Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something.
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- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Well perhaps I should start off asking how to do some of the basic things. For instance.. the Key boss, how do you make an enemy with multiple hits like a boss that acts like an existing enemy?
Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something.
Still pretty newbish at the engine, if I know boss basics I'm sure I could pull off something.
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Discussion Thread
- Replies: 1130
- Views: 140284
Re: A2MBXT Discussion Thread
honestly there is zero rush in terms of making levels. We'll just keep accepting them until the project is 'closed'. The first game was huge, it's okay if the second is huge also! Huge game is fine by me too, but perhaps there should be some kind of imposed level limit per person? Just so we don't ...
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Is it hard to make a boss in this game? I want to try to have one in a level. Take the Universe Boss in ASMBXT, was that a pain to make?
- 9 years ago
- Forum: ASMT 64
- Topic: A Super ASMT 64
- Replies: 138
- Views: 45920
Re: A Super ASMT 64
Thar scene is magnificent. :) I look forward to the tutorials and the possibility of goldeneye instruments put in. ^^
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
Would anyone have a good suggestion for an old factory background? I'm thinking something with big cogs, or misc machinary in the background like pistols. Animated would be a plus.
- 9 years ago
- Forum: let's play
- Topic: Takkoman - Kouzatsu World: Death is Kaname
- Replies: 122
- Views: 22264
Re: Takkoman - Kouzatsu World: Death is fried shrimp
All I could think about this episode is how awesome it would be if Ika Musume just appeared out of nowhere and stole the killing blow, but alas.
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Sounds & Music
- Replies: 427
- Views: 86756
Re: A2MBXT - Sounds & Music
Just wondering, is it possible to replace SFX on a per-level basis in the same way you do with graphics? So if I wanted to replace the bullet bill shooting sound with something else, is that possible?
- 9 years ago
- Forum: let's play
- Topic: Takkoman - Kouzatsu World: Death is Kaname
- Replies: 122
- Views: 22264
Re: Takkoman - Kouzatsu World: It begins
Aw, no game translation this time around? Well, it looks neat regardless. :)
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
It's that easy to do? I feel dumb now. ^^ That looks big enough to work, I'll have to see how it looks. Thanks SAJewers. :)
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
This is the background I'm hoping to get ripped for one of my levels : http://i87.photobucket.com/albums/k160/Reinhold_02/untitled-19.png I could possible just edit that image, but I don't know if it'll look alright since I'll have to make it larger at possibly a loss of quality. How does one grab a...
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
Er, would anyone be able to rip Contra 3's stage one background? I'm not entirely sure how to do it and the broken skyscrapers are perfect for one of my levels.
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
I'm kinda curious, when you test levels in the editor you can still add and remove things but it doesn't save them. Is this just so you can see what things do, if jumps are doable etc? Or is there an actual way you can save the level while in testing mode?
- 9 years ago
- Forum: ASMT 64
- Topic: Demo's voice In ASM64T
- Replies: 69
- Views: 21730
Re: Demo's voice In ASM64T
If we went with a voice she could have overexaggeratingly exclaimed 'I FOUND A STAR' .. or presumably 'I FOUND A LEEK!'
- 9 years ago
- Forum: A2XT
- Topic: Episode 1 Discussion Thread
- Replies: 1130
- Views: 140284
Re: A2MBXT Discussion Thread
"No Rush, No Worries" Glad to hear that, I have a couple levels in the work and having less pressure to complete them quickly is nice. :)
Also dear lord what is that abomination Xutawoo?
Also dear lord what is that abomination Xutawoo?
- 9 years ago
- Forum: ASMT 64
- Topic: Demo's voice In ASM64T
- Replies: 69
- Views: 21730
Re: Demo's voice In ASM64T
Well that was silly, I give no opinion yet.
How would we replace the 'Here we go' on obtaining a Star?
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
Oh that might work yes, I'll have to look around for some sprite rips, thanks. :)
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
Re: ASMBXT - Graphics
Hmm, those Smartball graphics are nice, but too happy. I want more 'realistic' broken buildings, yanno, more gritty.
- 9 years ago
- Forum: A2XT
- Topic: A2MBXT - Graphics
- Replies: 985
- Views: 161996
A2MBXT - Graphics
Quoting Original Post from ASMBXT Graphics thread: Hi! If you want to request or share graphical resources, this is the topic, I guess. Anyway I'm making this mostly for two requests. First, anyone got a "storming castle" background? Been looking, can't find one, and I need it for my level...
- 9 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72854
Re: ASMBXT: Post Levels Here
Geez, peeps are submitting ASMBXT2 levels already? There better not be zero level slots suddenly, planning hasn't even happened yet and I want some time to work on a level or two. 
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Oh? I'll have to test that, thanks for the heads up.
- 9 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Is there a way to make walking bob-ombs not explode on their own, and rather only explode once they've been jumped on?
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Journey's end
I don't see why we couldn't have themed worlds that are simply there in an aesthetic sense, after all.. all of ASMBXT takes place in a castle, they're not all castle levels.
Also Mini-Golf world needs to happen definitely.
Also Mini-Golf world needs to happen definitely.
- 9 years ago
- Forum: let's play
- Topic: ASMBXT; Journey's end
- Replies: 2223
- Views: 309031
Re: ASMBXT; Journey's end
Speaking of Ryuu, did anyone ever subtitle his LP of ASMT?
- 9 years ago
- Forum: ASMT 64
- Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
- Replies: 53
- Views: 17610
Re: So Who Is Interested In Making "A Super ASMT 64" Levels?
Anything's worth a try Demolition, thanks. :) If the just the general feel of the track can be captured, even if imperfect, I'd probably be happy with it. Go nuts.
- 9 years ago
- Forum: ASMT 64
- Topic: So Who Is Interested In Making "A Super ASMT 64" Levels?
- Replies: 53
- Views: 17610
Re: So Who Is Interested In Making "A Super ASMT 64" Levels?
Well I do want to try some other MIDis to see if they fit, if I can't get my initial picks to sound right naturally I'll move on. Do I just need the level importer to try music conversion?
If so, how do I expand my Mario 64 rom? It's not letting me open it as-is.
If so, how do I expand my Mario 64 rom? It's not letting me open it as-is.
