Search found 636 matches

by The Doctor
9 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: ASMBXT; World 5 is weird

MrDeePay wrote:Just because something is "tame by NES standards" doesn't make it any less crap.
I agree with SAJewers that some refinement was needed for the level, but Foodland was a far cry from crap.
by The Doctor
9 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: ASMBXT; World 5 is weird

Oh, Foodland was fine. Sure, it was cheap and it required some memorization, but it was pretty tame by NES standards. I had a lot fun with it.
by The Doctor
9 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: ASMBXT; World 5 is weird

I think it's because stupid internet restrictions with Canada ISPs Just going to point out not all Canadian provinces have internet restrictions It has nothing to do with provincial regulations. The problem is that the big ISPs basically run unchecked and impose harsh restrictions on us (such bandw...
by The Doctor
10 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: raocow Plays: ASMBXT World 3 exists? That's illogical!

Yeah, that's my guess.
by The Doctor
10 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: raocow Plays: ASMBXT something stupid

If you're the only one to accomplish it, after all those people playtested it, and raocow tried for 20+ minutes... it's too hard. And how is "specific" play not "perfect" play? It looks like if you deviate at all from the "speicifc" path, making the slightest mistake, ...
by The Doctor
10 years ago
Forum: let's play
Topic: ASMBXT; Journey's end
Replies: 2223
Views: 309034

Re: raocow Plays: ASMBXT something stupid

One thing about the way to start flying is it is mostly momentum based. All you need is to run at max speed in one direction for a few blocks. Because of Iris/Luigi's slow acceleration, she/he needs more space. I'm glad raocow switched to Demo for the winning run. Iris does not have the running spa...
by The Doctor
10 years ago
Forum: let's play
Topic: A Blob and Its Also Quite Bloblike Compatriots (Just Blob)
Replies: 10
Views: 2817

Re: A Blob and Its Also Quite Bloblike Compatriots (Just Blob)

Neat little game. Reminded me quite a bit of Smart Ball for the SNES.
by The Doctor
10 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6348
Views: 998876

Re: request grab-bag

Haha, I just came here to recommend that. Super Mario XP isn't exactly great, but it's a decent little game that's not too long.
by The Doctor
10 years ago
Forum: let's play
Topic: INTERMISSION
Replies: 51
Views: 9207

Re: INTERMISSION

Yeah, my thoughts exactly. Random humour is funny, but it's very difficult to pull it off well. You can't go just "Woah, look at me! I'm so WACKY!!!!! Hyuk!" and expect to make the next Airplane. Whoever made these games really didn't get that.
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

Ugh, raocow. This slowdown isn't too bad right now, but it's going to be brutal if you play a more intense hack later. You might want to go back to ZSNES which is much less resource intensive.
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

SAJewers wrote:Question to anyone who has finished the game: How much is there left in the game?
19 Levels and 2.5 more worlds.
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

Was I right in my assumption that there is no "end" so to speak? Just that castle collection thing and the derpy scene with Bowser? Nothing that triggers credits, right? Yeah, that's the end. There is a secret world after Bowser, but no more story and no end credits. Just a whole lot of G...
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

Well, I just finished the game a few minutes ago. It actually gets kinda good in the late game. It by no means becomes the next Second Reality Project, but the level design and creativity gets way better. For most of the game I was just forcing myself through it to finish the thing off, but near the...
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

the best raocow level is completely key carrying with multiple phantos of multiple sizes with autoscroll and green springing things with random wind going and a rug/tarp maze. You have no idea how much a level like this made me cringe in horror. i forgot all about the bullet generator A homing bull...
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

So it looks like that the last level didn't get the fancy new midpoint.
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

I don't think this game has much going for it from what I played of it. Horikawa Otane must either have a weird idea of what a good hack is, or there really aren't any good Japanese hacks left. The game itself is decent, but that might be the worst thing you could ever say about a game. It's not a ...
by The Doctor
10 years ago
Forum: let's play
Topic: 3000 Fails in Search of Demo
Replies: 151
Views: 29951

Re: 3000 Fails in Search of Demo

What's wrong with ZSNES? I started my playthrough on ZNSES and I'm in world 2 right now. Should I switch to BSNES before something horrible happens?
by The Doctor
10 years ago
Forum: let's play
Topic: request grab-bag
Replies: 6348
Views: 998876

Re: request grab-bag

I'll throw in a vote for New Super "Mario" World 2. Excellent game.
by The Doctor
10 years ago
Forum: let's play
Topic: The magical GMC Jam(s)
Replies: 84
Views: 17103

Re: The magical GMC Jam(s)

I'd like to know how many GMCs are left too. The first GMC was okay as a short break from a main project, but I'm not very interested in these newgrounds-style games. It's very impressive that they were made in three days, but that doesn't make them good. As for Copy Kitty, there's just too much cha...
by The Doctor
10 years ago
Forum: let's play
Topic: VIP 1 - Three time's the charm!
Replies: 225
Views: 48946

Re: VIP 1 - Three time's the charm!

I personally prefer when he plays hard games because otherwise he tends to be all like "uh uh uh yeah so uhm stuff unrelated to what is going on monkeycheese blah blah and WHOOPS that level happened" I mean I don't mind that sort of commentary from time to time in a game but when it is li...
by The Doctor
10 years ago
Forum: let's play
Topic: VIP 1 - Three time's the charm!
Replies: 225
Views: 48946

Re: VIP 1 - Three time's the charm!

raocow, that moon wasn't a trap. There's no note block on the left side of the message box, so you can just jump out.
by The Doctor
10 years ago
Forum: let's play
Topic: SBMX: Tower of Biased 2 - a contest of sorts!
Replies: 264
Views: 46533

Re: SBMX: Tower of Biased 2 - a contest of sorts!

You weren't here earlier. We already had loads of confusion over definitions of nonlinearity. I'm working off the literal definition of "The level is not a straight line". Oh, well, if that's the definition we're using, than I agree. The openness added to the level. A straight line is a g...
by The Doctor
10 years ago
Forum: let's play
Topic: SBMX: Tower of Biased 2 - a contest of sorts!
Replies: 264
Views: 46533

Re: SBMX: Tower of Biased 2 - a contest of sorts!

Also, I said I'd bring back up the discussion of linearity when I had this example. (Please, keep this an intelligent debate on game design and not an argument.) If you had flattened out Skyward Sanctuary into a straight line, would it still be as great of a level? Skyward Sanctuary was not non-lin...
by The Doctor
10 years ago
Forum: let's play
Topic: SBMX: Tower of Biased 2 - a contest of sorts!
Replies: 264
Views: 46533

Re: SBMX: Tower of Biased 2 - a contest of sorts!

Yeah, I think we can all agree with that. Forcing the player to take a short detour to hit a switch that removes a wall of out of place blocks along the main path is just terrible level design. Especially so when it's done 4 times a level.
by The Doctor
10 years ago
Forum: let's play
Topic: SBMX: Tower of Biased 2 - a contest of sorts!
Replies: 264
Views: 46533

Re: SBMX: Tower of Biased 2 - a contest of sorts!

Ignoritus wrote:Notice a theme here though. All of the levels higher up are getting easier.
Yeah, long and challenging is being replaced by long and boring. Huge improvement.