Search found 515 matches

by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

For an individual level? Because I'm not about to make EVERYONE change their palettes to solve a problem which can be fixed in other ways. Yeah, I guess I meant it in more of an in general thing. Maybe we could try it at the beginning of the next collaboration project. I really hate how SMW is set ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

A little bit of a(n) (non) update. (and a request for some help) As my level stands, it is completed. However, I want to make more use of my "time stopping" gimmick. That being said, I need a code that will freeze all sprites when the on/off switch is off. Before you say "Go post in t...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Funfact: The first two rows have the HUD colors, these can't be repointed (at least not in any what I know...) so you'll have to try another BG. If you're using that many colors, you're going to mess up the HUD. Just to clarify, for the sake of clearness: The last eight colors of the first two rows...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

I still need someone to help me with a code that freezes all sprites when the on/off switch is in the off position. I have a level completed that could work without this patch, but the effect of my level will be lacking. I hope one of you fine asmers can help me with this. You may even receive a coo...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Music Discussion: Requests, help, and general
Replies: 1184
Views: 225246

Re: Custom music thread 2.0

Cheeseofdoom wrote:Alright, now that TFB has finished the musical piece for my level, I will be needing someone to port it.

Here is the midi:

http://www.mediafire.com/?djom2inzmut

Thank you in advance.


This was hiding at the bottom of the last page.

I really would appreciate it if someone could port this.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Room A4, or option 2 of my level, the red/black room The lava can be swam in if youre invincible, and all the ? boxes have stars. Level0A4.png hooray for being at the bottom of last page and being overlooked. I hate it when that happens. That looks really great, the transparency effect is great. Yo...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

After thinking about it for a while, i have decided that unless someone will make me the patch to freeze all the sprites before my music gets ported (both of which have no responses to), I won't be changing my level form it's current state, except to fix problems. However, if I can get that code mad...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: ASM: Request, help and general discussion
Replies: 824
Views: 148725

Re: ASM Help Thread

Is there a way to make all sprites freeze when the on/off switch is in the off position?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Presumably the music thingy includes making it stop or change when time is stopped. This has been deemed to be impossible to do, so unfortunately, it won't.... One thing I would suggest doing is making the timer stop when time is stopped, then the player can have a low time limit (hopefully not rui...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

raocow, that last vertical section is amazing looking, I love that palette animation.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

If you posted an ips file, it would be much easier for us to assess the situation (or at least it would be for me).
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

But, it is not hard to block them from doing it. I went back and changed all of the spots in which you could jump/fly over. They will have fun and they will like it. :twisted: Thanks for coming to this conclusion. It's not only a dick move, but it's a tedious thing, not a fun thing... In my defense...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

If you get the chest you can't get the last coin. I noticed this, and thought it wouldn't be too big of a deal, but now looking back, it would be a dick move to make the player play the level twice. It is easily possible to go over a bunch of the obstacles by going over the screen. If the player wa...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Ah, that would make sense wouldn't it...

Well that's fixed, I won't be bothering to update the ips with it though.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Alright, I am now releasing my level for testing. Download the ips and tell me what you think, what bugs you find, etc.

Known bugs:
None (background flicker fixed)

Things left to do:
Get music ported and inserted
Level name (suggestions anyone?)
Set a time limit
Fix any bugs/glitches that arise
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

Atipie, please read the first post in any topic before posting. We are no longer having signups for levels. However, we can put you on the reserve list, so that when enough levels are given up, you can have your turn. Level 124 seems to not have an author on the wiki, so it will be going to someone ...
by Cheeseofdoom
12 years ago
Forum: art showcase
Topic: Demo fan art, for no reason!
Replies: 1428
Views: 283594

Re: Demo fan art, for no reason!

I wanted to add more, but I couldn't think of anything, and didn't have the drive to add anything else.

Linked to avoid table stretching and easier viewing.

http://img69.imageshack.us/img69/1636/flowerthing.png
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Music Discussion: Requests, help, and general
Replies: 1184
Views: 225246

Re: Custom music thread 2.0

Alright, now that TFB has finished the musical piece for my level, I will be needing someone to port it.

Here is the midi:

http://www.mediafire.com/?djom2inzmut

Thank you in advance.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

TurboPup, those screenshots are absolutely beautiful. I cannot wait to play your level.

Are you using HDMA in the background, or did you just use colored tiles?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

This should be the last time I miscalculate things...

Can I have one more secondary entrance? I've probably asked for this and then gotten rid of it before, not realizing I needed it...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: A2MT GFX Thread

Terry: In my rom, my goal post looks like this: http://img25.imageshack.us/img25/1239/goalpost.png The top of it is messed up, but I haven't seen this in other people's levels, am I missing something obvious, or should I just redraw the top of the goal and hope it's fixed in the final rom? Shine is...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Umm... i can't even edit that! No matter what i do, no edits are save to the rom. like when i edit Forest Fever, to add a door to my level, in order to do at least some testing, it doesn't save. What do i do? i re patched A2MT to a new roms, and it still didn't work... Remove the ips file from the ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Alright here is a video of the latest version. I will be gone june 19th- june 27th and thus unable to update. So I have my reasons not to update. (sand dunes :) anyways go right here http://www.youtube.com/watch?v=GWqq5_mlMVM In the first area with the boss door, I'm not sure having a falling platf...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Signups & Reservations
Replies: 3073
Views: 460310

Re: Signups FULL|Reserve list signups are OPEN. - Fun Update

@FoD: You can have back tiles F09 and F08, I ended up not needing them.
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 58451

Re: Lookie! I Brok'd It! - ROM help thread

Tails_155 wrote:Old graphics version, it's fixed now, has been for at least a week.

EDIT:

I had inserted those graphics already, but needed to change my FG2 to 87 instead of 17.