I just noticed that we don't have any layer 3 related patches inserted into the rom. Why is this?
I am requesting we use Layer3ExGFX and Imamelia's Layer 3 Customizer. They shouldn't cause any incompatibility errors.
Search found 473 matches
- 11 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 63621
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304543
Re: Graphics Discussion: Requests, help and general
can someone help provide me with some good 4-color graphics of flooding water? I have an area of level where I'm going to have the player walk forward, only to be chased back by a large layer 3 "wave". I can modify the layer 3 background to be any shape, as long as the edge of the graphic ...
- 11 years ago
- Forum: archive
- Topic: IRC chat v11 - arbitrary version number change
- Replies: 107
- Views: 27138
Re: IRC chat v11 - arbitrary version number change
What Edit: <jesus> hopefully I don't get banned for posting that. Then again as long as I'm friends with raocow I'll never be permabanned from the talkhaus (exploitation!) If I wasn't being sarcastic I wouldn't say that -_- [22:04] <jesus> damn it! edit still hasn't responded to me haha. [22:04] <B...
- 11 years ago
- Forum: archive
- Topic: IRC chat v11 - arbitrary version number change
- Replies: 107
- Views: 27138
Re: IRC chat v11 - arbitrary version number change
[21:15] <jesus> uuuuugggh, how many dicks do I have to suck to get edit to respond to my PMs? [21:15] <Alex> Fuck this boss [21:16] <Alex> He's too hard [21:16] <Alex> Who [21:16] <jesus> hi alex, glad to see you're frustrated as well [21:16] <jesus> edit1754 [21:16] <Alex> Fuck you my head hurts [2...
- 11 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 63621
Re: Patch Discussion: Request, discussion, and general
I'm not sure if the patch would break any of the existing patches, but as much as I know of the entire patch set I think that seems compatible. However, does this require all of the code to be compiled with "asar"? I haven't used that tool before, and from what I've read it does seem to w...
- 11 years ago
- Forum: let's play
- Topic: NEW! SMW2 Yoshi's Island is "difficult"
- Replies: 857
- Views: 145162
Re: NEW! SMW2 Yoshi's Island is "difficult"
man, that was some fantastic commentary today raocow!
- 11 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 63621
Re: Patch Discussion: Request, discussion, and general
I'm requesting the following patch be inserted into a2mt. It's purpose is to ignore the loading of new ExAnimation during HuFlungDu's fadeless level transitions. It must be inserted using asar and works for LM1.91 ; Used to bypass exanimation loading if during the level changing sprite header lorom ...
- 11 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311305
Re: A2MT Discussion: OW, Bosses, and Gimmicks
I'm all in for "let's go all out for this final level", as long as it's actually going to work. You're plugging more and more resources into that and as long as it's worth it, fine. But hopefully it doesn't all crash on you in the end. while we're at it, we'll still have to move some ExGF...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460324
Re: Signups & Reservations
I'm all in for "let's go all out for this final level", as long as it's actually going to work. You're plugging more and more resources into that and as long as it's worth it, fine. But hopefully it doesn't all crash on you in the end. while we're at it, we'll still have to move some ExGF...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460324
Re: Signups & Reservations
So... you are aware that all those sublevels are already being used, right. Like all of them. There comes a point where you are asking so much that it starts to be less and less worth it man. This is a 'collab' project, I'm really not happy with the notion of you just kind of bumping in and shoving...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460324
Re: Signups & Reservations
raocow AND EVERYONE ELSE WHO DOESN'T WANT FINAL LEVEL SPOILED DO NOT READ THIS POST okay, so this really, really awkward. After consulting with HuFlungDu, who has been helping me get his super awesome mid-level level changer to work, it turns out I cannot "mid-level level load" any sublev...
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304543
Re: Graphics Discussion: Requests, help and general
I'm having trouble getting layer 3 to insert into my level. Here what I did: I inserted a 2bpp, 2kb gameboy ExGFX file into the rom, and I set that file to be the one loaded into my level through layer3.asm. I then loaded up the level, made a savestate, and opened the savestate in racing stripe. For...
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460324
Re: Signups & Reservations
2f8 alsoanonymousbl00dlust wrote:exgfx 2f9
- 11 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118272
Re: Sprites and Blocks: Requests, help, and discussion.
Except with the lineguide because it is retarded and impossible to work withAlex wrote:Regarding anonymousbl00dlust's above posts: I've helped him in IRC.
- 11 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460324
Re: Signups & Reservations
exgfx 2f9
- 11 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118272
Re: Sprites and Blocks: Requests, help, and discussion.
what code do I run to make a sprite disappear/despawn?
- 11 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118272
Re: Sprites and Blocks: Requests, help, and discussion.
stupid creating eating lineguide still isn't working and I have absolutely no idea why.
can I please have some help with this thing? It generates the right tiles but now the paths won't work properly. I think it has something to do with the tables.
can I please have some help with this thing? It generates the right tiles but now the paths won't work properly. I think it has something to do with the tables.
- 11 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 13571
Re: Let's play a bunch of Pit Hacks
I took a break from on-off volcano to play rayman origins and... oh my god. That game literally has the best level design of anything I have ever played. It's not even a contest. If I could one day make levels half as good as livid dead I would be happy. That game was everything I've tried to recrea...
- 11 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118272
Re: Sprites and Blocks: Requests, help, and discussion.
1. What timer does the falling spike use to determine when to fall? $1540,x. The address it uses is indexed by the sprite slot it's in. 2. Have we inserted those hyper V "bounce any touching sprites" block? Does anyone know where I can get that block? I can make you one if you can't find ...
- 11 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 13571
Re: Let's play a bunch of Pit Hacks
I tried out hornet hole and rotodisc hell and they were completely unreasonable. Much harder than I had anticipated. As for on-off volcano, well, let's just say I won't be making it past the midpoint. Pit of despair is still more annoying though, if only because of the stupidly precise second obstac...
- 11 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304543
Re: Graphics Discussion: Requests, help and general
Do we have any special layer 3s planned? I have a layer 2 section that could use a starry Layer 3 thing going on. I'm pretty sure all you have to do is save a .stim and some layer 3 ExGFX for your level if you want to do that. Speaking of which, I just made this muncher graphic thing: http://bin.sm...
- 11 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118272
Re: Sprites and Blocks: Requests, help, and discussion.
two questions:
1. What timer does the falling spike use to determine when to fall?
2. Have we inserted those hyper V "bounce any touching sprites" block? Does anyone know where I can get that block?
1. What timer does the falling spike use to determine when to fall?
2. Have we inserted those hyper V "bounce any touching sprites" block? Does anyone know where I can get that block?
- 11 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 13571
Re: Let's play a bunch of Pit Hacks
Episode 5: Harder Than It Looks Wherein I press L and R repetedly And suffer extreme frustration By the hands of a ill-considered glitch I'm starting to worry that commentary may get repetitive in these videos. It's very hard to take the non-sequitur approach while trying to concentrate on somethin...
- 11 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148727
Re: ASM: Request, help and general discussion
So uh, kil3 has kind of dropped of the face of the earth. If there is anyone else with advanced knowledge of asm that would be willing to help me out with some general stuff please let me know.
- 11 years ago
- Forum: let's play
- Topic: Let's play a bunch of Pit Hacks
- Replies: 77
- Views: 13571
Re: Let's play a bunch of Pit Hacks
Its still a series of shell jumps, midair L/R scrolls, keyjumps, and general insanity without a single floor tile to stand on. Screw it then. If you don't want to watch me do it I won't record it.
