Search found 542 matches
- 8 years ago
- Forum: contest center
- Topic: A MAGL X2 Prediction Thread
- Replies: 282
- Views: 50058
Re: A MAGL X2 Prediction Thread
I get the feeling my MAFAB entry is going to get a whole lot of "...wait, what? HOW!?" :3 I hope we get this for lots of bosses :3 I'm hoping people found all kinds of neat stuff for bosses. The potential is there. One of the coolest bosses ever for SMBx for me was Pebbles Peaks and I'm k...
- 8 years ago
- Forum: contest center
- Topic: A MAGL X2 Prediction Thread
- Replies: 282
- Views: 50058
Re: A MAGL X2 Prediction Thread
If I had to guess, I'd say that 269 people are going to lose.
- 8 years ago
- Forum: contest center
- Topic: A MAGL X2 Prediction Thread
- Replies: 282
- Views: 50058
Re: A MAGL X2 Prediction Thread
anyone thinks they will actually win? Or know of anyone who hopes as such? I could hardly hope to win against 270 entrants, but being the perfectionist I am I'm setting top 10 as my goal. If I had to place a guess in that super-optimistic range I'd say 7th. Both of my testers seemed to really like ...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I honestly prefer the scores to be left alone. If the contestant outright ignores the given directions and the contest theme, the entry should be penalized for it. Even if the level is otherwise good (and the other score categories can recognize that) it's basically out of place. The contestant cou...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
One thing I AM thinking about is changing the gimmick scoring to 5/5 rather than 10/10. Then increasing the fun scoring to 25/25 to compensate. The reason for this is that I've seen some really good levels that kinda ignored the character side of the gimmick get unfairly unpunished because of that....
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
00:01 3/9raekuul wrote:as in 00:01 on 3/8, or 00:01 on 3/9?
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Since EVERYONE ELSE IS DOING IT AND I AM A SHEEP THAT ACTS ON PURE PEER PRESSURE Rejected names: And Yoshi Said Unto Them 'Warn the Surroundings.' and It Was So. - At first I read that as "warm" the surroundings and had an idea for like a freezing/unfreezing level with Yoshi. Then I saw &q...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
What does a level being "processed" mean anyways? Are those the levels fully judged? The levels judged by you already? Or just the levels which you went into and got your stats for?
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
You mean don't approve of me setting an event loop to display the level credits every 15 seconds?! :(Horikawa Otane wrote: That's fine too. I mean, I'm not going to take points off for crediting unless you do it in a super obnoxious way or something.
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I think music change events in vanilla SMBX only apply to default music, not custom. As far as I could tell, you can't even change from a default song to a custom song; you can only change what default song a section plays. So from what I understand, some Luna trickery is needed if the music they w...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I think music change events in vanilla SMBX only apply to default music, not custom. As far as I could tell, you can't even change from a default song to a custom song; you can only change what default song a section plays. So from what I understand, some Luna trickery is needed if the music they w...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Good big news or bad big news?Horikawa Otane wrote:Okay I'm convinced. Big news incoming tonight.
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
So are Boos just completely immune to fireballs no matter what their NPC file says? Because I've tried turning "no kill on fireball" off for both brands of regular Boo, and they're just not dying. As weird as it sounds, Boos specifically being weak to only fireballs is important in my lev...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
You're stuck.Ometeotl wrote:Is there a way to increase the size of an Instant warp, or am I stuck making one Entrance and Exit for every tile in a row?
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
There's no invincibility star in SMBX.
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
the problem is that you can only use masks on blocks that originally had masks? That is the problem. You cannot add masks to blocks that did not originally have them. It's a nuisance. I will add to this that the Wohl Editor WILL use the mask file you create even if it is for a non-maskable object. ...
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I'm looking for a Talkhauserer to test my level. You need the Devkit installed so that you can run LunaLUA. Any offers?
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
Wouldn't the "active" event trigger on an NPC in the first screen of the new section trigger the event when the player enters the section?
- 8 years ago
- Forum: archive
- Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
- Replies: 3541
- Views: 578744
Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!
I am totally new to smbx can I/how do I make things that spawn things spawn different things from what they normally spawn I figured out how to work lakitu, but what about the bill blasters? they don't seem to have the same option for choosing an npc to blast out, is it just not possible? I'm almos...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223694
Re: Presenting: Lunadll for Lua!
I'm not sure if this is already known, but I appear to have chanced upon a massive issue. There seems to be a severe memory leak somewhere in LunaLUA. I was designing my MaglX level when I started having crashes at random. Growing suspicious I opened up Task Manager and was startled to see SMBX's m...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223694
Re: Presenting: Lunadll for Lua!
I'm not sure if this is already known, but I appear to have chanced upon a massive issue. There seems to be a severe memory leak somewhere in LunaLUA. I was designing my MaglX level when I started having crashes at random. Growing suspicious I opened up Task Manager and was startled to see SMBX's me...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223694
Re: Presenting: Lunadll for Lua!
I know this is a bit of a stretch, but is there any way LunaDLL/LUA can be used to make enemies that go off the bottom of the screen despawn as usual instead of dying? My level involves the screen moving around a lot in every direction and at current any enemy below where the screen currently is ju...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223694
Re: Presenting: Lunadll for Lua!
I know this is a bit of a stretch, but is there any way LunaDLL/LUA can be used to make enemies that go off the bottom of the screen despawn as usual instead of dying? My level involves the screen moving around a lot in every direction and at current any enemy below where the screen currently is jus...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223694
Re: Presenting: Lunadll for Lua!
Another question now, is there any simple way to trigger some code when an NPC "dies"? I know the ID of the NPC, but I need it to trigger each time an NPC of that ID "dies". Well... can you define what you mean by "dies" more specifically? Does despawn count, or only b...
