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by Mandew
2 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7037
Views: 338716

Re: All the Mega Men - Everlasting Peace For Now

like, "i legitimately don't understand why people like these games" is the climate. this is not the uncommon, pushed-back opinion. sonic fans get this constantly, and pretty much everywhere. it's kinda... tiring imo, when people go as far as to say that something was never good just because of the ...
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP 0.05/0.1 - Half a jump is still a jump

Devcomm DANGER TOWN

I made a level once with these aesthetics and submitted it to jumphalf
the level itself was kinda dumb though
so lolyoshi pretty much redesigned it from scratch
and now it's a good level!
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP (-1)/(-2) - Half a jump is still a jump

man that was a very nice riddle
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP (1^2)/(2^1) - Half a jump is still a jump

more importantly, hongry plants keeps the pyro meme spirit alive Traditionally... Agree to disagree with you there. The VIPs (released 2006-2011) did the exact same thing that JUMPhalf is doing here. As the single most influential series of SMW romhacks out there, surely they would be part of this "...
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP (√1)/(√4) - Half a jump is still a jump

JUMP monocle/binoculars
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP 5*10^-1 - Half a jump is still a jump

freshtalk wrote: That scrolling Koopling fight was really neat, and the highlight of the video for me.

So if you press L/R on the map, do you switch between Demo and Iris?
I know for a fact that there is a different palette for a Player 2.

Player 2 palettes are pretty fun, actually.
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP 5*10^-1 - Half a jump is still a jump

Devcom: PUNCHLINE! ~ The story starts with MaGL3. November 2016. My MaGL3 level (called "It's a level. WOW!") had its first part similar in aesthetics, and used the "Journey to the Right" platform like this one does. It also used a Wall Jumping patch. One of the due complaints I heard from a judge w...
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP 3/2-1 - Half a jump is still a jump

who's ready for JUDP (Janked Up Demo Party) Cycloptic?

by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP one divided by two - Half a jump is still a jump

I'm pretty sure if an SNES ROM could actually change the settings of your emulator, it would automatically signify a security flaw. That's enough to forsake an emulator to the eye of many communities.
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP½ - Half a jump is still a jump

who's ready for the crossover, Janked Up Mario Thing?
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP½ - Half a jump is still a jump

words you did really good and i wish i had your confidence when it comes to asm and whatnot. i know asm but i dont have the confidence to do anything without at least studying most of it. like im studying smw's code before doing much of anything i did make an smb3 burner with the help of vip5 code,...
by Mandew
2 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1061
Views: 36933

Re: JUMP½ - Half a jump is still a jump

devcomm: how Home Run Derby came to be the story intersects with the level "Baseball Yard" from The Hooray: Fishing Season. it all started in October 2015, when I wanted to make a level themed around baseball chucks. each month I would go back and just stare at the first two screens of the level, so...
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

no im not saying you're wrong even though i still havent studied the disassembly thoroughly im saying that based on my experiences, spin jumping doesnt really help much because of the level of precision the level demands the level IS precise, yes. The 1-2 frames of let that spin jump would allow wo...
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

KobaBeach wrote: i literally played the romhack
I literally have the SMW Dissassembly right on my desktop files
and I literally read the part of the code that makes Mario jumps a handful of times
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

this level would have been a lot easier if you used the spin-jump a whole lot more. it really wouldnt, i spinjump all the time in smw and it got me nowhere It really *would*. Spin Jumps make Mario jump about half a tile lower than normal jumps. There's at least 2 or 3 more frames of let in how long...
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

this level would have been a lot easier if you used the spin-jump a whole lot more.
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

I figured that "sensible midpoints" would need to be placed ever since I saw FT saying that he didn't beat all the levels. It looks to be extremely difficult to maintain a consistent pace in this hack without savestates. Normally I'm prime against savestates since it cheats the outlook of the game ...
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

So let's gratefully blame fusoya. We could also blame wa, but I think there was a japanese version of block tool that fixed slowdown issues (and wasn't updated to use corner offsets) that he was probably using. Um, hello? It was wa's decision to make that level, and leave it in with the quirk? All ...
by Mandew
3 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 9483

Re: SUPER - Mario and Detteiu's Trap Tower

This Eye o' Mine wrote: This value (I don't remember what it is just off the top of my head) just so happens to be odd
#$55
by Mandew
3 months ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 317
Views: 8975

Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)

I like all of the GBA maps except for Vine Valley's. That one feels like it lost a big chunk of itself in the transition. also man, now that I see how the SNES DKC maps look like when its pieces are assembled, it really puts in perspective how much work went into their stunning composition. and whil...
by Mandew
3 months ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 317
Views: 8975

Re: La-Mulana - Crystal and Stone Beetle and Bone

I really get the sense that secrets were meant to be things to discover on repeat playthroughs. Most of them could evoke a rewarding sentiment for curiosity; in that sense, it's kind of a shame that a Completion% value is attached to this system. They work so well when the player finds them through ...
by Mandew
3 months ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 317
Views: 8975

Re: Re: Sticky: LP Subforum Thread 999

I disagree about the DKC3 toboggan levels (I feel like they are far worse than this level, and the only few things about DKC3 that are truly clumsy desing-wise.) honestly not much to say about this level [citation needed] . The expected reaction time is far too quick for most people to be able to de...
by Mandew
3 months ago
Forum: let's play
Topic: Re: Donkey Kong Country (La-Banana)(The Great Kongo Bongo Civil War)(LP Subforum Thread one thou- er, make that 999)
Replies: 317
Views: 8975

Re: LP Subforum Thread 1000

To celebrate this 1000th LP Subforum thread, raocow has to achieve 1000% completion in the game

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