Search found 611 matches

by Daze
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110161

Re: List of Global Graphic Changes (in progress) + Voting

Hmm... shift them a little lower on the donut, and maybe make them slightly bigger? (Sorry for being particular-ish, I'm just trying to reconcile it with the mental picture I had.)
by Daze
13 years ago
Forum: let's play
Topic: Super Mario Omega: So we don't have heart attacks from fun.
Replies: 343
Views: 56880

Re: Super Mario Omega: So we don't have heart attacks from f

raocow wrote:The background for Cactus Hill, am I right in saying it's from Flame Stag's stage (megamanx2)
Wow, I just played some MegaMan X2 to check. Good eye, raocow. It is somewhat altered from the original background, but it's definitely Flame Stag.
-for rent-
-for rent-
Flame Stag BG.jpg (9.33 KiB) Viewed 4066 times
by Daze
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110161

Re: List of Global Graphic Changes (in progress) + Voting

Machoman wrote:what about my donut pokey? :P
Oh yeah! Forgot about that guy. ... Now I'm torn. Did you ever take my suggestion to add eyes to him, off to the side (styled like the clouds and hills have)?
by Daze
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110161

Re: List of Global Graphic Changes (in progress) + Voting

If we start revoting on the Pokey, you know where my vote's going. (The Evil Eye Pokey. The traffic lights still look too awkward/out of place to me...)
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356821

Re: A Super Mario Thing - Collab Hack

@rubberfishy - I dunno... I think that's making things way more complicated than they need to be. Not to mention, I think people playing the game are either going to only go through one "normal" sized path or go back and do all of them. Even if they want to do all of them, though, I don't ...
by Daze
13 years ago
Forum: ASMT
Topic: Credits
Replies: 83
Views: 15894

Re: Credits

I'm inclined to agree with Kilon, as far as the credits. We'll have plenty of joking and such in the game itself. We shouldn't need joke credits. (What would they even say? We're not Monty Python, after all.) I think the credits should just be for everyone who was involved in the making of the game.
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356821

Re: A Super Mario Thing - Collab Hack

Eh, I don't know about having a big "main" path. With the return pipe for those that want it, it seems like a waste of effort to make one that sends you through all of the created rooms anyways. Especially since there's going to (very likely) be many rooms. It'd be better to just have 4, 5...
by Daze
13 years ago
Forum: let's play
Topic: Lets Ask: raocow!
Replies: 2502
Views: 432643

Re: Lets Ask: raocow!

Hmm... I'm kinda sure you were never asked this. What do you think of the SNES Donkey Kong Country games? Which one do you like most (if any)?
by Daze
13 years ago
Forum: archive
Topic: Hey guys let's move the forum games lol
Replies: 17
Views: 3838

Re: Hey guys let's move the forum games lol

Well, my sentiments behind it were more for clearing up "the rest" itself rather than abolishing post counts, but... what can you do, I guess.
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356821

Re: A Super Mario Thing - Collab Hack

I guess I'd support the first map in Argumentable's post (multiple set paths). It makes it easy to keep tabs on which levels you've already gone through, if you care, but makes it so that those who don't care can choose a path of 3 or 4 levels and go through. We can put a return pipe (clearly marked...
by Daze
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275272

Re: Sprite changes

flameofdoubt wrote:I think this is a "we need to see it animated" dealie
Yeah, seconded. They look alright, but I can't imagine it in motion, and that's what we're gonna have to accept it on.
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

Wow, nice. Thanks, FoD. I'm liking how both the caret brackets and the asterisks translate into SMW text. I'm partial to the caret brackets at this point, but I think either would be nice for Con's dialogue.
by Daze
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174405

Re: Testing and Level Discussion

I'm gonna call it: "The Charlie Ocean" . The fish and the urchin will be changed to some blob who weares a charlie mask. Heres a video of the urchin, and the hunting fish. LINK I kinda like the Charlie Urchin better than the normal Urchin, but I'm not so sure about the Charlie Rip van Fis...
by Daze
13 years ago
Forum: let's play
Topic: Super Mario Omega: So we don't have heart attacks from fun.
Replies: 343
Views: 56880

Re: Super Mario Omega: So we don't have heart attacks from f

I took a look at a trailer Higsby himself made for the game, and it looks pretty rad. Of course there's probably bias, considering it's a creator-made trailer, but it gives me some amount of anticipation for the videos to come.
by Daze
13 years ago
Forum: let's play
Topic: Super Challenge World - enhancing Mario's interrogation
Replies: 286
Views: 51286

Re: Super Challenge World - enhancing Mario's interrogation

The slip-up at the start of the video today made me laugh. It looks like Metroid Legacy doesn't wanna give you up, Rao. ;) Also, "well look who's farming!" made me laugh way more than it should have. Today seemed to be a pretty good day.
by Daze
13 years ago
Forum: ASMT
Topic: Credits
Replies: 83
Views: 15894

Re: Credits

kilon wrote:That is what this thread is for basically.
Oh. My bad. :lol:

Could I request being "Daze (dazedouji)", then? I'd be for Story/Dialogue and Spriting Ideas (and possibly Beta Testing, if I can).
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

I don't think that the "ILLUSIYELLOW" in the letter GFX file is needed for the hack, so couldn't we just change that into the " or *? (In SMW it was used to make the level names "forest of illusion" and "yellow switch palace" fit into the level name box) Can we do...
by Daze
13 years ago
Forum: let's play
Topic: The Super Metroid Legacy Discussion thread
Replies: 599
Views: 101359

Re: The Super Metroid Legacy Discussion thread

It might just be my inexperience when it comes to Super Metroid (or any Metroid, for that matter), but I was actually liking this LP. I know a pretty good amount of people are voicing that they're glad it's over, and looking at how annoyed/disappointed raocow was getting with it, it's probably a goo...
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

Drat, none of the cool characters (although it's nice to know the ellipsis are a single one). I guess there could be a # at the start of Con's messages, but that looks... eh, to say the least? Maybe it looks better than I'm imagining it. Thanks for clearing up auto-messages, though! So, I guess if t...
by Daze
13 years ago
Forum: ASMT
Topic: Credits
Replies: 83
Views: 15894

Re: Credits

I'd say the level creators' names, even the World 8 Castle room creators' names, can just go in the text file. For the running credits, I'd say we just group names by what they did. Coordinators get their own mentions at the front, and then it runs through. Something like... Project Coordinator Proj...
by Daze
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

I'd say it looks like you have most everything that I can remember! Let me address those last few numbered points you made. 1) I think you've got a good place for Demo to realize her return device is missing. It brings attention to it early, and more importantly, gives her a really good bit of incen...
by Daze
13 years ago
Forum: let's play
Topic: Super Challenge World - enhancing Mario's interrogation
Replies: 286
Views: 51286

Re: Super Challenge World - enhancing Mario's interrogation

I thought everyone knew that the Mushroom Kingdom was set in modern times... Haven't you all seen There Will Be Brawl...? I did, like last week. It's out there, but it's pretty good! Anyways, looking at the shenanigans cropping up just from World 2 and the start of World 3... this hack isn't gonna ...
by Daze
13 years ago
Forum: archive
Topic: Hey guys let's move the forum games lol
Replies: 17
Views: 3838

Re: Hey guys let's move the forum games lol

I think we had a suggestion post like this a while ago...? Maybe...? Either way, I remember a thing about a forum site I used to be on that might be applicable here. There was a General Chat board there that's much like "the rest": discussion threads, listing threads, threads congratulatin...
by Daze
13 years ago
Forum: let's play
Topic: Lets Ask: raocow!
Replies: 2502
Views: 432643

Re: Lets Ask: raocow!

Let's get things back on track...ish. Anyways, Rao. You said before that you don't own any other pets at the moment besides Gaston. Have you ever had any other pets, even just a family one? Have you ever looked after a friend's or relative's dog/cat/anteater/younger sibling/other for a period of tim...
by Daze
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174405

Re: Testing and Level Discussion

http://www.youtube.com/watch?v=WOl7PSWZPAI That is the World 3 Castle. Please tell me if it's too hard for World 3, or if you find other errors. Man, I know everyone is thinking this. RealLink, you have to name that level Charlie's Chocolate Factory. It just has to. The level is great, maybe tone d...