Search found 1836 matches
- 12 years ago
- Forum: A2MT
- Topic: Base ROM Inclusions
- Replies: 536
- Views: 111122
Re: Base ROM Inclusions
...You mean we're not supposed to be using 1.81? 
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups & Reservations
*ahem*Ometeotl wrote:I'll be requesting Secondary exits 085 - 08F. Probably won't use them all, but just in case.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
Yeah, I mean, Nintendo was so adamant about going above the SNES's level that they made the SFX1 and SFX2 chips to do things the vanilla SNES couldn't handle. Why handicap a game so that it could theoretically work on a 20 year old console that no will end up running it on, anyway.
- 12 years ago
- Forum: A2MT
- Topic: A2MT Discussion: OW, Bosses, and Gimmicks
- Replies: 1895
- Views: 311302
Re: A2MT Discussion Thread
I'm not sure what you mean, actually. Accuracy, as in, it could hypothetically be made into a cartridge that would work on the SNES?
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups & Reservations
I'll be requesting Secondary exits 085 - 08F. Probably won't use them all, but just in case.
- 12 years ago
- Forum: the gazebo
- Topic: The Official Photo Thread
- Replies: 1507
- Views: 239325
- 12 years ago
- Forum: let's play
- Topic: Hyper V, the most hyper of Fifths
- Replies: 869
- Views: 139320
Re: Hyper V, the most fifth of Hypers
Huh, never knew that. Guess you learn something new everyday.Mandew wrote:interesting glitch discussion
- 12 years ago
- Forum: let's play
- Topic: Hyper V, the most hyper of Fifths
- Replies: 869
- Views: 139320
Re: Hyper V, the most fifth of Hypers
Not the pipe I meant.
When he starts the sublevel, the pipe has this odd palette.
But when he accidentally fell from above downward, it turned yellow.
When he starts the sublevel, the pipe has this odd palette.
But when he accidentally fell from above downward, it turned yellow.
- 12 years ago
- Forum: let's play
- Topic: Hyper V, the most hyper of Fifths
- Replies: 869
- Views: 139320
Re: Hyper V, the most fifth of Hypers
What was causing the pipe in the second area to change palettes when he fell back down to it?
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups & Reservations
Ok, thanks.
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups & Reservations
Just want to point out again that I never claimed any map16 on page 42, like the wiki says. I did, however ask for Map16 B6 - FF on page 17, which is the wiki has as unclaimed.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
Just showing that I'm still alive.


- 12 years ago
- Forum: left-overs...
- Topic: Sprites and Blocks: Requests, help, and discussion.
- Replies: 576
- Views: 118271
Re: Block Requests
The simplest method would just have the Held Item box change to whatever the active color is.
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
Ometeotl: As much as I agree that it is a stupid meme (also it doesn't make sense because it's not firing a laser), level designers can do their levels however they want, and if they're good enough they're cleared. If we're going to use a different banzai bill in every level we'll need as many as w...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
My question is, Why use a really stupid meme in this game? Seems like something we'd want to avoid, unless we're open to random message boxes with "the cake is a lie! XDDDD" as the text.
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148725
Re: ASM Help Thread
I'm pretty preoccupied with spc coding atm but I can tell someone how they could code it... You'd basically make a loop that checks the sprite table for whatever number the disco shell is (don't remember). If it finds one, it would just go set its y to = mario's y. I'm not a coder, but I do know ma...
- 12 years ago
- Forum: A2MT
- Topic: Graphics Discussion: Requests, help and general
- Replies: 1915
- Views: 304535
Re: A2MT GFX Thread
What about an hourglass design or something?Tails_155 wrote:I need someone to make some simple Reset Pipe graphics, horizontal and vertical, they can even just be simple edits, I just don't want a plain black R on them, I want something kinda neat.
- 12 years ago
- Forum: left-overs...
- Topic: Patch Discussion: Request, discussion, and general
- Replies: 254
- Views: 63621
Re: Patches, Tools, and Hex Edits
This link doesn't work anymore.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900146
Re: Testing & Development~
What about something like this?
- 12 years ago
- Forum: left-overs...
- Topic: The ROM help thread
- Replies: 245
- Views: 58451
Re: Lookie! I Brok'd It! - ROM help thread
I downloaded it at the end of May, so an earlier one.
- 12 years ago
- Forum: left-overs...
- Topic: The ROM help thread
- Replies: 245
- Views: 58451
Re: Lookie! I Brok'd It! - ROM help thread
Well, I downloaded it months ago, so I forget which one it was, but to insert it, I had to use cmd.exe and type "addmusic.exe A2MT.smc LEVEL" and then use the addmusic.ini that it creates. Is that the process for Romi's?
- 12 years ago
- Forum: left-overs...
- Topic: The ROM help thread
- Replies: 245
- Views: 58451
Re: Lookie! I Brok'd It! - ROM help thread
Ok, so, I made a copy of the ROM so that I could attempt to insert the music file without worrying if I screwed it up. And luckily I did, because now when I try to play the game, it just gives me a bad checksum thing and stays at the blackscreen. Any idea what I did wrong? EDIT: Nevermind, I got it ...
- 12 years ago
- Forum: A2MT
- Topic: Signups & Reservations
- Replies: 3073
- Views: 460310
Re: Signups & Reservations
Why does the wiki say I have 22-29 on Map16 page 42? I asked for D9-FF on page 17 awhile ago, but that's still shown as unclaimed.
- 12 years ago
- Forum: left-overs...
- Topic: Level Names
- Replies: 49
- Views: 15662
Re: Level Names
It'd only be partially random, because you could choose the two words yourself. I get what you're trying to say, though.
- 12 years ago
- Forum: left-overs...
- Topic: Level Names
- Replies: 49
- Views: 15662
Re: Level Names
This is a fantastic idea.rubberfishy wrote:All level names should be a random adjective followed by a random noun.
Here's some I just randomly generated:
Unshapeable Tapeworm
Unfimbriated Whalebone
Misfortunate Fruitfulness
Nonnicotinic Dehydration
Promisable Clothesline
good idea, no?

