Search found 515 matches

by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

That would work. I have a set of graphics i'm trying to figure out how to use for the level anyways. I was keeping the original SOLID TO MARIO/SOLID TO SPRITES graphics 'cause I thought that everyone was doing that. I suppose I could change the colour if i'm right about that. It would make way more...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: A2MT GFX Thread

A quick question on the graphics for the various custom blocks. It seems a lot of people like to put custom blocks in their level, without using custom graphics for them. When they ARE using custom graphics, usually they are different for each person's level. Do you think it would be a good idea to ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Cecil Deacon wrote:Here's the third draft of my level. There shouldn't be any game breaking bugs, and you can access every level.
I'm assuming those aren't green switch palace blocks, and are sprite only blocks. In that case, you should really use some sort of custom graphic for those.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

From a while back:
limepie20 wrote: im not up to exanimating. The on/off trigger always glitches out on me for some reason. I'm probably doing something wrong, though.
If you wanted to use the watermelon blocks, you could set the SN@ in the GFX bypass to 134, and just copy the Exanimation slot.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

How far along is your level? I know how to use the NPC sprite, although I am kind of on vacation.... Bottom line, I can finish it, but if you find someone else, feel free to give it to them. I'm not sure exactly how much you can trust each individual, but I promise to take care of your level if it ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Well chdata, I finished the other lightning thing...

Image

Didn't turn out exactly how I wanted it to, but oh well.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

How far along is your level? I know how to use the NPC sprite, although I am kind of on vacation.... Bottom line, I can finish it, but if you find someone else, feel free to give it to them. I'm not sure exactly how much you can trust each individual, but I promise to take care of your level if it b...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: A2MT GFX Thread

Ah I see. Well I hope your internet gets back up soon.

Since it's graphics related, I'll put this here. I'm still working on your electricity tiles, haven't had much time, vacationing is my main priority.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: A2MT GFX Thread

chdata wrote:I made an attempt at redrawing the big Demo ducking frame, thoughts?
I would need a comparison to the original to see any change...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Paralars. Do get past little gaps you hold on b. It seems people are really finding this a problem so I'll just do that. I'll try to fix the middle. I know... you hold b to run over it. But it just seems that you don't have enough speed to get over it if you are small. At least I am never able to d...
by Cheeseofdoom
12 years ago
Forum: the cartridgé
Topic: A complete guide to (good) palette creation
Replies: 5
Views: 1683

Re: A complete guide to (good) palette creation

I see.

Well then, good job. Are you going to change the background palette as well?
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Cheeseofdoom: Yeah one exit. Which d coin did you miss and did you find the 3up? About the ghost, I just wanted to make my own spc and that's what happened. I can't draw but he's not horrible. And he kinda makes the midnight thing make sense. I don't know which one I missed... *checks in LM* I miss...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

I'm a terrible Mario player... It was easy after reading what you said, retrying, and savestating a few times. I only got 4 of the five dragon coins, but I got 2 of the extra lives. I like your level, it's really fun and unique. The only thing I find odd is the "ghost house". The message b...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Huh? Just run to the right. edit - im not up to exanimating. The on/off trigger always glitches out on me for some reason. I'm probably doing something wrong, though. And probably if I get one more approval of this level I think I'm gonna put it in the clearing thread. You have to hold jump to get ...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

air don't forget about the water. I think Paralars said everything there is to say. Except the "2" is cutoff. And I think its spelled "duder" not "dooter" but whatever. I think in the end this will turn out to be a very very good "near the beginning level." O...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Stage Props List
Replies: 231
Views: 55382

Re: Stage Props List

"The treasure should walk-through and have gravity/land on objects"

This means you can walk through it, as if it was a bush or other decoration tile. It will also fall, so if it was placed on turnblock, and that turnblock was hit, it would fall down.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

@limepie20: You have HDMA on 134, but do you have it on 4F? The background in 4F looks very empty, so if you aren't using layer 2, a background or at least some HDMA would look nice. @MajorasMask9: I completely understand. Congratulations on making such a great asm code, I'm not even close to being ...
by Cheeseofdoom
12 years ago
Forum: the cartridgé
Topic: A complete guide to (good) palette creation
Replies: 5
Views: 1683

Re: A complete guide to (good) palette creation

Very nice looking! However, there is one thing that doesn't really look right. The grass has a green outline, and the objects like the bush have a black outline, which creates a clash. Think of it as having a SMW type bush with Kirby 3 like grass. If you were to use the non-black outline style on ev...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

limepie20 wrote:do those trees look bad or good or unfitting or too much?
The new foreground GFX look much better, but that palm tree is kind of odd, unless it's supposed to be completely surreal. Especially because it's upside down...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Are you going to need these in a YYCHR bin when I'm through, or can I just send you a png file? Either is fine, but it may be easier for you to do the YYCHR transfer, since you know how you're palettes are going to be set up. Also, the next set will be done sometime tomorrow, I need a bit of a break...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Okay, this is the first one using 3 rotated tiles:

Image

Both of them together will most likely end up being 6 tiles.
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Make a version of the two lightning boxes that has shared corners for the two dif boxes, and another that has a corner seperate for the two types of lightning boxes. If you haven't noticed how the lightning boxes are really rotations of the same stream of lightning, then one lightning box should ta...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Testing and Development: Deadline-one week after comments
Replies: 5786
Views: 900145

Re: Testing and Development - First post, update about respo

Weekly update: I don't really have much to show today. I'll post a few screenshots though. I started rewriting part of the sprite that draws out the block letters in my level's gimmick to make it more flexible, so now it works in any situation. I'm also starting to question why I didn't just use Le...
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

chdata wrote: If possible, try to make it one shared corner tile.


Will do.
chdata wrote:Also make a version for two seperate corners.
Do you mean make another set for the other "type" of lightning? I'm kind of confused by "for two separate corners"
by Cheeseofdoom
12 years ago
Forum: A2MT
Topic: Graphics Discussion: Requests, help and general
Replies: 1915
Views: 304533

Re: GFX and Palette Request Thread

Search SMWC's graphics section, I know that in some desert/beach sets are some good palm trees and cacti. Hopefully not that smb cacti they're used in every mario hack ever. Also from my previous request I only need the electricity. I think I can do the electricity for you. By this I mean I've alre...