Search found 1807 matches

by Kil
13 years ago
Forum: let's play
Topic: Super Mario World Returns - No Tools!
Replies: 470
Views: 80132

Re: Super Mario World Returns - No Tools!

The toads seem to allude to secrets in other levels "In the plateau ghost house where the big ghost is, without turning back retreat downwards (drop through the floor or something?) and surely something will happen" "In the tunnel where lightning strikes there is a small room with a c...
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

Yeah I really like the idea of having a Top Secret Area, like I said before in some other threads. We could put... stuff... in it. If only my SoundTest block worked... About the minigame, it could be spiced up some. Right now it just has a single 1 up tile. I'm taking suggestions for any ideas or ch...
by Kil
13 years ago
Forum: let's play
Topic: Super Mario World Returns - No Tools!
Replies: 470
Views: 80132

Re: Super Mario World Returns - No Tools!

Whoops. The reason my TL list was incomplete was because I had to scroll through an extremely non-sorted list of levels in the LM OW editor and piece together a list of levels from that. And actually, since KT locked the hack, I had to go through the shameful process of using the LM unlocker program...
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

So I made this minigame type thing using my controllable sprite booster code adapted from a different level. Maybe we can put it somewhere? http://www.youtube.com/watch?v=2KpFykx3eVg

Dunno why the text box doesn't work.
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

That's a damn clever level.
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

I've found that when it says interval too high, it really means octave too high. I would just go through in notepad with the find command for "o" and knock them all down by one until it inserts without error, and then adjust from there. But actually, this midi will probably not work withou...
by Kil
13 years ago
Forum: ASMT
Topic: Sprite / Block request thread
Replies: 123
Views: 35892

Re: Sprite / Block request thread

Sounds like this one. No Spin or Star Hurt Block Added: 2008-05-03 10:22:24 AM If the Blocktool offsets are right, you bounce off from the top - complete with clicking graphic and sound -, and the sides will hurt you. When Mario has star powers, it will act like whatever it's set like. Roy Submitted...
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

I was thinking more that someone would make a scrolling level with touhou things in it custom movement.
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

It's only a matter of time before someone makes a real touhou shooter stage.
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

raocow will probably do what he always does and show every path through the castle anyway by savestating. I have a feeling no one will complain if he uses savestates for that.
by Kil
13 years ago
Forum: ASMT
Topic: Graphics Request Thread
Replies: 134
Views: 20820

Re: Graphics Request Thread

I think he means the skull that is on the square torpedo ted launcher.
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

Those are all of the suggestions actually, and they're not arranged in any way. It's mostly there for people to find custom music for their level if they wish.
by Kil
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356818

Re: A Super Mario Thing - Collab Hack

If there's anyone out there who gave up on their level or just lost interest in the project, please give your spot up as soon as possible. Not even counting anyone else, I have several unfinished levels I could have ready in a day.
by Kil
13 years ago
Forum: archive
Topic: 65C816 ASseMbly (ASM) Tutorial
Replies: 67
Views: 16510

Re: 65C816 ASseMbly (ASM) Tutorial

I've got this custom block I'm making, setting Y sprite speed to #$80 (STA $AA,x), but the only thing it actually works on is stunned goombas (after they've been jumped on). All other enemies ignore the effect of the block. The code works fine, but maybe I just don't understand how enemy sprite move...
by Kil
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

Tails_155 wrote:
raocow wrote:I understand, and they can be very fun. I just want to make sure nobody surpresses an idea that's hilarious because 'it doesn't fit the plot' or something.

I want this in the opening post XD
If anywhere it needs to be in the plot thread.
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

Maybe we should change some of raocow's levels to that song as a surprise.

Not sure about whats causing the guitar sound yet.
by Kil
13 years ago
Forum: ASMT
Topic: Sprite changes
Replies: 1715
Views: 275271

Re: Sprite changes

That is so freakin' cool!
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

It looks like the exploding boos don't hide their faces at all, so that's one way to identify them
by Kil
13 years ago
Forum: ASMT
Topic: Custom music thread
Replies: 856
Views: 160825

Re: Custom music thread

The midi sounds very convertable but I haven't looked inside it yet.
by Kil
13 years ago
Forum: ASMT
Topic: Testing and Level Discussion
Replies: 1067
Views: 174402

Re: Testing and Level Discussion

That rules.

"Oh man, and now we're in freakin' bomb central here" -- raocow, in the future
by Kil
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110157

Re: List of Global Graphic Changes (in progress) + Voting

chdata wrote:Pokey 1

Also how about this for a mechakoopa
Although we'd have to draw some customizations because it wouldn't work exactly like this.
aamega.PNG
I like this idea a lot, but how will it look next to all the 15 color sprites?
by Kil
13 years ago
Forum: ASMT
Topic: [POLL] List of Global Graphic Changes (in progress)
Replies: 590
Views: 110157

Re: List of Global Graphic Changes (in progress) + Voting

With Mechakoopa getting a complete makeover, I think it's best to move on to another vote. Vote Pokey -> ? http://talkhaus.raocow.com/download/file.php?id=332 (Pokey 1) or http://talkhaus.raocow.com/download/file.php?id=286 (Pokey 2) Yes, I know that there where other alternatives for Pokey, but th...
by Kil
13 years ago
Forum: let's play
Topic: Super Mario World Returns - No Tools!
Replies: 470
Views: 80132

Re: Super Mario World Returns - No Tools!

According to a messagebox from days ago, something should happen if you use L or R near Toad.
by Kil
13 years ago
Forum: ASMT
Topic: A Super Mario Thing - DEADLINE: Feb 28
Replies: 2258
Views: 356818

Re: A Super Mario Thing - Collab Hack

People basically need to finish their levels.
by Kil
13 years ago
Forum: let's play
Topic: Super Mario World Returns - No Tools!
Replies: 470
Views: 80132

Re: Super Mario World Returns - No Tools!

I cant wait for those