Search found 515 matches

by Cheeseofdoom
12 years ago
Forum: the cartridgé
Topic: A complete guide to (good) palette creation
Replies: 5
Views: 1683

A complete guide to (good) palette creation

Do you want your level to look less bland? Do you want to give vanilla GFX a new feel? Do you just want an eye pleasing color scheme for your level? This, my friend is for you. So, that leaves us with our first question: What is a considered a "good palette"? Well, there certainly isn't an...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

please give me a lot of feedback, but this thread seems like a lot to keep up with. Please just PM me or leave comments on the youtube video. Those will be a lot easier to find than searching the thread every day (although i suppose I could try to do that). so, two videos one showing the bonus part...
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: A2MT's... intro?
Replies: 24
Views: 4576

Re: A2MT's... intro?

Wouldn't it be kind of weird, to have some sort of "intro", followed by "talkhaus presents", followed by a title screen? Seems it would be a bit much to me. We should either use the "intro" screen as our giant awesome unlimited color "talkhaus presents" and sk...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

About my level, it haven't really made any progress, as I've busy with vacation... Left to do: Insert ceiling generator (Did this before, but sprite tool screwed up my other custom sprites, and my backup is at home) Get music ported (Is it possible to find any porters on SMWC and recruit them? I th...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Anyone that can draw graphics like that should definitely have more than 2 slots. Although, you've done nicely with what you were provided, a lot of people seem to waste space in their map16 and palettes. How many ExGFX slots has Terry taken? :lol: About my level, it hasn't really made any progress,...
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 58451

Re: Lookie! I Brok'd It! - ROM help thread

Well, I'm looking at the ExAnimation slot for it, and I'm seeing it as 7 frames, not 6. Also, it's 680 to 6E0, no 980 or 990 in sight. I was tired, and wrote the 6s as 9s >.> Also, the animation skipped 6E0 for some reason in the test level, (at least in my rom), but it does indeed have 7 frames, a...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

That isn't clear at all when you start the level. It just doesn't seem like very good level design. But what part isn't clear? And what's your opinion on the rest of the level? It isn't clear what you're supposed to do. The rest of the level looks okay, but I honestly don't think it brings anything...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

limepie20 wrote:
Cheeseofdoom wrote: Most importantly, I think you still should change the beginning, as I have no clue what is supposed to be going on.
A clue of whats supposed to be going on.

That isn't clear at all when you start the level. It just doesn't seem like very good level design.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

I also would strongly suggest a different ground palette, and possibly some ExGFX. You should also use a BG, in addition to your HDMA, since you aren't using Layer 2. As for the place where you need a key to go through the door, I would suggest changing the key's graphics to something else. You als...
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 58451

Re: Lookie! I Brok'd It! - ROM help thread

Ok, so, the tile that consists of dripping water. What I want to do is make it skip the animation frame where there's nothing in the two 8x8 tiles for the drips (if you get what I'm saying). I'm not sure if I just have to remove one of the numbers on the list on the ExAnimation menu or do something...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Ugh, I hate being away from home, all my normal SMW hacking stuff is there, so it probably is my fault. Edit: Yeah, bad rom on my end, ugh. Edit 2: Holy crap, your level is confusing. I can't even get past the first screen. So, I opened it in LM, and holy crap, I still don't know what I'm supposed t...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

er, I got an error when patching it, did you use a clean SMW rom to patch it to?
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: The ROM help thread
Replies: 245
Views: 58451

Re: Lookie! I Brok'd It! - ROM help thread

Dear, people... Sorry I just can't help myself. My level is almost done so probably not a whole lot of further problems, but I just don't get the side-screen exit disabled. At first I could walk off the stage on the very left screen boundry and exit the level, I blocked it with some clouds, but now...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

I would love to play through it as well, just to see what your level is like.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

limepie20 wrote:double post. sorry
How does my HDMAs look?
The HDMA itself looks nice, although I'm not quite sure how great the foreground color looks with it
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Ok I'll try again tomorrow. Maybe I somehow messed up the original code. And I'm only using layer 2 on one sublevel which actually wasn't the one I wad working on. But I doubt that'll make a difference. I could be setting up my code wrong too. The way I did it was paste the original code and then b...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

basically the HDMA code by itself is fine. The normal code by itself is fine. Both together make all the colors in the BG mess up and flicker and jitter. I really haven't a clue. There has to be something else wrong, I have an HDMA gradient in my BG, along with that code in my level asm file. I am ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

LDA #$01 STA $14AF LDA $148F CMP #$01 BEQ Key RTS Key: STZ $14AF RTS Okay so I can tell this does something depending on the on/off switch and whether or not Demo is holding something, but I'm not exactly sure what it does. The only thing I can find wrong with my HDMA is that it breaks when the key...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

limepie20 wrote:Ok well HDMA doesn't seem to work in correlation with other levelasm (and i know im not doing it wrong) so i won't be able to use it but its useful info if i ever need it later.

What "other levelasm" would that happen to be?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Indeed it does. It looks better than a solid color for sure.

Spoilered for off topic remark:
I hope Roy updates Layer 3 ExGFX soon, a layer 3 BG + HDMA + Layer 2 interaction would make a level look quite nice.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

How do you insert HDMA things like those gradients? I'm sure it would make my level better since there's not much background? And yeah this might be a stupid question and I should probably check on SMWcentral but maybe it's not hard and requires like 2 lines of levelasm or something. Not quite two ...
by Cheeseofdoom
12 years ago
Forum: the cartridgé
Topic: Screenshots and Video Thread
Replies: 258
Views: 41447

Re: Screenshots and Video Thread

Kevinskie555 wrote:http://www.youtube.com/Kevinskie555
That's where you find them awesome video's.

I think this is more of a thread to show off a hack of your own, not just post your youtube channel.
by Cheeseofdoom
12 years ago
Forum: left-overs...
Topic: Sprites and Blocks: Requests, help, and discussion.
Replies: 576
Views: 118271

Re: Sprites & Blocks - Check First Post Before Posting

Kevinskie555 wrote:
Kil2 wrote:so how about them chests
chdata in the Stage Props thread wrote:I'm almost finished coding it, I just need to test it and confirm my maths.
It wouldn't matter if they weren't near completion anyways, seeing as we need to get all of our levels in before we can even insert the chests.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

i can't lighten the hdma cause i dont know how to i just found the code. what about this i personally think this looks better. That looks much better, but if you want to experiment.... HDMA is easy in these modern times. HDMA Gradient Ripper: http://www.smwcentral.net/download.php?id=301&type=t...
by Cheeseofdoom
12 years ago
Forum: suggestion box
Topic: Everything raocow - Suggestions, Feedback, and Free Pies!
Replies: 186
Views: 43370

Re: Everything raocow - Suggestions, Feedback, and Free Pies

Crap, really should have noticed that, my bad....