Search found 2065 matches

by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

KingTwelveSixteen wrote:
Hoeloe wrote:Do you have lunaworld.lua installed in your game?
Huh. No, I don't.
Ah. I do, and apparently this is causing the problem.
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

All the things are using the base functions of lunadll, but those base functions haven't changed and should still be working in the same way that a2mbxt depends on. So yeah, probably nothing will break. Ah, that was actually what I was referring to. LunaLua replaces the standard LunaDLL, so I don't...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

like do i really need this many, its like having to download 5 separate variations on ZSNES just to play individual romhacks But why is having many different installations a problem, exactly? You still need to download different copies of what is essentially, for example, SMW, to play romhacks. The...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

ack sorry if im angry i just, im really frustrated with this, since the whole point of a2xt would be that you would download the additional episodes into the base game and yeah I still don't really see the difference. Yes, you have some duplicated assets, but is it really that much more inconvenien...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

I don't really think anything will break in the old game. None of the old functionality has been changed that I know of. Fair enough, but the LunaLua version, as far as I know so far, has some... interesting... bugs, which could potentially mess up standard LunaDLL functionality. I'm not sure, I do...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 1 Theme/Town Thread

Is it only the hard-coded Levels that are effected in episode 1? Potentially any level that uses LunaDLL scripts, depending on what they are. There are other good points to having a new exe though - it means we can have a new overworld, with new music and tilesets (I know some was unused, but that ...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Do you have lunaworld.lua installed in your game?
KingTwelveSixteen wrote: Important note: in SMBX editor section 2 is the one with space-jump, and so on.
It's slightly dumb like that.
This is because SMBX sections are 1-indexed, while LunaLua is 0-indexed. onLoadSection0 should do it for section 1.
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 1 Theme/Town Thread

I recall that the plan was that the player can go to any world at any time and would need a certain amount of leeks to access the harder parts of each world. so water world could have super easy and super hard levels but you would have to have enough leeks to access the hard ones. I'm pretty sure t...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

Something that would be funny would be, like with the levels... to just 'do' towns using whatever theme inspires people, and it will be fit in with a map. I mean a2xt: af was entirely made that way, I'm sure it would be possible to put in towns the same way... I think this could more or less work, ...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 1 Theme/Town Thread

The themes of the worlds should definitely be dictated by the levels. Putting unnecessary constraints on level designers wouldn't achieve anything. I disagree, I think that themed worlds could be REALLY cool, I think the plan was to try themed worlds in episode 3 though. For episode 2 we already ha...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Okay, I've done a definitive test. onLoadSection#() does not work. At all. Really? It seems to work fine for me. function onLoadSection0() player.powerup = 2; end Does nothing. function onLoad() player.powerup = 2; end Makes the player big. (I have also tried onLoadSection1, too).
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 2 Theme/Town Thread

A quick look at Isrieri's reviews shows a trend in world 3. There seem to be a few city-based and sand-based levels around that world. I'd suggest perhaps a desert town (think somewhere like Cairo) might make a good world theme, and a little different from the standard "middle of the desert&quo...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 1 Theme/Town Thread

Oddwrath wrote:
Hoeloe wrote:(Psst. We're on Episode 2 now)
Crap. Guys, how do I rename the thread
I think you can just edit the first post.
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Theme/Town Thread
Replies: 315
Views: 69717

Re: Episode 1 Theme/Town Thread

(Psst. We're on Episode 2 now)

The themes of the worlds should definitely be dictated by the levels. Putting unnecessary constraints on level designers wouldn't achieve anything.
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Okay, I've done a definitive test. onLoadSection#() does not work. At all. Also, in the cinematX library, it seems that the first line of the anonymous function runs, but the rest doesn't. This is really quite odd. EDIT: Okay, it's not the first line, but most functions seem to be completely ignored...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

I've compiled my trigger system into a relatively easy-to-manage library file! Now, you only need to use two functions, one to create the Trigger data structure, and the other to test for the triggers. With a tiny bit of setting up in SMBX, you can easily create events that trigger Lua code! Downloa...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 701
Views: 127219

Re: Episode 2 Discussion Thread

Is the library from Episode 1 still a good idea? When I played through the game I don't remember using it that much and judging from raocow's and Stink Terios' videos, neither did they. It's nice to have something that connects to other levels in the game, but practically it's kinda pointless. I th...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Could this be used to be able to trigger switch blocks or question blocks by jumping on top of them? Not merely standing on them, landing on them and only triggering once? Triggering individual blocks is a little more difficult. You could potentially do it by faking the triggering with SMBX events,...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Would it be a simple alteration to use button inputs to change character instead of a block in your example? For that, you don't even need the SMBX event hook. You can do it all using Lua with the onKeyDown function. This example is mostly a way of demonstrating how to run Lua code triggered by a S...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

I know you can change the music with LunaDLL, would it be possible to trigger a music change but not have it play from the beginning? Having the Demo/Iris gianna sisters level made me wonder, in that game when you switch it changes the music to the same track, but with different instruments. If I h...
by Hoeloe
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.2

I use Windows Defender. Comes with Windows 8, has kept my PC pretty much completely clean, and has never deleted something I don't want, doesn't have a premium version, and the scans it runs are in the background, taking up a lot less of the CPU so that they don't interfere with anything. Is that o...
by Hoeloe
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.2

I still haven't found an antivirus that doesn't annoy me by either deleting harmless files I actually want, giving me a million popups telling me to buy their premium version, or slowing my computer to a crawl with random scans every 5 minutes. I use Windows Defender. Comes with Windows 8, has kept...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 701
Views: 127219

Re: Episode 2 Discussion Thread

This is a good idea. A section where you rescue a character and then play as them until the next one is rescued could also very easily double as a tutorial to teach you the mechanics of each character. I'm all for tutorials that aren't obviously tutorials, so this kills two birds with one stone. Th...
by Hoeloe
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Do you have the code which crashes the editor? myRect = RECT() It is in the order as smbx internally order it. Is there any indication of how that is done, or is it unknown? On another note, I've been refining my trigger system. The position testing it does is now a little more lax, to account for ...
by Hoeloe
8 years ago
Forum: A2XT
Topic: Episode 2 Discussion Thread
Replies: 701
Views: 127219

Re: Episode 2 Discussion Thread

Ooh yeah. We could make each town have a reward for when you 100% the world it's in. I wonder if LunaDLL can be made to figure that out somehow. I imagine it could be done in a similar way to the demo counter - storing values in a separate file, and checking them up later. It would be a nightmare t...