Search found 513 matches

by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

Anywhere you want. It installs when you run it.
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

Yeah that is pretty hilariously random.
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

You need the vc redistributable. Yeah, it really sucks that it has to be downloaded for whoever doesn't have that dll on their system...

http://www.microsoft.com/en-us/download ... px?id=5555
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

Well, it's just an external program that counts up by 1 each time it detects your death. You have to launch the game from it. Also, it should automatically save your deaths in a local file named demos.dmo or something.
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Here's some assorted ramblings I was writing down for awhile. World 2 Don't really have any comments, except maybe move knock on wood to world 3 and Revolution to world 2. World 3 Oh no it's lakitu! - Gives me a runtime error. ToadCentral - This seems a lot harder than every other level in this worl...
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

Good job whoever made sheath.
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

Suggestion for the next version. You're often left with sheath or some other character after a stage. How about a demo block in each hub area? I know there's one in the main hub but... it takes 3-4 seconds to get to with the really slow smbx doors!
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Dev Kit *UPDATE*
Replies: 152
Views: 46632

Re: ASMBXT Dev Kit *UPDATE*

Yeah someone might want to test that because I only did for about half an hour!
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

World 1 Tower of majesty - My only complaint is that the p switch interrupts the music. Personal thing only, and one reason I don't use p switches. Also, unimportant nitpick - the door in the p switch room uses the pipe entering animation, and the exit seems to be 1 tile too low. Otherwise my favor...
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Frickin meta: Not sure if this is intended/known but, it looks like if you just hold a bullet in your hand and walk up against the boss, it dies in about 3 seconds. This boss would be a ways beyond world 1 difficulty otherwise.
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Not sure if this was mentioned but in 8flight - Mild interruptions I'm pretty sure "textbox" is misspelled in the first message box
by kil3
10 years ago
Forum: ASMBXT
Topic: Level distribution by world
Replies: 138
Views: 37188

Re: Level distribution by world

Yeah that would be amazing. I'd like to test levels but am too lazy to go download a million files and mess with them.
by kil3
10 years ago
Forum: ASMBXT
Topic: Level distribution by world
Replies: 138
Views: 37188

Re: Level distribution by world

I really wish more people were doing what Shemp is doing - playing all levels and giving feedback. That's exactly what I'm expecting for at least half of february, while the hub is not ready. Actually, I was expecting guys like aterraformer and pholtos to do some video reviews of all the levels. I ...
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

SAJewers - The lounge I can't extract 7z files properly. However I remember playing what was possibly an earlier version of this level before and I don't remember having any problems with it. I believe that someone is going to update the dev kit, and include the levels. Hopefully then you can play ...
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Password System
Replies: 81
Views: 24739

Re: ASMBXT - Password System

If all else fails, I could implement the password system in the death counter program. If I'm understanding it all, all it would have to be is a textbox where if the user enters a correct password, a thing happens (it's pretty easy to open the user's default browser and display a webpage from there ...
by kil3
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

You can probably hack the hardcoded mother brain hit amount, but then it would change for every mother brain in the game.
by kil3
10 years ago
Forum: ASMBXT
Topic: outsourced stuff credits
Replies: 54
Views: 18901

Re: outsourced stuff credits

Luna Tower
Graphics: La-Mulana
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

Suddenly I want to have a fairy section.
by kil3
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152360

Re: SMBX Help Thread

Whoa awesome. Thanks.
by kil3
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152360

Re: SMBX Help Thread

True. I guess my problem is then that, since the Level Start starts an event that loops, I can't have that start another event without breaking my loop.I need either the ability to start two events from one or to have more than one level start event, which I don't think is possible... I guess my bes...
by kil3
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152360

Re: SMBX Help Thread

Sigh

It's not possible to have two different events that are triggered by Level Start is it
by kil3
10 years ago
Forum: ASMBXT
Topic: ASMBXT Level Review Thread
Replies: 411
Views: 83344

Re: ASMBXT Level Review Thread

Wow. That's practically an optical illusion.
by kil3
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152360

Re: SMBX Help Thread

Yeah me too sadly. I'm using events with extra start and stop periods now. I guess pretty basic mathematical principles are just too much to expect from this engine.
by kil3
10 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 798
Views: 152360

Re: SMBX Help Thread

Is there an algorithm for deciding values that actually keep layer movement loops in sync? One might think that if you have a layer moving left at a speed of 1 for 2 seconds, and then have it move at a speed of 2 to the right for 1 second, it will stay in that loop forever. Of course what actually h...