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by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 44007

Re: Level Submissions

@ Capefeather: I was only able to download 01A; the rest of the links seem to be dead. @ Septentrion Pleiades: Your level has been inserted. @ spitnagl: Ran into a few problems. I know you said ExGFX 1000-105F, but you seem to have tiles from 1060-106F that you've used in the level. Problem is that ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 44007

Re: Level Submissions

@ Septentrion Pleiades: Understood. In that case, your level's inserted.
EDIT: I seem to be getting some foreground tile garbage from page D. Did you forget a Map16 page?
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 44007

Re: Level Submissions

@ Septentrion Pleiades: It seems that ExGFX slot 118 was taken by a "RenaTurnip". Can you switch ExGFX slots, please?
@ Capefeather: I understand that you're busy, but please answer this one question for me: Are those levels the only resources used?
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 293
Views: 48690

Re: Final Tweaking of Inserted Levels

Sorry to change the topic a bit, but it has to do with Mad Science Laboratory. In a certain portion of the level, Demo had to race with a right-moving Thwomp, then spin-jump off of it. However, the problem was that for some reason after insertion, the Thwomp would always catch up to Demo. I've been ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 134054

Re: Level Clearing

@ tenta: I ran into more problems involving your level again. Please look these over. http://i276.photobucket.com/albums/kk12/unknown5642/yellow1.png It doesn't seem right to have these bullets just shoot out of dirt like this. http://i276.photobucket.com/albums/kk12/unknown5642/yellow2.png If you a...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71893

Re: Base ROM Inclusions

+ All currently optimized levels (as of this post ) are inserted Actually, you missed levels 130, 131, 076. These were in the earliest posts. Those three levels alone contribute to >100 kB in reduction. XD Ah, I apologize; I didn't check the previous page. These levels have been inserted. Also it s...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71893

Re: Base ROM Inclusions

A2MT 3.11
I didn't have the file "chest_data_gfx.bin" inserted in the last one; this one should have it now.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48627

Re: A2MT Update Thread

A2MT 3.11
I didn't have the file "chest_data_gfx.bin" inserted in the last one; this one should have it now.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 176
Views: 29341

Re: Sibling Halls (got some openings left)

I think I'll claim Calleoca since shapeshifting sounds like an idea I can pull off without ASM.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Sibling Halls (No more openings!)
Replies: 176
Views: 29341

Re: Sibling Halls (got some openings left)

^
After sending a PM to raocow asking if he could go into detail about the siblings, I google searched and found this. It DOES have spoilers, however.
BTW, the URL literally says "Don't Read, raocow".
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48627

Re: A2MT Update Thread

@ Franky: Sublevels 188 and 189 have been unclaimed. A2MT 3.1 + Level 008's midpoint works + Jolpengammler's Switch Palace section is inserted (123) + All currently optimized levels (as of this post ) are inserted + All issues currently mentioned (as of this post ) in "Final Tweaking of Inserted Lev...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71893

Re: Base ROM Inclusions

I apologize for the month-long wait. A2MT 3.1 + "Punctuated Time" by limepie20 (006) is inserted + "A Gelatin Factory" by Paralars (116) is inserted + Frostyfish88's Switch Palace section is inserted (0AB, 0C6, 0C8, 0C9, 0D5) + Septentrion Pleiades's Switch Palace section is inserted (121) + Lv27Mar...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 43256

Re: Switch Palaces!

My Level: http://www.mediafire.com/?4md01z77myx7z2c There is one thing that bothers my still that the block I used for the generator should be a "solid to mario" block. Setting block properties to act like 400 or 6C isn't working. Ran into four problems: http://i276.photobucket.com/albums/kk12/unkn...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 43256

Re: Switch Palaces!

@ Septentrion Pleiades: I patched my ROM and tried to play it, but it crashes and a sound effect (The one where you have 100 seconds left) plays.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Finalization/QA List (Tweaking of Inserted Levels)
Replies: 293
Views: 48690

Re: Final Tweaking of Inserted Levels

Could've sworn I posted this already. Lv27MMarkerMan: + Sagan Leagues Above the Surface has fixed graphics + Intertwined Plains's slope is fixed; there were mud tiles under the slope + P. Key's Mansion has two extra reset doors (one for the photo, one in the treasure chest area) Paralars: + Chilly I...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48627

Re: A2MT Update Thread

Ah, thanks for your help Diortem; the midway point is fixed.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 44007

Re: Level Submissions

@ Wyatt: Alright, it's been switched over.
@ Jolpengammler: Your level has been inserted.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48627

Re: A2MT Update Thread

This update is long overdue. + "Punctuated Time" by limepie20 (006) is inserted + "A Gelatin Factory" by Paralars (116) is inserted + Frostyfish88's Switch Palace section is inserted (0AB, 0C6, 0C8, 0C9, 0D5) + Septentrion Pleiades's Switch Palace section is inserted (121) + Lv27MarkerMan's Switch P...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 44007

Re: Level Submissions

@ Wyatt: Your level has been inserted. Also, did you claim DA in the sprites section of the wiki? I'm asking because anonymousbl00dlust has that slot claimed.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 134054

Re: Level Clearing

I would've put this in clearing earlier, but I tried to optimize the level and I reduced the level's size by about 10 KB.
Here's F9 again.
Link
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 43256

Re: Switch Palaces!

@ limepie20: Thanks; I'll send this to clearing then.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 524967

Re: Testing and Development: Deadline-one week after comment

1: Is the load time for this level longer than usual? Or is it just me? It's not just you; the reason why I assume is because the level is made up by several tiles in order to make the look of the level. I'm still wondering on how to trim down the amount... : At this spot slightconf.png There is a ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Switch Palaces!
Replies: 300
Views: 43256

Re: Switch Palaces!

I added on to my Switch Palace level. Right now, I need to ask for people to try it out and provide feedback.
Link

To get to it, go into Parrot's Pad Planning Phase (104) and take the second door next to the switch blocks.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 524967

Re: Testing and Development: Deadline-one week after comment

I added on to my Switch Palace level. Right now, I need to ask for people to try it out and provide feedback.
Link

To get to it, go into Parrot's Pad Planning Phase (104) and take the second door next to the switch blocks.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48627

Re: A2MT Update Thread

I meant to include this in my previous post, but in baserom 2.6, levels 19, 66, and A2 (I don't think there are others, but I guess it's possible) seem to have totally borked graphics. I'm not sure if this is just my copy of the file for some reason or not, but I'd recommend someone look into it! I...

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