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by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

I solved my issue by shortening my names down to just my username, a dash, and two letters though I think maybe it was the fact that I had my username capitalized, as I also changed that at the same time, and I feel that would make more sense than the program freaking out because the level name was ...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

so I was just about to finish up my level and ask around for playtesting, and I've run into an issue I renamed my level file and level folder to fit the requirement for submission, and doing so caused me to have to set all the custom music again that much is fine, except now, despite being set up ex...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

as of now, my first ever smbx level is finally in a beatable state that leaves a week for extra graphic replacements and decoration... but for now, unused level names!! Hey Buddy! Get Your Blooper Off My Hills : I really wanted to go with this one until I realized that smbx bloopers don't even funct...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Just looked at some levels from last year's contest that changed death graphics. They're in the "Effects" folder under "Graphics". You can change them just like NPC graphics, but name the file "effect"-whatever-number. ...oh yeah, thanks, I should've poked around more before asking, I just never th...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

so am I right to assume that the death graphics for npcs are hardcoded and can't be changed? I looked through the graphics folder for npcs and found nothing of the sort and if so, does anyone really care that much if re-sprited enemies don't match their death sprites? it doesn't look nice, but if it...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Hoeloe wrote:That is the problem. You cannot add masks to blocks that did not originally have them. It's a nuisance.
yes it is, but thankfully it was easy enough to just reassign all the blocks
problem solved, back to progress

thanks for help
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

When you say transparency, are you talking about semi-transparency? That isn't really handled by SMBX, and will cause problems. no, I mean how you need to make mask files (like block-50m.gif, etc) I've made and named them correctly as far as I can tell, and I swear they were working earlier, but si...
by Kerkec
4 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

so, uh I've been making progress, but suddenly I am also making anti-progress? graphics that were working fine earlier are suddenly not being made transparent correctly I haven't touched the files since then, they're all still named correctly and exactly the same as earlier, so is it just that there...
by Kerkec
5 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Ignoritus wrote:Not possible without using LunaDLL. However, in the case of bill blasters it can be simulated with a projectile generator.
I was about to ask how to get to those, but then I realized I had already seen those before and I just wasn't putting two and two together

thanks
by Kerkec
5 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

I am totally new to smbx can I/how do I make things that spawn things spawn different things from what they normally spawn I figured out how to work lakitu, but what about the bill blasters? they don't seem to have the same option for choosing an npc to blast out, is it just not possible? I'm almost...
by Kerkec
5 years ago
Forum: archive
Topic: MaGL X2 - Levels Due March 8th. Sign-up Still Ongoing!
Replies: 350
Views: 52626

Re: MaGL X2 - Levels Due March 6th. Sign-up Still Ongoing!

I'll officially sign up to attempt this, gimme a medium, please
by Kerkec
5 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

Wohl's editor is basically a better version of SMBX's editor. It has tools like copy/paste, undo, object searching, all that good stuff. It should be easier to build/edit levels in, but you'll still need SMBX anyway to actually play the level (as Wohl's editor doesn't have that feature yet). ahhh, ...
by Kerkec
5 years ago
Forum: archive
Topic: MaGL X2 Discussion - MaGL X2 Lands TOMORROW. GET. HYPE.
Replies: 3824
Views: 332452

Re: MaGL X2 Discussion. No raocows! NOT the sign up thread!

very basic question: are vanilla smbx 1.3.0.1 and wohl's editor just different options to choose from, or is wohl's some sort of add-on they were both listed under "required" in the thread with all the resource downloads, so it was kind of confusing, and before I waste time installing both of them, ...
by Kerkec
5 years ago
Forum: the cartridgé
Topic: Probably a Bad Idea
Replies: 5
Views: 1044

Re: Probably a Bad Idea

Looks nice. gj I don't really have anything else to say except for that I upgraded to AddmusicK and it seems to have made the "no music" option stop rooms from being silent like it used to do? instead it just keeps playing the music from the previous room. so if anyone could tell me how to make roo...
by Kerkec
5 years ago
Forum: the cartridgé
Topic: Probably a Bad Idea
Replies: 5
Views: 1044

Re: Probably a Bad Idea

massive half-a-year bump, but this thing isn't quite dead in fact, it's been more alive than ever, lately to summarize, I stopped working for a while, but I've suddenly made 5 levels in the past week, all of worlds 1 and 4 are done (minus 1's end castle, which I'm gonna do now), I have the general l...
by Kerkec
5 years ago
Forum: the cartridgé
Topic: The Talkhaus Gaming ID Topic - Now Includes Switch!
Replies: 236
Views: 40553

Re: The Talkhaus Gaming ID Topic

3DS: 0302 - 0333 - 4606

I'll probably just add everyone on the list and delete anyone who doesn't add me back in a week or so
by Kerkec
5 years ago
Forum: the cartridgé
Topic: The Big Ol' List of Talkhaus 3DS Friend Codes
Replies: 3
Views: 722

Re: The Big Ol' List of Talkhaus 3DS Friend Codes

oh dang, I just searched for "friend code"
welp, never mind
by Kerkec
5 years ago
Forum: the cartridgé
Topic: The Big Ol' List of Talkhaus 3DS Friend Codes
Replies: 3
Views: 722

The Big Ol' List of Talkhaus 3DS Friend Codes

I did a quick search and couldn't find anything like this that wasn't a dead topic from 2009, so here we go (although I have no idea how many of you have each other added already, so maybe this isn't really needed, but oh well) I figured with smash bros finally coming up, now would be a good time fo...
by Kerkec
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 91243

Re: SMBX Help Thread

You could always try grabbing the baseinstall from the betatest thread and reinstall the whole thing to a new folder. That's what I did when my thing was messing up. Thanks, for some reason that one actually works Now the problem is that it takes up roughly 60% cpu at any given time, but I guess I ...
by Kerkec
5 years ago
Forum: the cartridgé
Topic: Probably a Bad Idea
Replies: 5
Views: 1044

Probably a Bad Idea

I probably shouldn't say anything about it so early on, but I also feel like maybe doing so will give me more motivation to actually work on it. My work ethic is so sporadic and I need to do something about it. I've been working on trying to make a decently sized smw hack, if not an entirely full ha...
by Kerkec
5 years ago
Forum: A2XT
Topic: SMBX Help Thread
Replies: 799
Views: 91243

Re: SMBX Help Thread

I don't like double posting, but I still have not been able to figure this out. I don't want to rename the file because it says it could potentially damage something? Should I just ignore that? Does no one really have any idea of what's wrong, or am I asking in the wrong place, or what I mean I know...
by Kerkec
5 years ago
Forum: let's play
Topic: Yoshi hacks general
Replies: 293
Views: 26674

Re: New Super Golden Yoshi World Returns (AGAIN???)

Horikawa Otane wrote:I hacked in the voice controls from Hey You Pikachu and now the game is only playable with an N64 controller with Mic. You need to tell Yoshi how to move - be it left, right, duck, jump, tongue, or flutter.
but how do you eggs
by Kerkec
5 years ago
Forum: let's play
Topic: Bwarch'd: A Compendium of Strange and Bizarre Happenstances
Replies: 1327
Views: 113635

Re: Talkhaus VS (Sonic 3 Race w/ Alex, Pholtos and raocow)

I like how literally everyone has had problems in this run rao's controls, bwarch and pholtos dealing with the glitch, alex eating cheez-its As for suggestions... I'd be interested in seeing how Plok! would go. I don't know how much everyone knows about it. Problem is I'm not sure how it could even ...
by Kerkec
5 years ago
Forum: let's play
Topic: Yoshi hacks general
Replies: 293
Views: 26674

Re: New Super Golden Yoshi World Returns (AGAIN???)

Golden Yoshi Returns Again 2: The Return of the Return

Also the landsub level was amazing, there needs to be a hack of short and crazy levels like that
by Kerkec
5 years ago
Forum: let's play
Topic: Yoshi hacks general
Replies: 293
Views: 26674

Re: New Super Golden Yoshi World Returns (AGAIN???)

the chaining of icemelon and watermelon to lower the hill and freeze the cannon I'm pretty sure it was already brought up that you can hit the cloud through the wall using the ice, so that was more just rao's oversight. Though I'm not sure how true that actually is, it's been a while since I've pla...

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