 - Early Public Developer Preview Video
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 27-5 11:27 EDT
@Yonowaaru as I see it, you could also BulletBill hop, so I don't see a problem there! btw, looking good!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 27-5 11:27 EDT
A patch to an unmodified smw rom would be the best I guess.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 27-5 11:27 EDT
@Tails, looks really good!
@ycz, the part you showed here looks outstanding!
@ycz, the part you showed here looks outstanding!
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900148
Re: Testing and Development - Note added 27-5 11:27 EDT
Hoy hoy! First Picture of my level! Level01F.png Don't worry the colors and the background are not final, they are just kinda there! Also there are no enemys as of yet! Why? Because I add enemys usually last or on places where I really need them for pre-alpha testing pruposes. Internal (But not fina...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460318
Re: Signups|People need to confirm things I've asked them
Can I have a level plox!
Level 01E if possible I need two sublevels, 08D; 08E, I also would want to have 2 Exits if possible. kk thx bye! ^^
Level 01E if possible I need two sublevels, 08D; 08E, I also would want to have 2 Exits if possible. kk thx bye! ^^
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268415
Re: smwcentral madness: Vanilla 2010
Wow, thats so lame, why would anyone copy paste other peoples levels, or segments? I don't get it.yoshicookiezeus wrote:I call plagiarism on today's level. Apart from the very end, that vertical lava segment was an exact copy from The Cookie Crisis, complete with identical palette.
Btw: I'm back from my break ^^
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304540
Re: A2MT GFX Thread
You want to change the donut pokey? Why? I love that sprite, I think it's hilarious! If you're talking about me, I put it in my list as something that I want NOT to change and to be kept. Also note: The list is only my OPINION on gfx that we should keep. Yeah.. but you said more stars is higher pri...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304540
Re: A2MT GFX Thread
You want to change the donut pokey? Why? I love that sprite, I think it's hilarious!
- 12 years ago
- Forum: the cartridgé
- Topic: *sort of spoil* Some VIP5.
- Replies: 51
- Views: 13569
Re: *sort of spoil* Some VIP5.
em, woot, how can we top that in a2mt OoDaarkbuu wrote:oh man
This is freaking awesome!
Edit:
How the :oDaarkbuu wrote:
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
They are awesome! if they are still in a2mt I will todally set them in my level!Cheeseofdoom wrote:Seeing as it wasn't in the credits for some reason (along with ALL the ghost house GFX guys >.>):
My only GFX replacement not to show up in game.
- 12 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
Re: A2MT Plot thread
I actually like the idea from flameofdoubt to set the difficulty like that.
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
That was just general "I really liked it minus a few bugs". I would like it if he went in some more detail including, well, everything. So you want him to go into more detail about how amazing you all are, I see. At least we are no trolls who bitches about everything... oh wait... you are...
- 12 years ago
- Forum: let's play
- Topic: ASMT: Hey there raocow, here be everybody.
- Replies: 2306
- Views: 408191
Re: ASMT: Hey there raocow, here be everybody.
It is done! It's over! It was really nice to be a part of this!



