...they have hands
I think that's a bit of a problem
Search found 803 matches
- 11 years ago
- Forum: A2MT
- Topic: Re: A2MT Plot thread
- Replies: 1014
- Views: 184167
- 11 years ago
- Forum: let's play
- Topic: SMW FreedoMN - Breather Episode
- Replies: 311
- Views: 58903
Re: SMW Freedomn - Breather Episode
Lets see, there's that eel whose teeth you have to wash, gooper blooper and...
crap
crap
- 11 years ago
- Forum: let's play
- Topic: SMW FreedoMN - Breather Episode
- Replies: 311
- Views: 58903
Re: SMW Freedomn - Breather Episode
If there's one thing this hack does right, it's bosses. SMW custom bosses in general seem to be really tedious, mostly being HEY WAIT THROUGH AN ATTACK PATTERN THEN YOU GET A SHELL WHAT YOU MISSED OH WELL GOTTA GO THROUGH AGAIN. It's refreshing to see bosses that, while not too easy to hit, still gi...
- 11 years ago
- Forum: suggestion box
- Topic: What's with the emoticons?
- Replies: 5
- Views: 1746
Re: What's with the emoticons?
It looks more like the ('∀') emote to me
- 11 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 67442
Re: Level Submissions
Oops that was dumb, shoulda read the OP.
Anyways, this is Level 132, "Multi-Tier Hillside"
http://www.mediafire.com/?6sc41850747h9wg
This should all be good, but if it's not tell me what's wrong and I'll fix it.
Anyways, this is Level 132, "Multi-Tier Hillside"
http://www.mediafire.com/?6sc41850747h9wg
This should all be good, but if it's not tell me what's wrong and I'll fix it.
- 11 years ago
- Forum: A2MT
- Topic: Level Submissions
- Replies: 217
- Views: 67442
Re: Level Submissions
Here it is, kinda forgot to put it in here but it's here now.
Multi-Tier Hillside is done. Tails_155 helped with a couple things so credit him too if you want.
Multi-Tier Hillside is done. Tails_155 helped with a couple things so credit him too if you want.
- 11 years ago
- Forum: A2MT
- Topic: The Library
- Replies: 28
- Views: 5208
Re: The Library
That's why we use the level progression to unlock library entries. Or even better: Why we can't use gp to unlock library entries. did you miss the entire conversation above you? I'd say to actually unlock it with Parrot Coins if we were doing this (and I still like my idea of the Parrot giving you ...
- 11 years ago
- Forum: let's play
- Topic: SMW FreedoMN - Breather Episode
- Replies: 311
- Views: 58903
Re: SMW Freedomn - Breather Episode
The room right before the Bowser Fight.megamario wrote:(I don't even remember where the hell Ninji shows up).
- 11 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 111122
Re: Base ROM Inclusions
I... kinda think that the Sumo Bros are broken now. Anytime they do their little fire stomp in a level, the rom crashes. Is this just me?
- 11 years ago
- Forum: let's play
- Topic: SMW FreedoMN - Breather Episode
- Replies: 311
- Views: 58903
Re: SMW Freedomn - Breather Episode
If you look on the website you can see that they have all these custom enemies... and pretty much all of them have 5 star rarity. It's like, they made all these enemies, but couldn't think of any place to put them. It's... disappointing really.
- 11 years ago
- Forum: let's play
- Topic: Swim, Ikachan - Cephalopods on a Rampage
- Replies: 61
- Views: 13239
Re: Swim, Ikachan - Cephalopods on a Rampage
Yeah, this game was pretty much practice for Cave Story
- 11 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 111122
Re: Base ROM Inclusions
But it's kinda weird to not have a point counter and then be like LEVEL CLEAR HERE'S SOME POINTS BUT YOU HAVE NO POINT COUNTER WHAT
- 11 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 111122
Re: Base ROM Inclusions
Is there any patch that gets rid of the little timer -> points thing at the end of levels, because we don't really have points.
- 11 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Music Discussion: Requests, help, and general
What'd be really awesome is if you somehow incorporated The Lullaby into it somehow
That'd probably be a ton of work but I think it'd be worth it
That'd probably be a ton of work but I think it'd be worth it
- 11 years ago
- Forum: the gazebo
- Topic: for he's a jolly good... bot?!?
- Replies: 26
- Views: 3838
Re: for he's a jolly good... bot?!?
aww, but I worked hard on themArgumentable wrote:True story, I never read any spambot report, I just saw they were reported and spambots then did my thing (except that time that every post in a thread was reported)
- 11 years ago
- Forum: A2MT
- Topic: A2MT Intro
- Replies: 90
- Views: 36554
Re: A2MT Intro
Eehhh... something about the coloring and the shading I don't like. It feels... inconsistent. It has way too many shades per color for some colors then only a couple for others and the whole thing feels cluttered.
- 11 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing and Development: Deadline Sep. 15th
CMB, just don't upload it to SMWcentral. Just zip it up, right click on the actual .ips file in your computer, compress it from that menu, and then come back here, post a reply, then below this area, there should be 'upload attachment', click that, upload your .zip of the .ips, and bing bang boom, ...
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: Graphics Discussion: Requests, help and general
So I compiled a BIN file of a few different graphic swaps I and a couple other people (actually I think only one) did in one file. It includes: New/Edited ?, Turn, !, Used, and Tofu Block sprites New Coin sprites Edited Duck Wiggler sprites New Cat Podoboo sprites (Both Vertical and Diagonal) New To...
- 11 years ago
- Forum: A2MT
- Topic: IPS Dredge: Levels Available (Update 8/02)
- Replies: 31
- Views: 7871
Re: IPS Dredge: Levels Available (Update 8/02)
There's about 30 slots leftAUS wrote:How "few and far between" are map16 slots? If there isn't many left, my level could become...un-drudgeable...in a way. And it would have to sleep until atmt*. :p
[*fanname for the third, being a third mario thing]
- 11 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Music Discussion: Requests, help, and general
So you guys are expecting.. what? For those slots to be taken away? Honestly that would be the best choice at this time. Right now there's only a couple music spots open, and that's because two people gave up their music. If the music isn't being used well enough to take up that much room, then it ...
- 11 years ago
- Forum: let's play
- Topic: VIP and Wall and ALASKA MIX 5: It's not 99%
- Replies: 895
- Views: 181475
Re: VIP and Wall and ALASKA MIX 5: It's not 99%
I don't understand the above conversation
- 11 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Music Discussion: Requests, help, and general
I think I know what you're talking about, this? I thought that was for the final battle. Unless that's not it.raocow wrote:The final castle already has a theme, dude. It's the Lullaby remixed in the same general 'style' of asmt's final level, it's, ah, it's somewhere.
- 11 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Music Discussion: Requests, help, and general
In General, Ghost Houses and Castles could have standardized music. (The ones made by Chrom1um) Some of the slots that have different castle/ghost house music are 37 (RS3 Last Battle, used for Sky Castle West and The Meaning Of Sharp), 54 (NSMB Ghost House, used for The Mansion of OnOffness), 56 (oc...
- 11 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Music Discussion: Requests, help, and general
This is just my opinion, but I think the music list really needs some combing for things that aren't being used, or are being used poorly. People pretty much requested a lot of music spots early on, and now there's none left. People should be limited to one or two (for long levels) music spots per l...
- 11 years ago
- Forum: the gazebo
- Topic: for he's a jolly good... bot?!?
- Replies: 26
- Views: 3838
Re: for he's a jolly good... bot?!?
YesDiortem wrote:Is the forum flooded with bots these days?
