Looking forward to working on a better level for ASMBXT2. ^^
Search found 880 matches
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Journey's end
I'm kinda sad the LPs over now, oh well. Thanks for the LP raocow, and thanks to the talkhaus for the opportunity, I learned a lot about the engine and got some confidence in doing pixel-based art. (As janky as my Tewi was in places
)
Looking forward to working on a better level for ASMBXT2. ^^
Looking forward to working on a better level for ASMBXT2. ^^
- 9 years ago
- Forum: ASMT 64
- Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
- Replies: 53
- Views: 17610
Re: So Who Is Interested In Making "A Super ASMT 64" Levels?
Oh no that really doesn't do Surface 1 justice. So I assume I was right in that I still need to go the MIDI route? I guess I'll look around, there's bound to be plenty of MIDIs of that game's soundtrack. There's at least one on VGMusic.com that sounds better than that one in MIDI.. what programs do ...
- 9 years ago
- Forum: ASMT 64
- Topic: Demo's voice In ASM64T
- Replies: 69
- Views: 21730
Re: Demo's voice In ASM64T
I can't give input on who, but I think voiced would be better than not, although naturally this all depends on if there's someone with a good voice for her out there willing to do it. ^^
We could always ask raocow to make a Casting Call video later down the road if nobody steps up too.
We could always ask raocow to make a Casting Call video later down the road if nobody steps up too.
- 9 years ago
- Forum: ASMT 64
- Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
- Replies: 53
- Views: 17610
Re: So Who Is Interested In Making "A Super ASMT 64" Levels?
I was thinking either something from Goldeneye or Perfect Dark, I've got my eye on 'Surface 1' from Goldeneye at the moment.
- 9 years ago
- Forum: ASMT 64
- Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
- Replies: 53
- Views: 17610
Re: So Who Is Interested In Making "A Super ASMT 64" Levels?
If I wanted N64 music for my level would I still need to go the midi route with it, or is there a way to just extract it from the game and stick it into Mario 64?
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, Twilight of the Great Quest
Kil was the music you used for Luna Tower pieced from several tracks of something?
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
Heh, raocow thinks he didn't miss any content in Luna Tower, oh man.
- 9 years ago
- Forum: A2XT
- Topic: The Talkhaus presents... A Super Mario Bros. X Thing: Prelude To The Stupid!
- Replies: 272
- Views: 63249
Re: The Talkhaus presents... A Super Mario Bros. X Thing!
When the next update rolls around could someone fix the typo of my name underneath my level in the postgame please? :) says Xerix instead of Xirix.
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
moving the OAM address during hblank via HDMA This makes no sense kil. you're mom also good job raocow The thing in the ceiling is an easter egg if you go here http://www.youtube.com/watch?v=VUz9aNfKjbc&feature=youtu.be Yeah you need a silly glitch to get in, the main point being that I needed ...
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
You'd be surprised the amount of music I tried to find in MIDI when I was playing around with SMW hacking that doesn't exist.
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
I'd be happy to try and write music for this like I am with AZCT but probably not for another month-and-a-half at least. This project seems like it will take a fair amount of time to do though, so maybe that's still feasible. This is good to know, having someone who knows what they're doing when it...
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
Oh that's neat, I need to start brainstorming what I want for a level. But on the subject of limited models.... We are pretty much obliged to try and make an awesome Big Boo modification right? Though making something cute in Mario 64 might be.. challenging Also what's the situation on music in the ...
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
Those eye worm guys in Tewi Eien Tewi remind me of Incredipede. Level itself was pretty neat. What was it like before the update? Luna Tower had quite a bit of random design what with the mess of Goopas everywhere and some enemies existing for seemingly no reason (Snifit which just gets killed by a...
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
I didn't know the equivalent word for tileset for a 3D game. ^^, I probably ment textures, I mean the environment, to quote a certain mario 64 hack again, he had a level that looked like a Mario World castle for example, stuff like that.
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
Whoa, that's quite a number, I can see your stance on this a bit clearer now. I'd still prefer a new hubworld, but I'll leave it at that for now, it's early days yet. By the by, is it super-hard to learn to make 3D models to replace enemies or the 'tileset'? Are we going to get some dedicated peeps ...
- 9 years ago
- Forum: A2XT
- Topic: The Talkhaus presents... A Super Mario Bros. X Thing: Prelude To The Stupid!
- Replies: 272
- Views: 63249
Re: The Talkhaus presents... A Super Mario Bros. X Thing!
Wouldn't Toad be able to 'break' a platforming based level if he has his double jump?
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
My name appears to be not spelled correctly under my level, that was a nice surprise. 
Also I quite liked the mirror section of Luna Tower, was pretty neat.
Also I quite liked the mirror section of Luna Tower, was pretty neat.
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
Mario star road did a pretty good job of a different hubworld and a crapton of levels. How many level slots are there in total?
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
After being perhaps.. 'spoiled' by Mario Star Road's hubmap I don't know how I feel about using the same layout as the original Mario 64 castle, isn't half the fun of a Mario 64 game exploring the hub, finding secrets.. having lots of flavour everywhere?
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
I don't know anything about A2MT, but I like the idea of Con being the bad guy, possessed or not.. secret admirers can easily become creepy stalkers.
- 9 years ago
- Forum: suggestion box
- Topic: Forum Suggestions
- Replies: 335
- Views: 72263
Re: Forum Suggestions
Would it be feasible to increase the filesize limit on Avatars? This is pretty much the first forum I've had to edit to the point of quality-decrease to make my Avatar accepted.
- 9 years ago
- Forum: A2XT
- Topic: The Talkhaus presents... A Super Mario Bros. X Thing: Prelude To The Stupid!
- Replies: 272
- Views: 63249
Re: The Talkhaus presents... A Super Mario Bros. X Thing!
"Lying to the player via textboxes"
What if the theme of the level is deceit?
What if the theme of the level is deceit?
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
Is it bad I find that kinda cute rather than an abomination? ^^
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Postgame, raocow becomes a RaoMAN!
I kinda like the idea of a motion sickness level like that.. though if you can't have hazards without glitching through and instantly dying it's probably not super worth it.
