Search found 1373 matches

by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

I like the idea of having is as a separate chapter. But still have Demo enter the castle each time. Just a really quick cutscene to not make the start feel so awkward. yeah, okay, almost like mario world's castle entering scene? Oh man, last night I've been thinking, maybe we should have a cutscene...
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

Holy wrote:Will one have to navigate this cutscene each time the game starts up?
I was thinking of having it as a different chapter, maybe an "Introduction" as a whole different choice from "Prelude To The Stupid".
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

Also - I think the game needs a little bit of an intro. It just feels a bit weird to just spawn where you do. Maybe have you start outside the castle and take a door into it. I could story board up a little introduction level/cutscene for this, just a short optional little thing that'll show why ea...
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

So back in 2004 someone asked if we should do a trailer for this thing. I'm not saying we should, but considering this is being worked on, and all the levels and whatnot, including a cheatfile to get you to all the levels, are out there, I suppose now would be a good time if someone wants to give i...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Submit your FIXED level here
Replies: 148
Views: 43496

Re: Submit your FIXED level here

since i fixed Leet's level i guess it should go here.
download/file.php?id=6630
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

well, i kind of like the weird stuff with the door and the pipe, and the only other direct problem is the wrong end, which i assume is going to be fixed anyway lest the game is unplayable. Obviously to make it a good level I'd have to make the level itself longer and more challenging, which might t...
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

okay, because after about an hour of fixing some of the sprites I just stopped testing them, either that or I forgot to save some fixes, so a handful still have some jankyness; so here is some "refixed graphics" and hopefully (although unlikely) this is going the last time I'll have to do ...
by darkychao
10 years ago
Forum: archive
Topic: Very Important New Rule
Replies: 33
Views: 7236

Re: Very Important New Rule

Tomorrow we will discuss the proper usage of semicolons. You're supposed to have one at the end of every line. Not necessarily ; every sentence. ; No, you only use semicolons after you make a statement; if (you are proposing a condition) than you must place the condition in parentheses; Really? Bec...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Majestic Tower: the door at the P-switch room is set as a pipe, and the exit pipe to this warp is moving right instead of up I don't know... that level bothers me, just the idea of some random guy just shows up posts a relatively baldy made level (incorrect warp type, wrong exit, putting weird enem...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

in world two hub if you die in Kood's level it puts you into the normal hub area, so it's impossible to get back into the level and you can play as kood anywhere.
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

i think we need to reorder the gimmick worlds by difficulty because it doesn't really reflect the worlds they're in right now. like the first and second to last are really easy but the second is really hard.
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

i just noticed that when you kill some enemies they change to a different enemy, what i mean is some of the effects files have the wrong enemies on them, E.G. when you kill a SMB3 goomba it changes to a asmt goomba.
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

So, sorry I didn't respond in a while. Looks like you die if you enter my level with some sort of ride. Doesn't exactly seem game breaking to me (it would cost you effectively one life once), but I guess it's not very nice. So unless there is a way to sort of filter yoshi/shoe at the beginning of a...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Credits avatar and comments
Replies: 174
Views: 46593

Re: Credits avatar and comments

I'm going to rewrite mine because the old one is unintelligible. box 1 Hey, I'm Darkychao I started on the project just intending to see how progress was going and I saw one suggestion in the graphics thread and the next thing you know I've done all the graphics for two of the characters, did a bit ...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Is raocow doing another project before this one?
Replies: 3
Views: 3832

Re: Is raocow doing another project before this one?

If we're still taking too long after that he could always do Soybon Action world 1, that game is pretty short.
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

okay, I'm done with kood, so everything is done.
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

Okay, done with another one of the sprite sheets.
mario.zip
(237.24 KiB) Downloaded 83 times
I know I said I'd have both Kood and Demo done like 8 hours ago, but I fell asleep rather than working on them... so here's half of what I said I'd do!
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

tonight I'm going to do some more work on the final player graphics; this should be the final version of kood and demo.
by darkychao
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72854

Re: ASMBXT: Post Levels Here

sturgyman wrote:
darkychao wrote:Tiny Text
Woah, holy jeez, I've never seen that done with vines before, that pretty awesome.

I bet I could whip something up, I'm just wondering what I should replace for the vines...
you could use something like this
zrn21tkb.gif
zrn21tkb.gif (1.04 KiB) Viewed 6085 times
or you could just have them invisible.
by darkychao
10 years ago
Forum: ASMBXT
Topic: [ARCHIVED] ASMBXT: Post Levels Here
Replies: 341
Views: 72854

Re: ASMBXT: Post Levels Here

Okay, here it is, the Avatar Level. I'd love it if some peeps would test it out to make sure it ain't too hard or laggy and whatnot. But yeah... Download: Talkhaus Abode aww, man, it's such a great feeling to play this level; knowing that something you put a lot of work into is about to go out and ...
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT Discussion Thread
Replies: 1008
Views: 156475

Re: ASMBXT Discussion Thread

why not have it in morse code as well. ** - .... .. ... / --. .- -- . / .. ... / -. --- - / -- .- -.. . --..-- / ... ..- .--. .--. --- .-. - . -.. / --- .-. / . -. -.. --- .-. ... . -.. / -... -.-- / -. .. -. - . -. -.. --- .-.-.- ** *** - .... .. ... / --. .- -- . / .. ... / .- .-.. ... --- / -. --...
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Frozelar wrote:
but maybe we should put a warning by it or something.
we should maybe put in a tongue in cheek disclaimer, like "don't play Fluffy Quest (TM) on a full stomach", or "don't operate heavy machinery after playing Fluffy Quest (TM)"
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Okay , I decided to go check out fluffy quest, and I gotta say that this is the first time a video game has LITERALLY caused me to throw up my dinner... but I did, after a couple of hours, manage to beat it, probably only because I had a kiribo's shoe from the end of frickin' meta, otherwise I don'...
by darkychao
10 years ago
Forum: ASMBXT
Topic: ASMBXT - Graphics
Replies: 456
Views: 88704

Re: ASMBXT - Graphics

Okay, here's the finished graphics for Iris and raocow.
iris and raocow.zip
(404.02 KiB) Downloaded 175 times
It got a lot easier after I found out that you could press F12 to screen shot.
I could do demo and kood if you guys want me to.
by darkychao
10 years ago
Forum: ASMBXT
Topic: Testing results/issues
Replies: 867
Views: 144397

Re: Testing results/issues

Was a fix ever found for Life Lift and Edge of the Universe, which have the wrong star counts? yes you can use background npcs as replacement stars No, you can't because they won't levitate. If it's that huge of a deal, just change them to NPCs, but frankly I'd prefer if a sign was just put outside...