Search found 1373 matches
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
I like the idea of having is as a separate chapter. But still have Demo enter the castle each time. Just a really quick cutscene to not make the start feel so awkward. yeah, okay, almost like mario world's castle entering scene? Oh man, last night I've been thinking, maybe we should have a cutscene...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
I was thinking of having it as a different chapter, maybe an "Introduction" as a whole different choice from "Prelude To The Stupid".Holy wrote:Will one have to navigate this cutscene each time the game starts up?
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
Also - I think the game needs a little bit of an intro. It just feels a bit weird to just spawn where you do. Maybe have you start outside the castle and take a door into it. I could story board up a little introduction level/cutscene for this, just a short optional little thing that'll show why ea...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
So back in 2004 someone asked if we should do a trailer for this thing. I'm not saying we should, but considering this is being worked on, and all the levels and whatnot, including a cheatfile to get you to all the levels, are out there, I suppose now would be a good time if someone wants to give i...
- 10 years ago
- Forum: ASMBXT
- Topic: Submit your FIXED level here
- Replies: 148
- Views: 43496
Re: Submit your FIXED level here
since i fixed Leet's level i guess it should go here.
download/file.php?id=6630
download/file.php?id=6630
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
well, i kind of like the weird stuff with the door and the pipe, and the only other direct problem is the wrong end, which i assume is going to be fixed anyway lest the game is unplayable. Obviously to make it a good level I'd have to make the level itself longer and more challenging, which might t...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
okay, because after about an hour of fixing some of the sprites I just stopped testing them, either that or I forgot to save some fixes, so a handful still have some jankyness; so here is some "refixed graphics" and hopefully (although unlikely) this is going the last time I'll have to do ...
- 10 years ago
- Forum: archive
- Topic: Very Important New Rule
- Replies: 33
- Views: 7236
Re: Very Important New Rule
Tomorrow we will discuss the proper usage of semicolons. You're supposed to have one at the end of every line. Not necessarily ; every sentence. ; No, you only use semicolons after you make a statement; if (you are proposing a condition) than you must place the condition in parentheses; Really? Bec...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Majestic Tower: the door at the P-switch room is set as a pipe, and the exit pipe to this warp is moving right instead of up I don't know... that level bothers me, just the idea of some random guy just shows up posts a relatively baldy made level (incorrect warp type, wrong exit, putting weird enem...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
in world two hub if you die in Kood's level it puts you into the normal hub area, so it's impossible to get back into the level and you can play as kood anywhere.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
i think we need to reorder the gimmick worlds by difficulty because it doesn't really reflect the worlds they're in right now. like the first and second to last are really easy but the second is really hard.
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
i just noticed that when you kill some enemies they change to a different enemy, what i mean is some of the effects files have the wrong enemies on them, E.G. when you kill a SMB3 goomba it changes to a asmt goomba.
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
So, sorry I didn't respond in a while. Looks like you die if you enter my level with some sort of ride. Doesn't exactly seem game breaking to me (it would cost you effectively one life once), but I guess it's not very nice. So unless there is a way to sort of filter yoshi/shoe at the beginning of a...
- 10 years ago
- Forum: ASMBXT
- Topic: Credits avatar and comments
- Replies: 174
- Views: 46593
Re: Credits avatar and comments
I'm going to rewrite mine because the old one is unintelligible. box 1 Hey, I'm Darkychao I started on the project just intending to see how progress was going and I saw one suggestion in the graphics thread and the next thing you know I've done all the graphics for two of the characters, did a bit ...
- 10 years ago
- Forum: ASMBXT
- Topic: Is raocow doing another project before this one?
- Replies: 3
- Views: 3832
Re: Is raocow doing another project before this one?
If we're still taking too long after that he could always do Soybon Action world 1, that game is pretty short.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
okay, I'm done with kood, so everything is done.
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
Okay, done with another one of the sprite sheets.I know I said I'd have both Kood and Demo done like 8 hours ago, but I fell asleep rather than working on them... so here's half of what I said I'd do!
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
tonight I'm going to do some more work on the final player graphics; this should be the final version of kood and demo.
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72854
Re: ASMBXT: Post Levels Here
you could use something like thisor you could just have them invisible.sturgyman wrote:Woah, holy jeez, I've never seen that done with vines before, that pretty awesome.darkychao wrote:Tiny Text
I bet I could whip something up, I'm just wondering what I should replace for the vines...
- 10 years ago
- Forum: ASMBXT
- Topic: [ARCHIVED] ASMBXT: Post Levels Here
- Replies: 341
- Views: 72854
Re: ASMBXT: Post Levels Here
Okay, here it is, the Avatar Level. I'd love it if some peeps would test it out to make sure it ain't too hard or laggy and whatnot. But yeah... Download: Talkhaus Abode aww, man, it's such a great feeling to play this level; knowing that something you put a lot of work into is about to go out and ...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT Discussion Thread
- Replies: 1008
- Views: 156475
Re: ASMBXT Discussion Thread
why not have it in morse code as well. ** - .... .. ... / --. .- -- . / .. ... / -. --- - / -- .- -.. . --..-- / ... ..- .--. .--. --- .-. - . -.. / --- .-. / . -. -.. --- .-. ... . -.. / -... -.-- / -. .. -. - . -. -.. --- .-.-.- ** *** - .... .. ... / --. .- -- . / .. ... / .- .-.. ... --- / -. --...
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Frozelar wrote:
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Okay , I decided to go check out fluffy quest, and I gotta say that this is the first time a video game has LITERALLY caused me to throw up my dinner... but I did, after a couple of hours, manage to beat it, probably only because I had a kiribo's shoe from the end of frickin' meta, otherwise I don'...
- 10 years ago
- Forum: ASMBXT
- Topic: ASMBXT - Graphics
- Replies: 456
- Views: 88704
Re: ASMBXT - Graphics
Okay, here's the finished graphics for Iris and raocow.It got a lot easier after I found out that you could press F12 to screen shot.
I could do demo and kood if you guys want me to.
I could do demo and kood if you guys want me to.
- 10 years ago
- Forum: ASMBXT
- Topic: Testing results/issues
- Replies: 867
- Views: 144397
Re: Testing results/issues
Was a fix ever found for Life Lift and Edge of the Universe, which have the wrong star counts? yes you can use background npcs as replacement stars No, you can't because they won't levitate. If it's that huge of a deal, just change them to NPCs, but frankly I'd prefer if a sign was just put outside...
