Search found 1807 matches
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
I uploaded a new version of lunadll http://www.gamearchaeology.com/LunaDll.dll It contains all current Lua updates as well as the customizable variable saving system. The saving functions aren't hooked up to Lua yet though, because I haven't quite figured out how to update the Lua stuff yet, so for ...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
Save variables :^)
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
You still can't do anything on the overworld. But you could detect if the player enters a level with a character they shouldn't be able to and force them to change to mario if a certain variable isn't set. Also, the save system is done now and I'll post about it soon.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
Oh man, we should definitely use this kind of voice acting for Episode 2. Sounds like voice clips from one of the Zelda games, which is cool. (Oh also, if we're doing voice acting, British right here. Just saying) I like it better than actual voice acting. Just leave it this way, or add pitch-based...
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
wow
then I wonder if this is even worth it. People can just delete lunasave1 2 3 as well, and we won't have to rely on trying to heuristically detect if the save has been deleted.
then I wonder if this is even worth it. People can just delete lunasave1 2 3 as well, and we won't have to rely on trying to heuristically detect if the save has been deleted.
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
how do you even delete your smbx saves from the slots
Is there seriously no way to delete your saves from within the game?
Is there seriously no way to delete your saves from within the game?
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
Yeah, and when lunadll detects that your star count is lower than it was before, it can delete the lunadll saved variables as well.
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
So is there any way to lose stars in this game, because I could use a decrease in star count to detect when a save file is deleted So I'll take that as a no? Want to be sure because I'm literally about to build the lunadll saves around this behavior. Whenever it detects a decreased star count for a...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
That's a great idea. You sure the Y doesn't work? Make sure to recheck your code carefully ^^ Even with lunadll.txt and // 0x+78 qw = X position // 0x+80 qw = Y position it doesnt seem to work ... Edit: Is it possible with the current Lunadll version to change Block X and Y positions? Nope. How wou...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
That's a great idea. You sure the Y doesn't work? Make sure to recheck your code carefully ^^
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
In the little room at the bottom of section 10, there is something like a starman, except sometimes it kills you ;) Also, it can't kill enemies, but oh well...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
I never figured out what kind of function SMBX calls to kill NPCs (NPC function is a huge mess), so no. If you check that level I uploaded, I made a sprite that is kind of like a star man also, but yes, currently there's no way to kill NPCs...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
Hey kil is it possible to make with PlaceSprite a sprite thats act like a level background? so its basicaly behind Players,Npcs,Bgos and the hud? Also,how did you made the red light dingy in various sections? (Like the section with the sword and the bullets.) Unfortunately it's impossible to make s...
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
they both work at the same time
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
I guess font 1 is the score and only displays integers
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
Wait, there's a 4th font I never knew about? ... God damnit.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
You place it by coordinates in the code. And it's better that way, because you'll think more about enemy placement rather than spamming. Besides, to place them in the editor would be nearly impossible.
- 8 years ago
- Forum: A2XT
- Topic: LunaLua Offical Thread
- Replies: 1245
- Views: 223695
Re: Presenting: Lunadll for Lua!
Font 1 should be able to display small letters. It's the smbx font used for level names. Only problem is that that font is black, so it's ugly. ALso that's a cool cutscene thing.
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
I haven't written any documentation for that yet actually. The sprite component building system is kinda too hard to use right now imo, so I was hoping to one day work it into Lua. If you want to see a phanto I made though, maybe that can serve as a rough tutorial. Try and keep this image in mind wh...
- 8 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 277940
Re: A2XT: World 6 is Cave World, also possibly lava
Today, we reunite a family, then go spelunking. And spelunking...and spelunking... I hope Demo and Co brought a lunch or two. Or seven. Qraestolia Caverns (SAJewers): The only quirk that I think would need changing for a future level with said gimmick would be how powerups are handlded; currently, ...
- 8 years ago
- Forum: A2XT
- Topic: SMBX Help Thread
- Replies: 798
- Views: 152357
Re: SMBX Help Thread
So is there any way to lose stars in this game, because I could use a decrease in star count to detect when a save file is deleted
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
About the custom save system
The saved variables aren't gonna reset when you delete your saves, so... that's gonna be lame, unless people can build special hub rooms which will only be entered once per save file when starting a new save, in which any existing variables can be cleared and saved over.
The saved variables aren't gonna reset when you delete your saves, so... that's gonna be lame, unless people can build special hub rooms which will only be entered once per save file when starting a new save, in which any existing variables can be cleared and saved over.
- 8 years ago
- Forum: let's play
- Topic: A2XT: It's Over
- Replies: 2002
- Views: 277940
Re: A2XT: World 6 is Cave World, also possibly lava
I won't argue that from a design standpoint Qraestolia Caverns is pretty great, yeah, it just doesn't work well with the SMBX engine and its limited midpoints. Also if you had some way of implementing a map that would've been amazing and perfect for the level but I dunno how feasible that is. ... n...
- 8 years ago
- Forum: A2XT
- Topic: LunaDLL/LunaLUA help thread
- Replies: 1467
- Views: 247201
Re: LunaDLL help thread
Kinda. What you want to do is constantly trigger an event that contains ShowText with a length of 1. Then when the NPC exists or whatever, you need something else to stop triggering the event. If that doesn't make sense you can show me your code and I can try and figure it out. By the way, did you t...
