Search found 746 matches
- 12 years ago
- Forum: let's play
- Topic: raocow Doesn't Give Up - The Mario Gives Up thread
- Replies: 297
- Views: 54625
Re: raocow Doesn't Give Up - The Mario Gives Up thread
That could be a decent description give to someone to get them to sort of picture what's happening, but at the same time it's not technically what's going on. The sky is not blue because of refraction but because of the resulting scatter of radiation when light travels trough a transparent gas. This...
- 12 years ago
- Forum: the gazebo
- Topic: Anyone okay at japanese willing to lend a hand?
- Replies: 27
- Views: 4709
Re: Anyone okay at japanese willing to lend a hand?
----In case this hasn't already been resolved satisfactorily through PMs----- Honestly, anyone in this thread should be able to do this though. Even if you've never studied Japanese a day in your life, you can write out the names by searching katakana on Google and getting a chart. I can't imagine t...
- 12 years ago
- Forum: let's play
- Topic: raocow Doesn't Give Up - The Mario Gives Up thread
- Replies: 297
- Views: 54625
Re: raocow Doesn't Give Up - The Mario Gives Up thread
SMWCP just came out. I'm playing it right now, and I'm extremely excited. I know this probably isn't the place to discuss it, so fairness be damned! raocow needs to start up an LP so we can have a thread for it. There's already so much to talk about. Eh, I guess Cypher needs his dues, so here's hop...
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 156566
Re: Askorium
So because of a graphic swap I made, I need Venus fire traps that don't face Mario vertically. I mean, it's not hard to fix. Those asm files are very straightforward and well labeled, but it's for A2MT and that would mean I need to use up two sprite slots for just a minor change (though these guys a...
- 12 years ago
- Forum: the gazebo
- Topic: Anyone okay at japanese willing to lend a hand?
- Replies: 27
- Views: 4709
Re: Anyone okay at japanese willing to lend a hand?
If he wants the name to be something like Eat, then yes. But the word eat exists in Japanese too, unlike the name Charles or something, so they could choose to translate it as the Japanese word instead. イート would be the normal way to go, but I wouldn't really describe atxs as "normal," so ...
- 12 years ago
- Forum: the gazebo
- Topic: Anyone okay at japanese willing to lend a hand?
- Replies: 27
- Views: 4709
Re: Anyone okay at japanese willing to lend a hand?
For names you just want them written in katakana? IIRC some of the atxs characters had names that have a kanji as well. Like Eat could be 食 or イート or even タベル (if you want the name to sound as odd in the Japanese as Eat does in English, it looks pretty weird to me though, so I don't recommend that l...
- 12 years ago
- Forum: A2MT
- Topic: The ASMT Information Manager
- Replies: 175
- Views: 32255
Re: New Wiki / CMS (Content Management System)
Probably want to ask around over here.
There's a bunch of stuff already drawn that I'm sure you could put to use, and that group is so enthusiastic that I'm sure you'd get plenty of new project specific stuff as well.
There's a bunch of stuff already drawn that I'm sure you could put to use, and that group is so enthusiastic that I'm sure you'd get plenty of new project specific stuff as well.
- 12 years ago
- Forum: the cartridgé
- Topic: Askorium
- Replies: 1043
- Views: 156566
Re: Askorium
Okay, ran into a bit of a problem. The background I set up using map8 space in FG2, BG1, and BG3 looks perfect in lunar magic, but when I play the level it renders incorrectly. It seems to have plastered some tile I can't locate over it. I had no problem with the background until I loaded the ExGFX ...
- 12 years ago
- Forum: the gazebo
- Topic: Talkhaus Sings 1-3 (2010)
- Replies: 474
- Views: 61248
Re: Talkhaus suggests mk. 2
Huh? I don't think that's necessary at all. You're recording's fine, don't take it the wrong way! I was more concerned about that specific editing choice. 
- 12 years ago
- Forum: the gazebo
- Topic: Talkhaus Sings 1-3 (2010)
- Replies: 474
- Views: 61248
Re: Talkhaus suggests mk. 2
Hahahaha. This sounds fun. I'm regretting I didn't get things together in order to participate. Next time definitely. I'd question the doubling of the girls at the beginning since they're singing in slightly different keys. That might sound a lot better as two solos. It sounds awesome at 3:20 though...
- 12 years ago
- Forum: touhou
- Topic: Touhou Danmaku Hell - Success and Failure Stories
- Replies: 763
- Views: 136959
Re: Touhou Danmaku Hell - Success and Failure Stories
Wait, on what difficulty? That's really her only difficult spell though, if you're just trying to clear, autobomb it to dust. (Actually it may be better just to take a life and save your power, depending on how easily you can handle her second spell. I know it gives some people problems) It may just...
- 12 years ago
- Forum: let's play
- Topic: Pink Lets Plays (Current: Phantasy Star Online)
- Replies: 333
- Views: 60994
Re: Pink Lets Plays (Current: Megamari)
I would normally just let Pink respond, but since she hasn't been here in like a week, meh. Pretty sure this was all recorded a while ago (buster duels look newer, but I'm guessing she's had the main run done for a month or two). So it's not really a case of not listening to you. It's the whole tryi...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148727
Re: ASM Help Thread
So I need to change it to a normal sprite then? If I recall correctly generators need to run every frame. And then I would tell the normal sprite to run every two frames in the init code? Something like this? INIT: LDA $14 LSR A RTS ; wait, do I need to STA anything here? That's the best I can come ...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148727
Re: ASM Help Thread
This is a generator that scrolls the foreground. I want to slow it down. MAIN: STZ $1413 REP #$20 LDA $1462 SEC SBC #$FFFE STA $1462 SEP #$20 RTS Shouldn't I just need to change the byte I SBC? Based on the value the slowest I could make it is FFFF. That's still a pretty brisk pace. Is there a way t...
- 12 years ago
- Forum: art showcase
- Topic: giovanni's 'art'?
- Replies: 17
- Views: 3721
Re: giovanni's 'art'?
This thread should be called "old man DancingMad teaches us kids how to write." I'm a bit surprised a crinkly old man like you is giving this advice away for free. Count your blessings and listen well giovanni. DancingMad speaks with the tongue of a saint. A St. Bernard! Hah! Edit* Oh god....
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900150
Re: Testing & Development~
Played a bunch of stuff. This post takes up like a whole page, so it's all in spoilers to prevent a huge wall of text. Phase, the First: Coolty Coolty that is no where near too hard. If you fix the looks so that it fits with the rest of your level I see no reason not to have it in there. Right now i...
- 12 years ago
- Forum: let's play
- Topic: Pink Lets Plays (Current: Phantasy Star Online)
- Replies: 333
- Views: 60994
Re: Pink Lets Plays (Current: Megamari)
Yeah, I do see what you're saying, but there's a time and place and for an LP, you should probably show off the boss weaknesses (unless it's blind, in which case you should show trying out weapons), especially since a lot of her fan base isn't that familiar with the game. A lot of people really like...
- 12 years ago
- Forum: let's play
- Topic: Pink Lets Plays (Current: Phantasy Star Online)
- Replies: 333
- Views: 60994
Re: Pink Lets Plays (Current: Megamari)
I don't see what the issue of following the weaknesses is at this point. I'll admit starting with the usual-- buster weakness to next weakness to next weakness etc-- is pretty boring just cause I've seen it done many times, but choosing where to start based on weapon effectiveness in levels is aweso...
- 12 years ago
- Forum: A2MT
- Topic: ASM: Request, help and general discussion
- Replies: 824
- Views: 148727
Re: ASM Help Thread
AUS, you're kinda sounding, like, super entitled here. We all want to help, it's awesome that we have so many people helping with things as it is. There aren't too many communities out there when you can request a code in an extremely outdated and highly specific assembler language and get reply, of...
- 12 years ago
- Forum: let's play
- Topic: Hyper V, the most hyper of Fifths
- Replies: 869
- Views: 139325
Re: Hyper V, the most hyper of Fifths
I'll admit, I'm glad to see this one end. I like the hack. It was a good hack. Maybe just not the best for these particular circumstances. As just a guy who downloaded and played it with a friend, (tooless at first, then check-pointing when overly frustrated) it was a lot of fun to play. But in an L...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900150
Re: Testing & Development~
Haha, Crimson that was awesome. I love the level design inside Eientei. The foreground and background graphics are pretty rad too. The thing that really screwed me over though was the time limit. Were they able to finish the level last time you sent it to clearing? I wasn't even close. Even after I ...
- 12 years ago
- Forum: forum games
- Topic: A Town
- Replies: 94
- Views: 12983
Re: A Town
Well as mayor, I feel perfectly comfortable making decisions without any regard of possible future consequences, so that sounds like a dream DancingMad. You can take over my responsibilities here so I can head off to Vulcan to enjoy some sweet "mind melds" while I wait for the next pon far...
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900150
Re: Testing & Development~
Is there any particular spot you noticed looked weird with the ground? I could just alter those areas so they don't look as obvious. Graphics wise that is pretty much what they look like in their mother game, so I'm guess I'm just used to it? I don't know, I haven't noticed it bugging me. I did find...
- 12 years ago
- Forum: forum games
- Topic: A Town
- Replies: 94
- Views: 12983
Re: A Town
The mayor has been overworked and grows weary. It's time for a vacation. Take me to the tropics, someplace I can get a tan and leer at bikini clad women.
- 12 years ago
- Forum: A2MT
- Topic: Testing and Development: Deadline-one week after comments
- Replies: 5786
- Views: 900150
Re: Testing & Development~
sjcodan, Harmful gravemind posted an ips a page back that I don't think has gotten any feedback yet. Other than that, we gave away a whole bunch of new levels in the last few days, so if you check back periodically you should find a bunch more ipses to test over the next few weeks. Getting feedback ...
