Search found 513 matches
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
Anywhere you want. It installs when you run it.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
Yeah that is pretty hilariously random.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
You need the vc redistributable. Yeah, it really sucks that it has to be downloaded for whoever doesn't have that dll on their system...
http://www.microsoft.com/en-us/download ... px?id=5555
http://www.microsoft.com/en-us/download ... px?id=5555
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
Well, it's just an external program that counts up by 1 each time it detects your death. You have to launch the game from it. Also, it should automatically save your deaths in a local file named demos.dmo or something.
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Here's some assorted ramblings I was writing down for awhile. World 2 Don't really have any comments, except maybe move knock on wood to world 3 and Revolution to world 2. World 3 Oh no it's lakitu! - Gives me a runtime error. ToadCentral - This seems a lot harder than every other level in this worl...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
Good job whoever made sheath.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
Suggestion for the next version. You're often left with sheath or some other character after a stage. How about a demo block in each hub area? I know there's one in the main hub but... it takes 3-4 seconds to get to with the really slow smbx doors!
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Dev Kit *UPDATE*
- Replies: 152
- Views: 46632
Re: ASMBXT Dev Kit *UPDATE*
Yeah someone might want to test that because I only did for about half an hour!
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
World 1 Tower of majesty - My only complaint is that the p switch interrupts the music. Personal thing only, and one reason I don't use p switches. Also, unimportant nitpick - the door in the p switch room uses the pipe entering animation, and the exit seems to be 1 tile too low. Otherwise my favor...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Not sure if this was mentioned but in 8flight - Mild interruptions I'm pretty sure "textbox" is misspelled in the first message box
- 10 years ago
- Forum: ASMBXT
- Topic: Level distribution by world
- Replies: 138
- Views: 37188
Re: Level distribution by world
Yeah that would be amazing. I'd like to test levels but am too lazy to go download a million files and mess with them.
- 10 years ago
- Forum: ASMBXT
- Topic: Level distribution by world
- Replies: 138
- Views: 37188
Re: Level distribution by world
I really wish more people were doing what Shemp is doing - playing all levels and giving feedback. That's exactly what I'm expecting for at least half of february, while the hub is not ready. Actually, I was expecting guys like aterraformer and pholtos to do some video reviews of all the levels. I ...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
SAJewers - The lounge I can't extract 7z files properly. However I remember playing what was possibly an earlier version of this level before and I don't remember having any problems with it. I believe that someone is going to update the dev kit, and include the levels. Hopefully then you can play ...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Password System
- Replies: 81
- Views: 24739
Re: ASMBXT - Password System
If all else fails, I could implement the password system in the death counter program. If I'm understanding it all, all it would have to be is a textbox where if the user enters a correct password, a thing happens (it's pretty easy to open the user's default browser and display a webpage from there ...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
You can probably hack the hardcoded mother brain hit amount, but then it would change for every mother brain in the game.
- 10 years ago
- Forum: ASMBXT
- Topic: outsourced stuff credits
- Replies: 54
- Views: 18901
Re: outsourced stuff credits
Luna Tower
Graphics: La-Mulana
Graphics: La-Mulana
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
Suddenly I want to have a fairy section.
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152360
Re: SMBX Help Thread
Whoa awesome. Thanks.
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152360
Re: SMBX Help Thread
True. I guess my problem is then that, since the Level Start starts an event that loops, I can't have that start another event without breaking my loop.I need either the ability to start two events from one or to have more than one level start event, which I don't think is possible... I guess my bes...
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152360
Re: SMBX Help Thread
Sigh
It's not possible to have two different events that are triggered by Level Start is it
It's not possible to have two different events that are triggered by Level Start is it
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Level Review Thread
- Replies: 411
- Views: 83344
Re: ASMBXT Level Review Thread
Wow. That's practically an optical illusion.
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] Submit your finished levels here
- Replies: 139
- Views: 42051
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152360
Re: SMBX Help Thread
Yeah me too sadly. I'm using events with extra start and stop periods now. I guess pretty basic mathematical principles are just too much to expect from this engine.
- 10 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152360
Re: SMBX Help Thread
Is there an algorithm for deciding values that actually keep layer movement loops in sync? One might think that if you have a layer moving left at a speed of 1 for 2 seconds, and then have it move at a speed of 2 to the right for 1 second, it will stay in that loop forever. Of course what actually h...
