Search found 1172 matches
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- A one and another
79th, Cold and Colder, by Minuy600 52.25/100.00 points Scores: FPzero: Design: 33/60 Creativity: 16/30 Aesthetics: 6/10 Total: 55/100 Comments: Not sure the hurtful frozen blocks in the second half are that great of a gimmick since it's basically just reskinned munchers placed kind of awkwardly. It...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- A one and another
Well sure, the contest didn't disallow Kaizo levels, but in general most VLDC judges are not Kaizo-judges, meaning it's heavily discouraged to submit a Kaizo level because they won't be able to score the level properly. Of course, this can get into a whole different argument about how we should or s...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- A one and another
80th (tied), Mountan Castle, by jesus 51.25/100.00 points Scores: FPzero: Design: 5/60 Creativity: 27/30 Aesthetics: 4/10 Total: 36/100 (Did Not Finish) Comments: I give up, I just can't finish this level. I've spent over an hour trying to get through it using savestates even because the difficulty...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Two eyes with eyelashes
I applaud you for attempting it without savestates. Don't feel bad about it. I didn't even beat the level in judging but I'll have more words about that tomorrow. 83rd, LOOPYLABYRINTH, by Caracc 51.00/100.00 points Scores: FPzero: Design: 46/60 Creativity: 18/30 Aesthetics: 8/10 Total: 72/100 Commen...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Two eyes with eyelashes
85th (tied), SUGARLESS CAVE, by tcdw 50.00/100.00 points Scores: FPzero: Design: 34/60 Creativity: 16/30 Aesthetics: 6/10 Total: 56/100 Comments: It was pretty strange how the path sort of splits after the midpoint if you have the blue switch pressed, since you can just choose to fall down and take...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- One of the tougher lines in picross
Separate post if that's allowed to give raocow his next :kood: One More Level :kood: warning! It will still be a few days before then but I want to give it ahead of time. You'll probably be tempted to do all three of the levels that are tied for 80th place in one video but that's big mistake! "...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- One of the tougher lines in picross
89th, HOUSE OF HOLES, by Sockbat Replica 48.50/100.00 points Scores: FPzero: Design: 32/60 Creativity: 17/30 Aesthetics: 4/10 Total: 53/100 Comments: There's a nearly level-breaking problem with your level: If you die past the midpoint, the camera loads too high upon re-entry and you cannot see the...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- One of the tougher lines in picross
92nd, Sunny Shoreline, by TheSpeedyJay 47.50/100.00 points Scores: FPzero: Design: 34/60 Creativity: 16/30 Aesthetics: 5/10 Total: 55/100 Comments: This level is pleasant, but it feels very empty. The Layer 3 rise/fall tide is nice when combined with the Jumping Cheep Cheeps like you did, but aside...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska
95th, Panic at the Docks, by Trollope 43.25/100.00 points Scores: FPzero: Design: 25/60 Creativity: 12/30 Aesthetics: 5/10 Total: 42/100 Comments: This level was pleasant but way too short, and didn't really have any true idea to it. The podoboos in pipes were fun, but they couldn't hold the level ...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Sunset Hour in Summer Alaska
98th, CLOUDY LAKE, by debug001 40.00/100.00 points Scores: FPzero: Design: 18/60 Creativity: 11/30 Aesthetics: 4/10 Total: 33/100 Comments: So first off, the orange clouds are a bad idea because you made them out of muncher tiles which have a full 16x16 block hitbox, not a sloped hitbox like the gr...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- One ninth of Ninety-Nine
101st, Industrial Desert, by IronFoxGaming 38.75/100.00 points Scores: FPzero: Design: 16/60 Creativity: 12/30 Aesthetics: 1/10 Total: 29/100 Comments: You didn't use the right level settings and all your upside down slopes don't act correctly. It's possible to get stuck inside them and have to wai...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere
104th, THE CAMPING EPISODE, by SilvaTeixeira 34.25/100.00 points Scores: FPzero: Design: 11/60 Creativity: 8/30 Aesthetics: 5/10 Total: 24/100 Comments: There isn't much to this level to be honest. It's nothing but going to the right on very flat ground, jumping on or over enemies until you hit the...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere
107th, Black and White Land, by YoshiGamingHD 24.00/100.00 points Scores: FPzero: Design: 11/60 Creativity: 8/30 Aesthetics: 4/10 Total: 23/100 Comments: There isn't much to this level aside from the black and white aesthetic gimmick. Even then, you still missed a few colors like the browns in the ...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Lunchtime somewhere
108th, Getting Up, by tomato jonson 19.25/100.00 points Scores: FPzero: Design: 13/60 Creativity: 10/30 Aesthetics: 1/10 Total: 24/100 Comments: This level felt terrible to play, partly because it was almost nothing but precise jumps and partly because it was so awful to look at. Seriously, the pal...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Second half of a convenience store
After rejoining staff in 2017 and VLDC as a contest taking 2018 off for a variety of personal and site reasons, I decided to get our site out of the funk it was in and bring back VLDC. excuse me... i remember a certain someone was skeptical when i suggested we push back bldc and do a vldc instead b...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Second half of a convenience store
109th, ATHLETIC SYNERGY, by crm0622 16.75/100.00 points Scores: FPzero: Design: 6/60 Creativity: 7/30 Aesthetics: 4/10 Total: 17/100 Comments: I don't understand why people submit levels like these to non-Kaizo contests. I can't judge Kaizo and semi-Kaizo on their merits because I don't play those ...
- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Shines per level
That was also my experience with the level

- 3 years ago
- Forum: let's play
- Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
- Replies: 356
- Views: 58202
Re: Vanilla Level Design Contest 11 -- Shines per level
I was both the host and a judge for this contest. After rejoining staff in 2017 and VLDC as a contest taking 2018 off for a variety of personal and site reasons, I decided to get our site out of the funk it was in and bring back VLDC. VLDC11 was the first time I'd hosted the contest since 2012, when...
- 3 years ago
- Forum: let's play
- Topic: Donkey Kong Country 3 - Unbelievable type of a situation
- Replies: 245
- Views: 41827
Re: Donkey Kong Country 3 - Welcome to Kanada!
Just blitzed through both the DKC2 and 3 LPs to get here. I still love this game. It's the one I remember most fondly playing it as a 6 or 7 year old. I know DKC2 is the objectively better game but I can't help but love 3. I also feel like it's an extremely good design doc for gimmick and iterative ...
- 3 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1649
- Views: 261745
Re: COMING UP NEXT
I love contests because to me it's super interesting to see a ton of different people take a prompt and make something. You get to see a huge variety of level design ideas and methodologies in quick succession. I can't remember the last time I played a full SMW hack but they rarely appeal to me like...
- 3 years ago
- Forum: let's play
- Topic: COMING UP NEXT now w/ BUCKET.TXT
- Replies: 1649
- Views: 261745
Re: COMING UP NEXT
I've done contests in the past when I was offered a zip file with all the games pre-patched and ready to go, so I'm not opposed to keep doing contests that way if someone is willing to put in the work If you're still interested in this, I have all of VLDC11 pre-patched and in a randomized order exc...
- 3 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 151169
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
I didn't read the Megaman thread but I heard about how bad it got because people talked about it in the La-Mulana thread. It's just frustrating to me to see so many people going hint-hint nudge-nudge towards this game. It's the first RPG he's playing for the channel, something way outside his usual ...
- 3 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 151169
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
raocow you may as well just not read this thread any more because people just won't stop "volunteering" their knowledge about battle strategies, items, character builds, version differences, and more despite your best attempts to simply play through blind for the first time.
- 3 years ago
- Forum: let's play
- Topic: King Arthur - Black Knight - Bardcore
- Replies: 8873
- Views: 805246
Re: All The S@nics - 2 (8-bit) - Mastering Second Gear
Oddly, this game seems a lot less well designed than its predecessor.
- 3 years ago
- Forum: let's play
- Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
- Replies: 1137
- Views: 151169
Re: Mario & Luigi: Superstar Saga - The Ninji Saga
If you're unsure what the timing of Bounce Bros is, there's no shame in quickly trying out a Level 1 version of it on a weak enemy so you can see the timing with the slowdowns. Nice job with the boss fight!
