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Search found 643 matches

by Catabo
1 week ago
Forum: A3MT
Topic: Credits Stuff
Replies: 23
Views: 1096

Re: Credits Stuff

NO COWS ALLOWED: aat credits thing 20240318.png aat credits thing 20240318-okuloj.png It's a frog on a skateboard! cow played a game with frogs on skateboards once! I made the version with eyes to be a more explicit reference to the Adventure Island sprite, but i don't think it's actually needed and...
by Catabo
2 weeks ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - The Bluefin Tuna Comes Flying

Unaniem wrote: 2 weeks ago Every new iteration of ABCDs just gets more and more unpronounceable names

When's the 5th Cousin Thrice Removed whose name is just a bunch of unicode symbols
Stay tuned for the hit new ABCD, 彁!
by Catabo
2 weeks ago
Forum: let's play
Topic: ROBOT WANTS IT ALL - Robot Wants Furi
Replies: 47
Views: 1981

Re: ROBOT WANTS IT ALL - Robot Wants YUMP

hey there everyone this is raocow playing II I'ILL
I I I'ILL.png
I I I'ILL.png (55.44 KiB) Viewed 710 times
(It's the bottom bit of "it all" still showing when cow goes into a sub-menu. But i'll be gosh-diddly-doodly-darned if i don't see II I'ILL every time.)
by Catabo
3 weeks ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 198
Views: 76174

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I have some suggestions for the dialogue of the Purrtal in particular. I think it would be best if its hints at the bosses were a little less direct so the player (cow) will reach boss x and think "oooh, so this must be boss x, huh?". Nothing too cryptic, just saying "duo" instea...
by Catabo
3 weeks ago
Forum: let's play
Topic: Slay the Princess - Marie Antoinette
Replies: 41
Views: 1615

Re: Slay the Princess - Marie Antoinette

"there is a still piece of the princess in us" I Killed The Concept Of The Universe Ending And All I Got Was This Lousy Severed Finger! Or are they frozen in a constant state of zero entropy, the whole of existence locked in place, the universe a mere statue? We would like to believe the f...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - Scissorhands

Yo yo yo. The way the canyon's background has rocks that jut out and become actual platforms as they fade into the foreground is beautiful. Kudos. According to the overworld, you can only play this as Demo, so. It turns out i somehow mentally mixed up the level dot with Demo as the only valid charac...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - Scissorhands

Do you get to see what was in the right path if you play this level as anyone other than Demo, or does it auto-switch you to Demo after the scene?
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - Servant of Evil

With all these cards, how long until we get 100% Leek Juice? :partygator:
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - King

I just watched "this level is canon" and was going to joke "... but what do they eat?!?!", but i then finally watched the lore video and had that question answered! (

vegetables, mostly, unsurprisingly

)
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - The Dimension-Leaping Shampoo Hat

"this is the combo i want, cape in one hand, fire in the other" Hold Y to dual-wield Kudos to the SMB2 enemies' sprite replacements having the appearance of being flat on top so the player can kind of intuit that they're an enemy you can land/stand/etc on top of. I enjoy the sprites being ...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - Imagination Forest

raocow you should switch characters once per level that'd be fun maybe skip Kood every other switch so you only have to play as him once every ten levels
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - Hᴏᴘᴇ ғᴏʀ Aᴢᴜʀᴇ Sᴋʏ / Dᴇᴀʀ Dᴏᴘᴘᴇʟɢᴀ̈ɴɢᴇʀ / Aʟɪᴄᴇ ɪɴ N.Y.
Replies: 662
Views: 20536

Re: A2XT2 - Hide and Seek

Big congrats to the peeps who finally got this done as well as everyone who contributed over the years! I thought A2XT2 was a dead project until last year and here it is, real , so long in the making that i was either still only commenting on YT or not even doing that yet and i definitely don't reme...
by Catabo
1 month ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3302

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

shootz doorman.png
shootz doorman.png (115.3 KiB) Viewed 465 times
Interesting that cow comments on "you'd think they would want it to be as morally easy as possible to commit the most violence against the aliens". When i was a kid, my parents liked/tolerated Halo because you're shooting aliens in it and not humans.
by Catabo
1 month ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3302

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

The gravemind talking to you thru the Flood was a lot cooler back in the day when i didn't have subtitles turned on and i was only catching murmurs rather than seeing that handful of edgy lines about death/shrouds/coffins/etc laid bare again and again. So uh... yeah, Halo 3 doesn't really bother to ...
by Catabo
1 month ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3302

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

jhon Halo: *takes gun off his back over his shoulder to hold it while looking at something* *then puts it back on*

He's done this multiple times already!

Today's video makes me want to mess around in Forge in Foundry.
by Catabo
1 month ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3302

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

"Where should they go?" "To war" ma'am that is not a rallying point... we need to first decide on a rallying point if we're gonna go to war... ma'am? oh... A lot of the dialogue in this game is nothing but quips, to the detriment of the dialogue actually making sense. I love the ...
by Catabo
1 month ago
Forum: A3MT
Topic: Credits Stuff
Replies: 23
Views: 1096

Re: Credits Stuff

okay you may do something better than me so here's a pic of my oc, a friend helped design him back in like, 2018? aat credits kobabeach.png I tried a little too hard to do a sort of hunched-over pose so i could keep it as high-res as possible while still fitting it into 32×32, which led me to the e...
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3302

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

I've heard it's canon (read: "it was written in one of the books probably") that the grunts know how to speak English as early as Halo 1 because they consume human media/pop culture. All the other aliens that speak human language didn't start doing so until Halo 2 at the least. Gonna be a ...
by Catabo
2 months ago
Forum: A3MT
Topic: Credits Stuff
Replies: 23
Views: 1096

Re: Credits Stuff

don't wanna clutter the thread so uh, refs in spoiler! I'll have to take you up on that offer. For reference, here's a full-body pic of my avatar: aat credits camwoodstock.png aat credits psininja.png Here you go, peeps! I hope these are to your liking. Feel free to use/edit/etc them for whatever p...
by Catabo
2 months ago
Forum: A3MT
Topic: Credits Stuff
Replies: 23
Views: 1096

Re: Credits Stuff

These sprites are small enough that i might be able to make some for those who need them. Interested parties, please reply to this post with a reference/some other direction for me or else i'll just make literally whatever. I'm honestly not sure how to handle non-walking sprites Put them on skateboa...
by Catabo
2 months ago
Forum: A3MT
Topic: Credits Stuff
Replies: 23
Views: 1096

Re: Credits Stuff

I've got a 16×32 for the credits.
catabo-credits.png
catabo-credits.png (518 Bytes) Viewed 1080 times
I'll change it to 32×32 if it's too weirdly vertically-oriented and needs more horizontalness, but for the moment it was fun fitting it into that canvas.
by Catabo
2 months ago
Forum: A3MT
Topic: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 198
Views: 76174

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

we're taking things one step at a time here but: slides 33 to 41. scene 2.5 draft as we were given the okay we need the graphics for levels we've since lost track of or never asked for so we can make the GFX for scene 2 and scene 2.5. for scene 2: just the terrain for the level immediately before u...
by Catabo
3 months ago
Forum: let's play
Topic: PEPSIMAN - *Endgame 90s electronica* PEPSIMAAAAAAAAAN
Replies: 34
Views: 1738

Re: PEPSIMAN - PEPSIMAAAAAAAAAN

First impression imPEPSI: Pepsiman (the character) is pretty high-poly for a PS1 game! There's something really impressive about how esthetically fine it feels together with everyone else being sprites. Second imPEPSI: i wouldn't mind living in the city depicted in the first few stages. I'm assuming...