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by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I think Orbital Fortress could've used an additional checkpoint at the start of the second room, thanks to the "Disco" Shell jumping. Either that or moved the checkpoint to earlier in the level since I'm sure YCZ made the level with only one in mind.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Why do people keep using DKC2 graphics for Mario hacks? It looks so out of place on the SMW engine especially the bramble levels. Because people tend not to look around hard enough for better looking sets (for SMW, anyway). There's at least two that I know of (one was in Hyper V a good amount) and ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

A handful of coins and a Flower/Mushroom that would've been moreorless lost on the return trip from that section (assuming the Chuck wasn't destroyed, though the blocks he was standing on were indestructible turn blocks.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I seriously don't see why this level is getting criticized to hell on not only YT but even here.. Didn't raocow die more on his OWN LEVEL that he designed himself? Of course that was forgivable, but this level? FUCK IT AND EVERYTHING IT STANDS FOR. Because raocow's fanboys like to judge levels/game...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Who was it who said that that level was inspired by Beat Block Galaxy from SMG2, because they lied through their teeth. Exaggerations ain't cool. The whole music idea was integral to the gimmick of that world (hence being given half the title). All this is is block switching based on timing, which ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

S.N.N. wrote:Once you enter the bonus world, you can use that IPS I sent you. I've updated on the site as well as of a little while ago.
What does this update contain anyway?
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Oh! That might be it - I reckon SNN sending me an update at one point, while I was... uhm.. in the middle of the game somewhere. If you ended up recording yourself encountering this problem, you may want to mention somewhere (either through PPR, in the description, or through annotations) that that...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I don't know if anyone knows a proper fix to that cutscene/ending bug, or if it's something screwy with the (S)RAM that caused it. It either happens or it doesn't.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

raocow wrote:Well, opening the file in lunar magic gives me garbled graphics
That's strange.

Which version of LM did you use? If you have anything less than 1.82, that might have caused it.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I'm not sure how that even occurred (most likely a technical issue), but in cases like that, I would go into the editor and place a goal right at the entrance of Level 127 (Bowser's Castle) and see if that works. If that doesn't work, I'm not sure what to say.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I'll get to FonMasterIon later, but: There were lots of gimmicks in HACK that weren't in mountain void and vice versa, FYI I think the story with Jacob is that he applied for the Mountain Void in the second round of signups and requested a sprite that (Basically Flip-Swap) changes the ON/OFF status ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

limepie20 wrote:Wow. Wasn't the mountain level the same exact gimmick from HACK? It was well made nonetheless. But I liked the palace void best.
Jacob made the Mountain Void before HACK was ever created, but yeah.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I am really getting tired of these people keep crying "And they said ASMT was too hard wah wah wah." despite that only a small number of people who said that also made a level for SMWCP (namely Imamelia, and we already know the story behind him) and most of those people made simple levels....
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

They're relatively older custom sprites that aren't up to snuff with today's standards. You know how in normal P-Switches in SMW have no pause if you do a running grab of if you hold X/Y while falling on the switch from above? Those aren't existent in that sprite, which leads me to believe that Davr...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

yoshicookiezeus wrote:And I think I read somewhere that this level originally had a gimmick where you had to not collect any coins? If that was the case, I'm certainly glad it was removed.
Yeah there was one originally. Horrible idea, horrible, horrible idea.
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

- Treacherous Tower: Rearranged some things around the boss doors so the Question Blocks would always spawn Mushrooms. Originally two mushrooms were in the boss room itself (placed where Mario would enter from), meaning that he will always be forced to have a Mushroom in reserve. (I mean, what if h...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

If it's any consolation, Rao, Mountains Void is perhaps the easiest Void section of them all. The original idea with the Hub room was to actually make it like how you described (with the MM-styled doors and whatnot), but TheGamer took a shot at it and the rooms everyone decided to go with that. Also...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

E: to add a bit more content to this post, I find it funny how someone mentioned that Ultimaximus did the 2nd and 2nd-to-last levels in the game. Funnier to me is how I did the first level and the final, post-8-rooms Void part. I love what i did there, I can't wait to see raocow play through it. A ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Then maybe it won't take as long as I thought. Assuming you do 2 Void levels or so a day, it'll only take maybe 4, including tomorrow. Cave Void will probably require it's own video due to how long, tedious, boring, and all-around awful it is. That's assuming Rao does that abomination of a sublevel...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

It was a fun idea, but I really don't get why there had to be "surprise you're DEAD now" random spikes. What's the purpose of that? Most likely because Ultimaximus didn't design the room to give Tap-Tap have a huge advantage and instead of redesinging the would so he would, Roy added the ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

And I still stand by my opinion that the difficulty of raocows level was fine and it's how I want every endgame level to be. That being said, some things do annoy me, like how you can miss the first teleport and fall in the lava, or how you can kinda glitch into the escalator blocks in the final se...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Experiment successful I suppose. Next experiment: Die 80 times on Yoshi's Island 1 and see how many people think it's too hard of a level. That probably won't work with regular SMW. However, have him LP something else and his bombs during his run on a harder level and I'm sure they'll bitch about t...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

I replied to that dmitrishosta clown and that's probably the meanest I've been in regards to SMW hacking in a while. However it is nice to see Rao's fanbase judge a level's quality in this order of priority. Who Made It > How well Rao played through it > Actually playing it themselves (ie: Compare ...
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

My design philosophy is to explore and combine things in ways that were not typical Really what do you mean by design philosophy Common traits in SCORPION and MetalGearHunter's levels and hacks. - Long, (very) complex, "epic" end-game styled levels - Forced cutscenes. - Annoying palettes....
by MrDeePay
12 years ago
Forum: let's play
Topic: An SMWCentral Production: A game about some eggs
Replies: 1530
Views: 237948

Re: An SMWCentral Production: A game about some eggs

Zaquaa claimed a level in SMWCP but vanished (and after seeing his ASMT bit, it was probably for the best that he didn't design that level). I'm probably forgetting someone obvious. For reference to those wondering, those levels Zaquaa claimed eventually became Catacomb Calamity (Desert-Fox) and To...