Search found 648 matches
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
I'm kinda' surprised raocow never once seemed to double up on any of the power-ups in the first half, there. I mean, he made it, of course, but that coulda' been an eensy bit easier.
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Chapter 1: Cheese Wheels of Doom That was a very odd level, difficulty-wise. It seemed to have a bit of a crisis with whether it wanted to be average or hard difficulty. Maybe it's good that the awkward podobo jump was near the beginning instead of right at the end as a fish-like "screw you?&qu...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Wow, what a level. I think if the underwater portion were segregated into its own separate level (and tweaked, of course) and the murky water were made translucent, this level could have been pretty great. As it stands, it's another one of those "hey, I have two completely different ideas and h...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Yeah, I have to agree with Shemp. Complaining because someone "broke" your stage with something readily available in the game, is kind of silly. And really, if some simple thing breaks your stage *that* much, maybe the stage wasn't such a grand idea in the first place. See, it's funny, be...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Fixing a level broken by scrolling isn't anywhere near as easy as putting a ceiling over a level to keep the player from flying over it, though. Yes, your patch suggestion absolutely works, and I would apply it to SMW in a heartbeat if I could, but this doesn't address things like vanilla hacks and ...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Mineyl, did you ignore Shemp's entire post? Nothing you said corresponded to any argument he made. Umm...I...what? You mean he didn't just say that if L and R scrolling breaks a level, it's the designer's fault? That he was agreeing with my disdain for this feature? If he was, I sure am not seeing ...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
*snip* Woah dude, calm down there. I am not just speaking of this in terms of things like shelless koopa troopas kicking shells. I'm also implying things like sprite overload that can cause important platforms/enemies to not spawn at the appropriate time, perfectly timed platforms in a precision se...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Yeah, I'm aware. The barrels in Demo Kong Country look like they're using mirroring, too, so that may have worked here.
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
So as expected, Jesuiscontent made a really awesome level. Kudos to you, good sir, I actually want to fire up the ROM and play it myself. Honestly despite it being ridiculously long and cramped and gimmicky, I couldn't shake off an indescribable "SMWC" vibe from this level... Y'know, I cou...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
I probably would've done that, but I made the level before the overworld had been created, so I didn't know where the level's placement was going to be or if any of the levels before mine were going to use it. Hey, it happens. The same thing happened to me with my second level in SMWCP, after all. ...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Too bad raocow happened to jump over the first Demo-only block so that he didn't get a proper demonstration of it. The blocks are actually pretty clearly marked, but an element like this should ideally introduce itself in a way where it is highly unlikely the player can skip around it and early enou...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Preparing a lawsuit as we speak. No but really, I'm happy to finally see another underwater forest, and it's definitely harder than mine was. I think I may even like this palette more, but I went with blue in my level to help drive home the whole submerged feeling, so I dunno'! I dunno, I hope I ju...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than a butt
Oh man, the atmosphere in the first half of that level with the music and the cave graphics and such. Me likey.
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: better than your face
Yay, I didn't have to point out the superior infinite lives farm. No more game overs! No more lost midpoints! Make a joyful noise unto the Lord!
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: chock full of ok levels
Clearly, the best thing about the switch palace is the random Romancing SaGa 3 music in the maze portion.
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: chock full of ok levels
OR.... header lorom org $00D0D8 db $EA,$EA,$EA Save that as an ASM file and apply it to your ROM using xkas. This will prevent the lives counter from lowering every time you bite it, essentially giving you infinite lives. I realize that, but there's a reason that I didn't just post a PAR code or a ...
- 8 years ago
- Forum: let's play
- Topic: A Second Mario Thing: free alex
- Replies: 2226
- Views: 351949
Re: A Second Mario Thing: chock full of ok levels
Hey raocow, I just wanted to mention that there have been a couple of life-farming opportunities, since I see you teetering on the precipice of game over more frequently than I think any of us care to, so I'll point out the most efficient one I've seen in recent memory: http://img.photobucket.com/al...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: Bridging and Ending is my Forte!
Ah...unfortunately, I took an internet break right around the time Yokuman happened, so I didn't get to comment on all the stuff I wanted to comment on. Luckily, just about everyone said all the stuff that I could've hoped to have said, so it's cool. I will add that MegaPhilX is, in fact, Québécois,...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: Spell It Out!
Man, this game really doesn't deserve all the flack it gets from everyone. Yes it has problems, so does your family. You still don't treat it like complete crap. Because it's still better than most of the others (disclaimer - it's a silly metaphor, let's not get real here). I get that it's easy to ...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: A Shooting Star!
Don't forget the two non-NES like ones in 7 and 8! They really tried to give weapons multiple uses in those games. Indeed! I dislike MM8's arsenal, but MM7 has pretty much the third best set of weapons after 9 and 4. It's just a shame that the charge shot has to exist to make people ignore the mast...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: A Shooting Star!
In fangames, the weapons are just so much better than the original games. I don't know if you were being sincere, but you should try out Megaman 4 or Megaman 9 again if you seriously think that. Easily the best weapons in the series in both those games, especially MM9. And yet one of them is the ro...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: Tread Lightly!
I think both of the remaining robot masters are pretty annoying without their weakness weapons for completely different reasons, but it has been a while since I played. Anyway, the Head Conveyors™ are my least favorite stage gimmick in the game. They inspired me with the exact opposite of confidence...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: I'm Dynamite!
Man, that exploding platform in the midpoint room gave you WAY too much unnecessary trouble. If only you thought to jump on it and then jump back as GauRocks said, or after experiencing the rest of the stage and having to replay, shoot it so that it's no longer hilariously in the way. By the way, I'...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: Jet Lag!
I think Rokko Chan has the superior Jetman, for whatever that's worth, in every relevant way (stage, design, battle, acquired weapon). Opinions. I don't mind the overuse of the up-and-down-style enemies too much since Megaman 10 has a way more annoying incarnation of them, but I do mind all the sing...
- 8 years ago
- Forum: let's play
- Topic: Megaman Unlimited: Bridging and Ending is my Forte!
- Replies: 333
- Views: 53058
Re: Megaman Unlimited: All the Colors of the Rainbow!
Here's the weakness order if anyone's actually interested in it: Glue > Rainbow > Trinitro > Nail > Tank > Comet > Jet > Yoyo > Glue Ahhh. This is my first experience with the game, so I wasn't aware that it'd actually been toned down. Although it looked like there was a difficulty selection option,...
