Search found 802 matches
- 1 month ago
- Forum: let's play
- Topic: A2XT2 - F̴o̷o̵l̵s̵ ̴A̴m̵o̵n̵g̷ ̵t̷h̷e̷ ̷S̴t̷a̶r̶s̵ ̴~̷K̷a̴p̸p̵a̸~̵ / W̴a̶r̶n̷i̴n̷g̵ ̵S̷i̴g̸n̶s̷
- Replies: 897
- Views: 27411
Re: A2XT2 - Servant of Evil
I cannot believe someone remembered JIGMA.
- 2 months ago
- Forum: let's play
- Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
- Replies: 111
- Views: 3401
Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
The Gravity Hammer is super cool!!!!!
Just be wary that when it runs out of ammo/energy, it won't generate the shockwave anymore when you swing it.
Just be wary that when it runs out of ammo/energy, it won't generate the shockwave anymore when you swing it.
- 5 months ago
- Forum: let's play
- Topic: A Plumber For All Seasons - Dinner is Served
- Replies: 56
- Views: 10238
Re: A Plumber For All Seasons - 4 - Salts
I have actually seen this hack before and I just want to point out that the birds are long that is all!!!
- 7 months ago
- Forum: let's play
- Topic: Sonic 4 (Ep1&2) - As You Truly Imagined It
- Replies: 80
- Views: 6487
Re: Sonic 4 (Ep1&2) - As You Truly Imagined It
Something about this game makes it feel more cramped than the regular/OG games on the Genesis. I checked, and the screen is roughly 6 sonics high in those games, and it is 7 in Sonic 4. So by that standard, it should actually feel slightly roomier. I think everything else has also roughly increased ...
- 7 months ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075941
- 7 months ago
- Forum: let's play
- Topic: Super CastleVania IV - A Flight Record That Will Endure
- Replies: 54
- Views: 5793
Re: Super CastleVania IV - A Flight Record That Will Endure
This was a good side venture. I'd like to see Bloodlines one day.
- 8 months ago
- Forum: let's play
- Topic: Super CastleVania IV - A Flight Record That Will Endure
- Replies: 54
- Views: 5793
Re: Super CastleVania IV - Rivers Pops In
sound effects not included
- 8 months ago
- Forum: let's play
- Topic: Super CastleVania IV - A Flight Record That Will Endure
- Replies: 54
- Views: 5793
Re: Super CastleVania IV - Milton, Millôr, Same Thing
I never noticed it, but the bosses disappear extremely abruptly in this game. It just goes to the orb nearly instantly.
- 8 months ago
- Forum: let's play
- Topic: Super CastleVania IV - A Flight Record That Will Endure
- Replies: 54
- Views: 5793
- 8 months ago
- Forum: let's play
- Topic: MAFAB 3 Train Station: AI Art Debate
- Replies: 15
- Views: 1831
Re: MAFAB 3 Train Station: AI Art Debate
I've seen AI art and musical mixes done and, despite what Chirei said, in a pretty impressive quality. I did not say they could not be high quality, but explicitly that they have no style. I would even say quite a bit of the concern for some, is that they CAN be high quality for basically no effort...
- 8 months ago
- Forum: let's play
- Topic: MAFAB 3 Train Station: AI Art Debate
- Replies: 15
- Views: 1831
Re: MAFAB 3 Train Station: AI Art Debate
Lastly, I do understand that for some reasons someone could just not have the money or even be too shy to try to ask someone else. I've been there. But then the solution is just to not go that far in the first place and scale back your plans. allow us to present our exhibit a, https://cdn.discordap...
- 8 months ago
- Forum: let's play
- Topic: MAFAB 3 Train Station: AI Art Debate
- Replies: 15
- Views: 1831
Re: MAFAB 3 Train Station: AI Art Debate
As someone who has family that is heavy into the art industry, I am coming out of the void to say my piece even though I am not following this contest: The big problem is that AI art inherently takes away recognition from everyone else doing it legit - this isn't in economic terms or anything, but i...
- 11 months ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22965
Re: WarioWare, Inc.: Mega Microgame$ - GRID!
why does wario, despite being greedy and narcissistic, create all these microgames where, due to their nature of eventual impossibility, end in a scenario where he is ultimately defeated in some untimely manner? was he just tired of being invincible in wario land 2 and 3? did he want to experience w...
- 1 year ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22965
Re: WarioWare, Inc.: Mega Microgame$ - THREAD!
wario is an animal so he counts for the nature games
- 1 year ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22965
- 1 year ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22965
- 1 year ago
- Forum: let's play
- Topic: WarioWare, Inc.: Mega Microgame$ - GRID!
- Replies: 165
- Views: 22965
- 1 year ago
- Forum: let's play
- Topic: All the S@nics - the end
- Replies: 9027
- Views: 1075941
Re: A Few Good Somari - Mario & Sonic at the Winter Olympic Games (DS) - Setsuna sa ne wa
I'm sorry (either . ! and ? sort of combine together for the tone I feel) Honestly? You got to Shadow and '06, I think those were the real big ones people wanted to see, and you got there. Everything else was just extra credit. If there's anything I have seen from watching LPers for about a decade ...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
Re: Mega Man - We're Here Forever!
For whatever reason, the green mid-charge shot is all you get at the start. The Arm Upgrade just gives you back the original blue charge shot, but it's now a cube. The original Body Upgrade halved all damage, rounded up. So this is actually a strictly worse way to express that, since it means you ne...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
Re: Mega Man - We're Here Forever!
Don't really know if this is being seen, but I have no idea what Hard Mode is.
It could just be a numbers change, or it could be something more. I would definitely recommend buying the Armor before clicking on it if that's on the menu.
It could just be a numbers change, or it could be something more. I would definitely recommend buying the Armor before clicking on it if that's on the menu.
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
Re: Mega Man - We're Here Forever!
The not-Auto miniboss doesn't give you anything but money. They just put him in as a fun thing. The Armor is bought on a terminal next to Dr. Light. It will just give you all four upgrades at once, translated to work with this engine. I believe that charge shots do an unreasonably high amount of dam...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
Re: Mega Man - We're Here Forever!
It's an interesting officially licensed product, but I don't have much to say about it. Still will ask this though. Is this game usually hard to gauge your jumps in, or is it this specific pack? Usually when people are jumping in Minecraft for notable amounts of distance, they are sprinting, which ...
- 1 year ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7276
- Views: 1184773
Re: Mega Man - We're Here Forever!
Storm Eagle's stage is definitely the hardest just because of all the ways you can fall down. I am amused by how different the danger level of things are in this engine, like the baby bird attack doing tons of damage when it was kind of a nothing attack in the actual one. I don't know what you have ...