Search found 1807 matches

by Kil
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

I wonder if it'll really be possible to disable input though. SMBX polls the keyboard and processes input almost immediately afterwards, and unfortunately there's no lunadll hook in between. If that's the case, maybe getting the input through the game isn't the way to go. How feasible would it be t...
by Kil
8 years ago
Forum: let's play
Topic: RIP ryuu's Account - Killed by Nintendo
Replies: 236
Views: 49359

Re: Ryuu's LP of Now ASMBXT.

Not ryuu but this guy is streaming ASMBXT http://www.twitch.tv/danddjosh2000 he actually got done with a2mbxt a few days ago </totally offtopic advertising>
by Kil
8 years ago
Forum: A2XT
Topic: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)
Replies: 546
Views: 104031

Re: A2MBXT Cutscenes and Story SPOILERS (no raocows allowed)

I wonder if it'll really be possible to disable input though. SMBX polls the keyboard and processes input almost immediately afterwards, and unfortunately there's no lunadll hook in between.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

That's what I said but I guess he really needs to use raocow
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Why haven't you been able to change small raocow's hitbox? It should be there somewhere in the table with the others. Also if you force the player to have 3 hearts, they will probably end up with infinite HP, because the heart system will keep on trying to eat the third heart and adding another HP t...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

doesnt sound like it unless there's some way with just smbx NPC codes
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Send me your level if you want me to try and fix that. I need to test if it actually works.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Nothing extends to the map, but you could set which character is unlocked in a level and presumably, it would stay set.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

2. You know how you can set an episode to only allow certain players from the "start game" screen? Actually I didn't know that. There's probably a global memory address that controls which characters you can switch to. If someone finds it, I'm sure you can set it to whatever you like base...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Well, PGE probably uses PNGs with alpha transparency. SMBX can only use bitmaps and hard transparency/masking, unless you do some really crazy stuff. So, LunaDLL uses hard bitmap transparency to be compatible with SMBX. All of those sprites of mine were using bitmap transparency with a transparent c...
by Kil
8 years ago
Forum: let's play
Topic: A2XT: It's Over
Replies: 2002
Views: 277940

Re: A2XT: World 7 (Demo in the sky with leeks)

Problem with qraestolia caverns is, there simply isn't really anything memorable about any of the paths. When you have that many and they all look and feel the same, you're just lost in a big random place. The first and last screen of the level are the best to me since they actually have some memora...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

So since you can't edit the map, you can't fix "if the player is a blocked character, switching to an allowed character re-blocks switching back to blocked character"? Does the custom transparency fix SMBX's transparency or still use the buggy transparency? I have no idea what you mean by...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

What are you trying to do with this code? NPCMemSet,88,0x78,0xC0,1,0,qw That is adding 0xCO for all NPC type 88 for their memory at 0x78. If you want to follow the player's X you need to 1) Get player's X into a variable 2) Set the NPC's X equal to it // Get Player X (0xC0) into $MyVar $MyVar,LoadPl...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Yes, all versions of lunadll contain the same updates actually.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Ok I fixed reverse order of operations, so forget all about that. http://www.gamearchaeology.com/LunaDll.dll Also if you try to use a variable that doesn't exist now, it will create the variable with the value of 0 for you automatically. Just save variables in a sane way now: // Variable saving exam...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

I don't think there's mem to destroy NPCs. I'm gonna have to find the npc killing function. #0 WriteBank,0,0,0,0,1,0 BankVar,0,0,0,0,1,Yellow_True SetVar,0,0,0,0,1,Yellow_True BankVar,0,0,0,0,1,Green_True SetVar,0,0,0,0,1,Green_True BankVar,0,0,0,0,1,Red_True SetVar,0,0,0,0,1,Red_True BankVar,0,0,0,...
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

That looks like it should work. What do you mean for animating an item though? If you want to animate a custom sprite, you're gonna have to build it up with components. Animation isn't active for the pre-defined sprites like PlaceSprite type 3. By the way, you can make your sprite there permanently...
by Kil
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

So is the Y coordinate really not working
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

That looks like it should work. What do you mean for animating an item though? If you want to animate a custom sprite, you're gonna have to build it up with components. Animation isn't active for the pre-defined sprites like PlaceSprite type 3. By the way, you can make your sprite there permanently ...
by Kil
8 years ago
Forum: A2XT
Topic: LunaLua Offical Thread
Replies: 1245
Views: 223695

Re: Presenting: Lunadll for Lua!

Oh nice, the variable saving already works 8-)
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

It will manage all that. Actually, it creates it when WriteBank runs.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

Yes, but you haven't set any var named NPC_Killed yet. You should change it to like

#1000
WriteBank,0,0,0,0,1,0
BankVar,0,0,0,0,1,NPC_Killed
SetVar,0,0,1,0,1,NPC_Killed

That will set NPC_Killed to 1, and then save it to the save file.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

In the little room at the bottom of section 10, there is something like a starman, except sometimes it kills you ;) Also, it can't kill enemies, but oh well... My idea was to assing a NPC that kills other NPCS at the center of the Player while being Invicible. Just the problem is i dont know how to...
by Kil
8 years ago
Forum: A2XT
Topic: A Second Mario Bros X Thing: analog funk V1.3
Replies: 655
Views: 163323

Re: A Second Mario Bros X Thing: analog funk V1.1.1

Is there a despawn problem in that level? I didn't know about it. It's kinda late now though.
by Kil
8 years ago
Forum: A2XT
Topic: LunaDLL/LunaLUA help thread
Replies: 1467
Views: 247201

Re: LunaDLL help thread

sure. any way that you can set a luna variable you can save it permanently