Search found 1836 matches
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
Baby Demo Power-up(down). I guess that could work.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
Long overdue status update. Working on the final sublevel now currently, but what's pictured below is a different sublevel.
- 12 years ago
- Forum: let's play
- Topic: HACK - THREAD: feat. the TSRP2 thread
- Replies: 660
- Views: 118778
Re: HACK - THREAD: feat. the TSRP2 thread
Sad that we didn't get to see you try and remember where the secret exit was.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
Can someone make me an ASM code that will make disco shells change their y-values as Mario does (if possible). I.e., they "jump" when Mario does.
- 12 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998858
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
For the record, I'm using the dripping water. Multiple ways, in fact.
- 12 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998858
Re: request grab-bag
Metagun. It's about a guy that uses a gun...that shoots little people that shoot lasers. I'm not sure that'll it take more than one or two videos, but it's fun.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Map16: 4222 -4229
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
Ah, ok, thank you.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
Because I know so little in ASM usage that I wouldn't be able to tell the difference between me screwing up the code input and the code not working correctly.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing and Development - First post, update about respo
Yeah, he was working on two songs for me. One I'm sure he's finished, since he liked it enough to ask if he could use that song for his level.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
So I spent one minute to look up a solution for the Big Boo Boss palette thing and I already found it and made a patch within the same minute, but it'll take quite a bit of manual work for you if you really want to do this. Also since I made it a patch, no custom sprites need to be wasted. The only...
- 12 years ago
- Forum: A2MT
- Topic: Music Discussion: Requests, help, and general
- Replies: 1184
- Views: 225246
Re: Custom music thread 2.0
So, uh, I have a couple songs that need to be ported. Any takers.
- 12 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998858
Re: request grab-bag
He's played plenty of SMB3 hacks, it just so happens that they were made with Lunar Magic and a Super Mario World ROM.Burgers wrote:I would personally like to see an older school Mario title being played, something like SMB2 lost levels or a SMB3 hack or something.
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
BG2 - 135
AN2 - 133
I think.
AN2 - 133
I think.
- 12 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998858
Re: Well, this thread isn't what I expected to do either!
How about Rocky Rodent for the SNES? It's not indy, but it's not over-lp'd, either. It's story is also just ridiculous enough to be funny.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing and Development - First post, update about respo
Here's my weekly progress shot.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups FULL|Reserve list signups are OPEN. - Fun Update
Map16 - 17D9 - 17FF please
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing and Development - First post, update about respo
If you're dealing with Map16 stuff, did you remember to press F9?
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: Boss Discussion - NEED GOOD ASM-ERS - NO RAOCOWS
I put forward the motion that those images be incorporated into the background.Paralars wrote:
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
Now THAT is awesome.
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268413
Re: smwcentral madness: Vanilla 2010
I'm not sure how this one got such a high score, what with the floating wooden spikes coming out of the air and disappearing behind translucent fog.
- 12 years ago
- Forum: let's play
- Topic: smwcentral madness: Vanilla 2010
- Replies: 1634
- Views: 268413
Re: smwcentral madness: Vanilla 2010
Wondering the same thing myself.LucarioPK wrote:Cool level! I liked the music throughout, and how in the hell was the screen made?
- 12 years ago
- Forum: archive
- Topic: LET'S FEUD: SMWC VS. TALKHAUS
- Replies: 155
- Views: 27685
- 12 years ago
- Forum: archive
- Topic: LET'S FEUD: SMWC VS. TALKHAUS
- Replies: 155
- Views: 27685
Re: LET'S FEUD: SMWC VS. TALKHAUS
...How do people not know what Family Feud is?
