Search found 4 matches
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125218
Re: A Super Mario Thing - Plot and cutscenes
allright, that solves a non existing problem
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125218
Re: A Super Mario Thing - Plot and cutscenes
Why don't we just make it so a door spawns after you defeat the first normaly big boo that takes you to a new room with black plague? exactly what i thought of this morning. possibly with an automatic message like "huh? a door appeared" or something to actually tell the player that it's n...
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125218
Re: A Super Mario Thing - Plot and cutscenes
Good point there, and an even better idea.
Though we don't know how raocow thinks about changing his level and asking without spoiling anything is quite impossible so... yeah..
what do we do?
Though we don't know how raocow thinks about changing his level and asking without spoiling anything is quite impossible so... yeah..
what do we do?
- 13 years ago
- Forum: ASMT
- Topic: A Super Mario Thing - Plot and cutscenes
- Replies: 639
- Views: 125218
Re: A Super Mario Thing - Plot and cutscenes
As for Black Plague, I know he'll be completely removed from Charles, but we should still find some way of explaining his presence. Perhaps he took an interest in the weapon Charles was developing from Demo's technology? I don't know much about Black Plague, to be honest, so I'll need to brush up o...
