Search found 1085 matches

by Kristian
13 years ago
Forum: ASMT
Topic: Levels Signup Thread - NEW INFO
Replies: 614
Views: 124246

Re: A Super Mario Thing - Levels Signup Thread

I'll take level 126 with no sublevels.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

Hahahahaha, Agrumentable, that is awesome!

Did you make the graphics yourself?

I don't think it's THAT hard, maybe just add one or two more power-ups around the place.
by Kristian
13 years ago
Forum: ASMT
Topic: Levels Signup Thread - NEW INFO
Replies: 614
Views: 124246

Re: A Super Mario Thing - Levels Signup Thread

Have at it then!
Good to see you won't have to go to all that much trouble, this managing thing can be pretty stressful. XD
by Kristian
13 years ago
Forum: ASMT
Topic: Levels Signup Thread - NEW INFO
Replies: 614
Views: 124246

Re: A Super Mario Thing - Levels Signup Thread

It's you're decision, personally, I think a void would be better, but it you're out of palettes or whatever, then just go ahead and make it an island.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

"-- NO LOITERING -- DISRUPTING THE KANJI ASSEMBLY LINE WILL DELAY THE RELEASE OF VIP 5" Actually, since they've been at 99% for like, before our collab started, apparently ANYTHING will delay the release of Vip5. Such as : Breathing, Talking, Moving, Groaning, Typing, Coughing, Sneezing, ...
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

I like the idea. Also, so what if a bush is on cement? The Vips had bushes in Caves, Castle, Ghost House, etc. I think it's pretty funny and random. XD Also, post 100 in this topic alone. XD Typically game designers try to go for a level of consistency in different segments. This is one of the thin...
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

I like the idea. Also, so what if a bush is on cement? The Vips had bushes in Caves, Castle, Ghost House, etc. I think it's pretty funny and random. XD

Also, post 100 in this topic alone. XD
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Levels Submission Thread
Replies: 370
Views: 87289

Re: A Super Mario Thing - Levels Submission Thread

Level Submission, here.
Level 101, bottom-ish place on the Ice OW.

"Red Koopa's Sparkling Red Death"

It's Medium-Barely Hard Difficulty.
by Kristian
13 years ago
Forum: ASMT
Topic: Levels Signup Thread - NEW INFO
Replies: 614
Views: 124246

Re: A Super Mario Thing - Levels Signup Thread

I was thinking the star/special world would be in the middle of the islands...

You can go ahead and make that little island, YCZ, it's not exactly a challenge.
by Kristian
13 years ago
Forum: ASMT
Topic: Patches For Collab Hack.
Replies: 38
Views: 8814

Re: Patches For Collab Hack.

prsnth1111 wrote:So does the no sprite limits literally mean there aren't any limits of sprites on screen for slowdown, or does it mean the limit has been increased to some new number?
I think you can now have twelve sprites on screen.

Pretty sure that was the number.
by Kristian
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160828

Re: Music hacking thread

yoshicookiezeus wrote: made this little remix of the SMW star theme. Is it good enough to use in the collab?
Hell yes it is. It is a very good remix!

You got my vote to use it in the collab.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

tenta wrote:I said earlier that i wanted to join so all i need is a level..(theme too) and il go for it..
Well, go see what levels are left in the level sign-up thread. Ask for a level and tell Yoshicookiezues how many sublevels you need.

Post 200! YESH!
*crowd cheers*
by Kristian
13 years ago
Forum: archive
Topic: IRC Channel--Come chat it up!
Replies: 697
Views: 138839

Re: IRC Channel--Come chat it up!

Dealth0072 wrote:
* +CondorTalon stabs Dealth
Hahahaha, that was so out of left field! Fantastic.
by Kristian
13 years ago
Forum: ASMT
Topic: ideas and inspiration for hackers
Replies: 103
Views: 22850

Re: ideas and inspiration for hackers

I dont know if this would be possible or even interest anyone but maybe do a sort of communism level but instead of die any points or coins have it where the level has a lot of coins so its tempting but then make it when u reach 100 coins or get an extra life you die. That is an awesome idea! Maybe...
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

prsnth1111 wrote:I think first, the castle messages should be in a very mock serious tone. I also think each one should be written in a very guilt-inducing way.
I second the motion. I like that idea.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

I think there's a patch for it... I don't remember exactly though.
by Kristian
13 years ago
Forum: archive
Topic: IRC Channel--Come chat it up!
Replies: 697
Views: 138839

Re: IRC Channel--Come chat it up!

The above was fucking epic.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

They all sound like good ideas.

I think this is one of the reasons Vip, and this game (hopefully) will be popular, because of the random texts and all different level designs.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - Plot and cutscenes
Replies: 639
Views: 125222

Re: A Super Mario Thing - Plot and cutscenes

yoshicookiezeus wrote:Mario starts out above a pit of munchers, but just before he hits them, the message, containing the text "That was a demo", comes up.
Hahahahaha, awesome, yes, do it, now!
by Kristian
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264855

Re: raocow's thread

Dealth0072 wrote:You should give AOD a crash course in Lunar Magic
Hahahahaha, that would be awesome.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

I like the new sandy, actually.
Still looks very sandy, but you can see them better.
Nice work, by the way.
by Kristian
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264855

Re: raocow's thread

Thank goodness for that YCZ, I never want to see that level ever again anyways.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

Image

This one. It looks more sandy, and real, the other one just looks like someone spray-painted a thwomp yellow.
by Kristian
13 years ago
Forum: ASMT
Topic: raocow's thread -mention me raocow!!!!
Replies: 1401
Views: 264855

Re: raocow's thread

flameofdoubt wrote:i have similar problems with sprite limitations, but i gather we were going to use the "no sprite limit" patch so it should work in the super final version?
Yeah, we are.
by Kristian
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356820

Re: A Super Mario Thing - Collab Hack

Wow. I am impressed YCZ, these are huge improvements on the overworld I originally gave to you!

EDIT: Oh yeah, that volcano is, well, I guess I'll just say it,

That volcano is fucking amazing.