Search found 515 matches

by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 58451

Re: Lookie! I Brok'd It! - ROM help thread

In my rom, my goal post looks like this:

Image

The top of it is messed up, but I haven't seen this in other people's levels, am I missing something obvious, or should I just redraw the top of the goal and hope it's fixed in the final rom?
by Cheeseofdoom
12 years ago
Forum: the gazebo
Topic: Everything Music *Official Music Thread*
Replies: 391
Views: 84700

Re: Everything Music *Official Music Thread*

What I'm currently addicted to listening to:

NESkimos - Great classic video game cover band.

Pendulum - Absolutely amazing dNb music.

Radiohead.

and Generic CAW does some great stuff.

This seems to be all I can think of right now in the ways of music.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Could I get 6 additional map 16 tiles? I forgot I had to fix something with the end goal graphics.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Argh. For any custom sprites we use that aren't in the base ROM (though I'm not working on my level with that, I'll port over once I get enough more done with it), who do we send it to for insertion? You just send them in with your level submission once it is cleared, iirc Make sure you've signed u...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

prince700 wrote:Can someone give me some ideas? I don't have any left, And i'm not that good at his. so please help.. I really wanna be a part of this

Idea Thread:

viewtopic.php?f=9&t=1186

Ask someone if you can use their idea if they aren't making it.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

I'd like everyone's/someone's feedback on this level (first time I've uploaded it here). It's not 100% done as I still have a few other things to do with the graphics for my sprite, but I want to know if you think the difficulty is okay, if there's any obvious cutoff, and what you think of it overa...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: A2MT GFX Thread

[attachment=0]stuffstuff.PNG[/attachment] Finally got around to making better versions of the dry goos. I hope they actually look like something now. Also, any objections to me replacing the various sprite platforms with more technological-looking footholds? I figure it'd be appropriate considering...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

Is it possible to make the pause noise silent for just that level?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

So after all this work, here's my final predicament: If I use the code that can pause and unpause the music, all interactions that mario has with anything that has a sound effect makes the pause noise, and I have no clue how to fix this... If I use the original music switch code, the music starts ov...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

How would I go about making it so when the on/off block is on, it writes a piece of data to one place, and when it's off if writes another piece of data to another place. Right now the code I'm trying to work with writes both to the same place, and I've been working at trying to get this to work to ...
by Cheeseofdoom
12 years ago
Forum: the cartridgé
Topic: PS3 Controller with zSNES
Replies: 15
Views: 5951

Re: PS3 Controller with zSNES

Just a quick note, there are separate drivers/steps for 64 bit operating systems.

My PS3 controller always turns on my ps3 while I'm using it for Spelunky and zSnes...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Man, do I feel silly..

Sorry Era, for some reason when I did a ctrl+f on your name nothing showed up the first time.

I'll just be moving on here...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Do we really need to add READ FIRST POST to every topic title?

Era, the signups are closed, but we can put you on the reserve list, so if enough people drop out, you can have your chance at a level. Please be patient with us, as filtering out levels may take a while.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

Okay, I just realized my code for some reason, makes the pause noise and plays a bit of music whenever I interact with a sprite, or a coin block, or almost anything...

I assume this is because those things make sound effects.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Well, using two music tracks won't work well apparently, so I'm using a code to just pause the music, so someone else can have one of my music slots...

Ugh, the SMW engine, and it's limitations, drive me crazy sometimes.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

This seems to work: !cheezsongON = #$11 !cheezsongOFF = #$12 LDA $14AF BEQ + LDA !cheezsongOFF BRA ++ + LDA !cheezsongON ++ STA $1DF9 RTS Thanks :D EDIT: Is there a way I could make the "echo" sound effect apply when the switch is off? I can't seem to find anything about it on SMWC.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

Kil2 wrote:anything that didn't happen in the original smw sound engine is impossible unless someone wants to create that new functionality
Can music tracks be paused?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

I'm trying to get the music tracks set up for my level. The code I'm using currently restarts the song on each switch. I know it probably isn't, but would it be possible to have it so when on/off position switches, the other music track goes from the point the first one left off?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Well, here is my newest version, slowness-included. I had it at 300 time limit but I lowered it to 230 after I finished it with 101 seconds to spare. The level has very nice feel to it. The palette does a good job of conveying the sheer heat of the level. However, there are WAY to many coins. The p...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

An update of my level http://www.youtube.com/watch?v=KJfY7Z6z5c0 I really like what you've done visually. The foreground works really well with the vanilla background like that, and the layer 3 fog is really nice too. However, I would suggest changing some of the terrain in the "run through en...
by Cheeseofdoom
12 years ago
Forum: art showcase
Topic: jesus!! DOUBLEJESUS!!!1!1!1!!
Replies: 2
Views: 1188

Re: jesus!! DOUBLEJESUS!!!1!1!1!!

xD

This is not even describable by words.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Terry: I haven't said anything, but is there ANY way you can make the light blue background less bland? Even if you just add some clouds or something? I know you use Layer2... but... the background really takes away from the sheer awesomeness of your level. I think a nice HDMA gradient would make i...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development

Tails_155 wrote: Indeed.

Also, raocow, I think we need an update from you soon. Just a heads up.
He posted an .ips of his progress like a page or so back, actually.
by Cheeseofdoom
12 years ago
Forum: the gazebo
Topic: The official ''Let's add each other'' thread.
Replies: 44
Views: 13600

Re: The official ''Let's add each other'' thread.

Youtube: Cheeseofdoom1 (Lost password to first account, had no videos anyways)
Skype: Cheeseofdoom1 (Cheeseofdoom was taken, oddly enough)
deviantART: Cheeseofdoom2 (first account hacked)
Steam: .Cheeseofdoom. (Cheeseofdoom was taken, still weird)
SMWC: Cheeseofdoom
Talkhaus (lol): Cheeseofdoom