Search found 636 matches
- 6 years ago
- Forum: let's play
- Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
- Replies: 743
- Views: 113007
Re: Super Mario Star Road - raocow plays a 3D game (Back from the dead edition)
The Boo Zone (Course 5) is a big difficulty spike. You should beat the first four courses to get more comfortable with the controls before attempting it.
- 6 years ago
- Forum: let's play
- Topic: novideo for like a week?
- Replies: 183
- Views: 36592
Re: novideo for like a week?
raocow certainly shouldn't push himself, but I understand wanting to get the healing over with and return back to your normal life. I took a few weeks off from work earlier this year to recover from surgery and it really messes with your mind. Maybe starting off at one video a day would be a good id...
- 6 years ago
- Forum: let's play
- Topic: request grab-bag
- Replies: 6348
- Views: 998876
Re: request grab-bag
Well I now know what I'm voting for in the next Patreon Mario vote.
- 6 years ago
- Forum: let's play
- Topic: Super Mario Star Road - raocow plays a 3D game (Didn't get to 64 episodes!)
- Replies: 743
- Views: 113007
Re: Super Mario Star Road - raocow plays a 3D game
Yeah, playing this myself and watching raocow play it really hits home how badly I miss open world 3D Platformers. As much as I loved the Mario Galaxy games, I really hope that Nintendo's next 3D Mario game for the NX returns to the open world structure of SM64.
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Credits
Bland and boring early to mid-game. High quality and super short late game. Untested and ludicrously frustrating post-game that leaves a sour taste in your mouth. I think that about sums it up. With some improvements to the levels in the first half of the game and proper testing for the post-game th...
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - The Very Loooooong Cave
That's actually not why I made the request. It was more because, since The Finale was meant to be a reward of sorts, uploading a video of it to YouTube would take away from those who've already earned a 100% complete save file; they put in the time to make it there, but then suddenly anyone could j...
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - The Very Loooooong Cave
Thanks for this. I have no intention to play the post game of this train wreck, but I will burn these passwords into my memory out of pure spite.Stink Terios wrote:Here's the passwords if you want them btw:
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Phantasm
I'd like for when people would play a game I make, if they would all have differing experiences from the same sandbox . And then two people would, by some off-chance, talk about it and entertain themselves with what each others know and don't know. It's interesting to me that you use the word sandb...
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Phantasm
I can't agree with this. Not wanting your well-designed level that was tested to be a proper difficulty level to be completely broken by an overpowered cape or a Kuribo's Shoe is perfectly valid. You do realize that the entire point of a game is for the player to enjoy it, right? The designer may i...
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Phantasm
"Taking away options from the player" should be part of the essential "don'ts" of Mario level design is what I'm getting at. I can't agree with this. Not wanting your well-designed level that was tested to be a proper difficulty level to be completely broken by an overpowered ca...
- 6 years ago
- Forum: let's play
- Topic: the 'raocow has a patreon' thread
- Replies: 996
- Views: 179301
Re: the 'raocow has a patreon' thread
You're on the crazy hard endgames of both your A and B side. Yeah, be kind to yourself and take the week off.
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Lava Castle
Oh man, I loved that second level so much. It took me a little longer than raocow to beat it, but it was so intense and incredibly satisfying to beat. I love hard levels like that. Tomorrow's level though? Yeah, that's where I rage quit.
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Nowhere to Hyde
raocow, go back in that side room with the Elevator level. You missed something.
- 6 years ago
- Forum: let's play
- Topic: merak mzagn √-1: Biggie Smalls Appreciation Station
- Replies: 226
- Views: 35585
Re: merak mzagn √-1: Biggie Smalls Appreciation Station
For those wondering what happens if you use the Illuminati Tape on Illuminati Man.
- 6 years ago
- Forum: let's play
- Topic: merak mzagn √-1: Biggie Smalls Appreciation Station
- Replies: 226
- Views: 35585
Re: merak mzagn √-1: Biggie Smalls Appreciation Station
Yeah, I had the same error on the final boss too. I posted it a few pages back.
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Angel Island Zone
I don't change from Mario because the levels were designed for Mario. I don't want to break the level with another character and make it either easier or harder than intended.
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Donut Plains
I'm running SMBX 2.0. My powerups don't get filtered after beating a level. *shrugs*
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Emerald Hill Zone
Why does raocow keep losing his powerup after clearing a level?
- 6 years ago
- Forum: let's play
- Topic: SMWCX - Credits
- Replies: 427
- Views: 71467
Re: SMWCX - Green Greens
Yeah, I started playing the game today and I keep my powerups when I return to the hub.Leet wrote:Uh... I don't think you're supposed to lose your powerup when you return to the hub.
I don't remember that happening and I'm pretty sure I would have noticed.
- 6 years ago
- Forum: let's play
- Topic: merak mzagn √-1: Biggie Smalls Appreciation Station
- Replies: 226
- Views: 35585
Re: merak mzagn √-1: Biggie Smalls Appreciation Station
Oh, and I just experienced another crash. And this one happened at the end of a very long level.
I'm on the fight with Dr. Wily. I defeat his first form at the same time that he kills me. The game then crashes with this error.

I'm on the fight with Dr. Wily. I defeat his first form at the same time that he kills me. The game then crashes with this error.

- 6 years ago
- Forum: let's play
- Topic: merak mzagn √-1: Biggie Smalls Appreciation Station
- Replies: 226
- Views: 35585
Re: merak mzagn √-1: Biggie Smalls Appreciation Station
Well since we're reporting crashes I have a couple. On the second Milk level I made it to the second boss , I entered the boss door, dropped down to the floor, the music played, the boss' health went to up 100%, and then nothing. The fight never started and I couldn't pause the game to quit. I had t...
- 6 years ago
- Forum: let's play
- Topic: Wario Land 4; GBA Ambassador
- Replies: 402
- Views: 62723
Re: Wario Land 4; GBA Ambassador
Oh, come on guys. Even if the game is short, there's 5 more Wario Land games for raocow to play. Wario's not going to be finished for a while.
- 6 years ago
- Forum: let's play
- Topic: merak mzagn √-1: Biggie Smalls Appreciation Station
- Replies: 226
- Views: 35585
Re: merak mzagn √-1: Biggie Smalls Appreciation Station
Yeah, you can charge some of the special weapons in this game.
- 6 years ago
- Forum: let's play
- Topic: Rex Rocket: fin
- Replies: 189
- Views: 29585
Re: Rex Rocket: launches grenades (duh)
Jeez, calm down. It was an optional challenge added for people who wanted to test themselves. Marathon levels are a legitimate form of difficulty as they require the player to master the level and manage their nerves with a heavy punishment for death looming over their heads. It's freaking fun and I...
- 6 years ago
- Forum: let's play
- Topic: Rex Rocket: fin
- Replies: 189
- Views: 29585
Re: Rex Rocket: raocow refuses to use his charge shot
raocow, you have a triple jump. Use your triple jump. It charges up very fast, so you should be using it all the time. You're making the platforming sections so much harder for yourself. That's probably why you enjoy the boss fights more.
