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smbx communitysmw centralpge project

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by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 524187

Re: Testing and Development: Deadline-one week after comment

Hey, so, is the Fishing Fish Guy super-sprite-intensive or something? When I try to include him in one of my sublevels, there's some major sprite-overload issues going on (ie. other enemies exist but aren't visible). That sprite (I'm assuming the Fishing Boo) will make your enemies disappear if you...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

+ Level 10E is inserted.

A2MT 2.5 released.
Click here to go to the "Base ROM Inclusions" thread.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71787

Re: Base ROM Inclusions

A2MT 2.5 + = good, - = bad + Multi-Midpoint Patch inserted + No Wall-Jump Patch inserted + Level 1E is inserted + Level 104 (SyStemkraSh) completed + Level 11B is inserted + Level 10E is inserted +- Level 16 is inserted, but songs 2C, 31, and 3D are missing +- Level 124 is inserted, but doesn't say...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 524187

Re: Testing and Development: Deadline-one week after comment

@ Septentrion Pleiades: By "goes up on resetting", are you saying that the platform takes a different path which screws up the level's design? If so, then I suppose it's fine without reset doors. As long as the player has enough time and (s)he knows that it's his/her fault that (s)he was too slow, i...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Submissions
Replies: 219
Views: 43962

Re: Level Submissions

@ Schnurmanator: You didn't specify which slots your blocks, sprites, and music go on.
@ Paralars: Do you have the music files? I'm missing songs 2C, 31, and 3D.
16, 10e, 11e, 11b are inserted
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

@raocow: Ah, wasn't paying attention. I'm getting them inserted as I'm typing this, but the process will slow a bit since I'm encountering a few problems while inserting them. EDIT: Wiki is dying on me a few times. Got three levels (16, 1E, 11B) inserted out of five. EDIT2: Before I sleep, I'll show...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3111
Views: 272228

Re: Signups & Reservations

raocow wrote:Check the update thread for limepie's post, and please post in the reserve thread or something to confirm that you want the level! Thank you!
Just posting here to confirm that I'll take 12F.

Also, would I still have to post here to claim things now that I can edit the wiki?
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5879
Views: 524187

Re: Testing and Development: Deadline-one week after comment

@ Septentrion Pleiades: Sorry for the really late response. I liked your level, but I had to point out some problems that I had with it so far. It's coming together for sure. - Really like the second choice of music, but not the first one. Also, X-Naut Fortress fits the level just fine. - The first ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

Level 104 - Parrot's Pad Planning Phase (Yoshi's House) is complete. I'll get started on 12F soon. EDIT: Other things: + Level 104 (SyStemkraSh) completed + Level 002's parrot coin graphics are fixed + Level 125's custom block graphics are fixed + Multi-Midpoint Patch inserted + No Wall-Jump Patch ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

I have most of the area outside of Yoshi's House done. I also need something to prevent Demo from flying over the "dark abyss" that leads to the "exit to world 9".

EDIT: Claimed level 94 for the house sublevel.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

I have no idea if raocow was being serious about this or not, but:
Photo
I took ExGFX 1BF and Map16 tiles 0F16-0F5F.
Also, the Multi-midpoint patch is inserted into the base.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

Wait, what? Alex just said in the post above yours that he found a fix to the main glitch in the asm... I'm getting confused here. He found the fix, but he wasn't finished designing the level. Limepie20 gave him an extra week to finish it, but Alex said he wouldn't be able to work on his level for ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

limepie20 wrote:What do you mean MMP hasn't been fixed? I sent you the fix. The fix was the new Levelinitcode.txt.
Yeah, I got the fix but I forgot about it. I'll get it inserted now.

Also, level 116 and some other resources are now open by Alex's decision to scrap his level.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

I haven't been active the past few days; was trying to do homework. + 002's Parrot Coin graphics are fixed + 11F's goal music has been fixed + No Wall-jump Patch is in the ROM - MMP glitch not fixed? TO DO: - Fix level 125's glitched custom block graphics - Check chests in all levels - Multiple Midp...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

raocow wrote:We... still should probably try to find what up with that, still. What do you mean by broken?
I think limepie's referring to 11F having the broken goal point music and all. I already sent the file to Wyatt.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

now I can post without it being a double post and me feeling bad. Methinks 10D has broken star music. There is a star in the last sublevel at the bottom of the level where there is an octobro. I just went there and didn't have any trouble with the star music. If you're using ZSNES, I've heard that ...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71787

Re: Base ROM Inclusions

In that case, the simplest solution is to replace the current endgoal with a pipe that leads to a 'endscreen' that is entirely devoid of ASM. You know, like those tiny screen areas that do exist in the original smw. I doubted ASM was the problem because the level was pretty much vanilla entirely. S...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

@ Camoslash: You said you dislike designing the submaps? Personally, I suck at designing the main OW. If it's fine with you, I can design the submaps and you can design the main OW. I'm also a vanilla graphics person myself.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71787

Re: Base ROM Inclusions

raocow wrote:Did you check my theory that it uses the 'other' endgoal music, and that should be changed too? Or somethign? I didn't hear any answers last time I asked.
Sorry about that. The end goal of 11F is a normal goal point and not a goal sphere.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71787

Re: Base ROM Inclusions

Ometeotl wrote:Does that fix the Multiple Midpoint Patch? If not, I'll just wait until 2.5.
I didn't really hear anything about this until recently, so I'm sorry it doesn't.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Level Clearing
Replies: 1229
Views: 133850

Re: Level Clearing

Guys remember that we're trying to fix a game problem, not make TASes less boring :P
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

Want to release 2.4 to update everyone.
A2MT 2.4

EDIT: Will now put a download in front page as well.
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: Base ROM Inclusions
Replies: 549
Views: 71787

Re: Base ROM Inclusions

Want to get this out of the way. A2MT 2.4 + = good, - = bad + Level 11A has been fixed + Level 13A's ExGFX has been fixed + Level 008 (Land of Illusions) has been inserted + Level 004 (The Great Pit) has been inserted + Level 002 (Into the Sky Castle!) has been inserted + Level 10F (I need a P!) has...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

Ah this is perfect; thanks Jesuiscontent. I'll take care of the background. EDIT: When Lunar Magic says to fix the background bank, you can fix it by going into "Level" above the toolbar, then going to "Change Background Map16 Bank" near the bottom of the list. After that, choose: Bank 00 for pg. 40...
by SyStemkraSh5642
7 years ago
Forum: A2MT
Topic: A2MT Update Thread
Replies: 401
Views: 48552

Re: A2MT Update Thread

I'm almost done remapping Franky's level, there's no need for you to redo it Systemkrash. I just responded to your pm but I'll say it here again, I'll be done in a hour or two (level 2 is done, sublevel 187 is halfway done). Come on guys, trust me :mrgreen: Haha, my bad for doubting you. I'll get t...

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