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by Xirix
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152357

Re: SMBX Help Thread

Well perhaps I should start off asking how to do some of the basic things. For instance.. the Key boss, how do you make an enemy with multiple hits like a boss that acts like an existing enemy?

Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something. :P
by Xirix
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 140284

Re: A2MBXT Discussion Thread

honestly there is zero rush in terms of making levels. We'll just keep accepting them until the project is 'closed'. The first game was huge, it's okay if the second is huge also! Huge game is fine by me too, but perhaps there should be some kind of imposed level limit per person? Just so we don't ...
by Xirix
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152357

Re: SMBX Help Thread

Is it hard to make a boss in this game? I want to try to have one in a level. Take the Universe Boss in ASMBXT, was that a pain to make?
by Xirix
9 years ago
Forum: ASMT 64
Topic: A Super ASMT 64
Replies: 138
Views: 45920

Re: A Super ASMT 64

Thar scene is magnificent. :) I look forward to the tutorials and the possibility of goldeneye instruments put in. ^^
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

Would anyone have a good suggestion for an old factory background? I'm thinking something with big cogs, or misc machinary in the background like pistols. Animated would be a plus.
by Xirix
9 years ago
Forum: let's play
Topic: Takkoman - Kouzatsu World: Death is Kaname
Replies: 122
Views: 22264

Re: Takkoman - Kouzatsu World: Death is fried shrimp

All I could think about this episode is how awesome it would be if Ika Musume just appeared out of nowhere and stole the killing blow, but alas.
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Sounds & Music
Replies: 427
Views: 86756

Re: A2MBXT - Sounds & Music

Just wondering, is it possible to replace SFX on a per-level basis in the same way you do with graphics? So if I wanted to replace the bullet bill shooting sound with something else, is that possible?
by Xirix
9 years ago
Forum: let's play
Topic: Takkoman - Kouzatsu World: Death is Kaname
Replies: 122
Views: 22264

Re: Takkoman - Kouzatsu World: It begins

Aw, no game translation this time around? Well, it looks neat regardless. :)
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

It's that easy to do? I feel dumb now. ^^ That looks big enough to work, I'll have to see how it looks. Thanks SAJewers. :)
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

This is the background I'm hoping to get ripped for one of my levels : http://i87.photobucket.com/albums/k160/Reinhold_02/untitled-19.png I could possible just edit that image, but I don't know if it'll look alright since I'll have to make it larger at possibly a loss of quality. How does one grab a...
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

Er, would anyone be able to rip Contra 3's stage one background? I'm not entirely sure how to do it and the broken skyscrapers are perfect for one of my levels.
by Xirix
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152357

Re: SMBX Help Thread

I'm kinda curious, when you test levels in the editor you can still add and remove things but it doesn't save them. Is this just so you can see what things do, if jumps are doable etc? Or is there an actual way you can save the level while in testing mode?
by Xirix
9 years ago
Forum: ASMT 64
Topic: Demo's voice In ASM64T
Replies: 69
Views: 21730

Re: Demo's voice In ASM64T

If we went with a voice she could have overexaggeratingly exclaimed 'I FOUND A STAR' .. or presumably 'I FOUND A LEEK!'
by Xirix
9 years ago
Forum: A2XT
Topic: Episode 1 Discussion Thread
Replies: 1130
Views: 140284

Re: A2MBXT Discussion Thread

"No Rush, No Worries" Glad to hear that, I have a couple levels in the work and having less pressure to complete them quickly is nice. :)

Also dear lord what is that abomination Xutawoo?
by Xirix
9 years ago
Forum: ASMT 64
Topic: Demo's voice In ASM64T
Replies: 69
Views: 21730

Re: Demo's voice In ASM64T

Well that was silly, I give no opinion yet. :P How would we replace the 'Here we go' on obtaining a Star?
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

Oh that might work yes, I'll have to look around for some sprite rips, thanks. :)
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

Re: ASMBXT - Graphics

Hmm, those Smartball graphics are nice, but too happy. I want more 'realistic' broken buildings, yanno, more gritty.
by Xirix
9 years ago
Forum: A2XT
Topic: A2MBXT - Graphics
Replies: 985
Views: 161996

A2MBXT - Graphics

Quoting Original Post from ASMBXT Graphics thread: Hi! If you want to request or share graphical resources, this is the topic, I guess. Anyway I'm making this mostly for two requests. First, anyone got a "storming castle" background? Been looking, can't find one, and I need it for my level...
by Xirix
9 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72854

Re: ASMBXT: Post Levels Here

Geez, peeps are submitting ASMBXT2 levels already? There better not be zero level slots suddenly, planning hasn't even happened yet and I want some time to work on a level or two. :P
by Xirix
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152357

Re: SMBX Help Thread

Oh? I'll have to test that, thanks for the heads up.
by Xirix
9 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152357

Re: SMBX Help Thread

Is there a way to make walking bob-ombs not explode on their own, and rather only explode once they've been jumped on?
by Xirix
9 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309031

Re: ASMBXT; Journey's end

I don't see why we couldn't have themed worlds that are simply there in an aesthetic sense, after all.. all of ASMBXT takes place in a castle, they're not all castle levels.

Also Mini-Golf world needs to happen definitely.
by Xirix
9 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309031

Re: ASMBXT; Journey's end

Speaking of Ryuu, did anyone ever subtitle his LP of ASMT?
by Xirix
9 years ago
Forum: ASMT 64
Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
Replies: 53
Views: 17610

Re: So Who Is Interested In Making "A Super ASMT 64" Levels?

Anything's worth a try Demolition, thanks. :) If the just the general feel of the track can be captured, even if imperfect, I'd probably be happy with it. Go nuts.
by Xirix
9 years ago
Forum: ASMT 64
Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
Replies: 53
Views: 17610

Re: So Who Is Interested In Making "A Super ASMT 64" Levels?

Well I do want to try some other MIDis to see if they fit, if I can't get my initial picks to sound right naturally I'll move on. Do I just need the level importer to try music conversion?

If so, how do I expand my Mario 64 rom? It's not letting me open it as-is.