Search found 1085 matches
- 13 years ago
- Forum: ASMT
- Topic: Levels Signup Thread - NEW INFO
- Replies: 614
- Views: 124246
Re: A Super Mario Thing - Levels Signup Thread
I'll take level 126 with no sublevels.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
Hahahahaha, Agrumentable, that is awesome!
Did you make the graphics yourself?
I don't think it's THAT hard, maybe just add one or two more power-ups around the place.
Did you make the graphics yourself?
I don't think it's THAT hard, maybe just add one or two more power-ups around the place.
- 13 years ago
- Forum: ASMT
- Topic: Levels Signup Thread - NEW INFO
- Replies: 614
- Views: 124246
Re: A Super Mario Thing - Levels Signup Thread
Have at it then!
Good to see you won't have to go to all that much trouble, this managing thing can be pretty stressful. XD
Good to see you won't have to go to all that much trouble, this managing thing can be pretty stressful. XD
- 13 years ago
- Forum: ASMT
- Topic: Levels Signup Thread - NEW INFO
- Replies: 614
- Views: 124246
Re: A Super Mario Thing - Levels Signup Thread
It's you're decision, personally, I think a void would be better, but it you're out of palettes or whatever, then just go ahead and make it an island.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
"-- NO LOITERING -- DISRUPTING THE KANJI ASSEMBLY LINE WILL DELAY THE RELEASE OF VIP 5" Actually, since they've been at 99% for like, before our collab started, apparently ANYTHING will delay the release of Vip5. Such as : Breathing, Talking, Moving, Groaning, Typing, Coughing, Sneezing, ...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
I like the idea. Also, so what if a bush is on cement? The Vips had bushes in Caves, Castle, Ghost House, etc. I think it's pretty funny and random. XD Also, post 100 in this topic alone. XD Typically game designers try to go for a level of consistency in different segments. This is one of the thin...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
I like the idea. Also, so what if a bush is on cement? The Vips had bushes in Caves, Castle, Ghost House, etc. I think it's pretty funny and random. XD
Also, post 100 in this topic alone. XD
Also, post 100 in this topic alone. XD
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Levels Submission Thread
- Replies: 370
- Views: 87289
Re: A Super Mario Thing - Levels Submission Thread
Level Submission, here.
Level 101, bottom-ish place on the Ice OW.
"Red Koopa's Sparkling Red Death"
It's Medium-Barely Hard Difficulty.
Level 101, bottom-ish place on the Ice OW.
"Red Koopa's Sparkling Red Death"
It's Medium-Barely Hard Difficulty.
- 13 years ago
- Forum: ASMT
- Topic: Levels Signup Thread - NEW INFO
- Replies: 614
- Views: 124246
Re: A Super Mario Thing - Levels Signup Thread
I was thinking the star/special world would be in the middle of the islands...
You can go ahead and make that little island, YCZ, it's not exactly a challenge.
You can go ahead and make that little island, YCZ, it's not exactly a challenge.
- 13 years ago
- Forum: ASMT
- Topic: Patches For Collab Hack.
- Replies: 38
- Views: 8814
Re: Patches For Collab Hack.
I think you can now have twelve sprites on screen.prsnth1111 wrote:So does the no sprite limits literally mean there aren't any limits of sprites on screen for slowdown, or does it mean the limit has been increased to some new number?
Pretty sure that was the number.
- 13 years ago
- Forum: ASMT
- Topic: Custom music thread
- Replies: 856
- Views: 160828
Re: Music hacking thread
Hell yes it is. It is a very good remix!yoshicookiezeus wrote: made this little remix of the SMW star theme. Is it good enough to use in the collab?
You got my vote to use it in the collab.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
Well, go see what levels are left in the level sign-up thread. Ask for a level and tell Yoshicookiezues how many sublevels you need.tenta wrote:I said earlier that i wanted to join so all i need is a level..(theme too) and il go for it..
Post 200! YESH!
*crowd cheers*
- 13 years ago
- Forum: archive
- Topic: IRC Channel--Come chat it up!
- Replies: 697
- Views: 138839
Re: IRC Channel--Come chat it up!
Hahahaha, that was so out of left field! Fantastic.Dealth0072 wrote:* +CondorTalon stabs Dealth
- 13 years ago
- Forum: ASMT
- Topic: ideas and inspiration for hackers
- Replies: 103
- Views: 22850
Re: ideas and inspiration for hackers
I dont know if this would be possible or even interest anyone but maybe do a sort of communism level but instead of die any points or coins have it where the level has a lot of coins so its tempting but then make it when u reach 100 coins or get an extra life you die. That is an awesome idea! Maybe...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
I second the motion. I like that idea.prsnth1111 wrote:I think first, the castle messages should be in a very mock serious tone. I also think each one should be written in a very guilt-inducing way.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
I think there's a patch for it... I don't remember exactly though.
- 13 years ago
- Forum: archive
- Topic: IRC Channel--Come chat it up!
- Replies: 697
- Views: 138839
Re: IRC Channel--Come chat it up!
The above was fucking epic.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
They all sound like good ideas.
I think this is one of the reasons Vip, and this game (hopefully) will be popular, because of the random texts and all different level designs.
I think this is one of the reasons Vip, and this game (hopefully) will be popular, because of the random texts and all different level designs.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125222
Re: A Super Mario Thing - Plot and cutscenes
Hahahahaha, awesome, yes, do it, now!yoshicookiezeus wrote:Mario starts out above a pit of munchers, but just before he hits them, the message, containing the text "That was a demo", comes up.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread
Hahahahaha, that would be awesome.Dealth0072 wrote:You should give AOD a crash course in Lunar Magic
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
I like the new sandy, actually.
Still looks very sandy, but you can see them better.
Nice work, by the way.
Still looks very sandy, but you can see them better.
Nice work, by the way.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread
Thank goodness for that YCZ, I never want to see that level ever again anyways.
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack

This one. It looks more sandy, and real, the other one just looks like someone spray-painted a thwomp yellow.
- 13 years ago
- Forum: ASMT
- Topic: raocow's thread -mention me raocow!!!!
- Replies: 1401
- Views: 264855
Re: raocow's thread
Yeah, we are.flameofdoubt wrote:i have similar problems with sprite limitations, but i gather we were going to use the "no sprite limit" patch so it should work in the super final version?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - DEADLINE: Feb 28
- Replies: 2258
- Views: 356820
Re: A Super Mario Thing - Collab Hack
Wow. I am impressed YCZ, these are huge improvements on the overworld I originally gave to you!
EDIT: Oh yeah, that volcano is, well, I guess I'll just say it,
That volcano is fucking amazing.
EDIT: Oh yeah, that volcano is, well, I guess I'll just say it,
That volcano is fucking amazing.
