(shouting)

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by Catabo
3 days ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1390

Re: Credits Stuff

FusionWarrior's requested sprite is done:
aat credits fusionwarrior sheet.png
aat credits fusionwarrior sheet.png (946 Bytes) Viewed 78 times
by Catabo
1 week ago
Forum: let's play
Topic: Mega Man: Rock N Roll - It's Still Rock N Roll to Me
Replies: 78
Views: 1872

Re: Mega Man: Rock N Roll - Get It Right the First Time

If there were one thing in real life i would expect to do contact damage, it would be hornets. (jellyfish aside)
by Catabo
1 week ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76902

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

our only real comment is for scene 3, we do think Iris should say they'll kick the Windrose's "proverbial butt" to set up for scene 4 still, which tragically isn't present here . aside from that though, these all look good, and also help reconcile the whole "iris being into the holid...
by Catabo
1 week ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76902

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

The way i see it, regarding Iris taking Stocking Day seriously: if it were Christmas, Demo would be the Santa Claus-believer (the more magical part of the holiday) and Iris would just be concerned with making sure there's dinner on the table (the more practical/family part of the holiday). Iris actu...
by Catabo
2 weeks ago
Forum: let's play
Topic: Mega Man: Rock N Roll - It's Still Rock N Roll to Me
Replies: 78
Views: 1872

Re: Mega Man: Rock N Roll - Got to Begin Again

Ooh, we've got ourselves a Mega Man & Bass conundrum with the boss fights. If you take the better mobility over the charge shot, you'd better be ready to use it to dodge because all you've got for damage is the little p-shot. This is why i beat MM&B with Mega Man first back in the day! Lovin...
by Catabo
4 weeks ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1390

Re: Credits Stuff

NO COWS ALLOWED: aat credits thing 20240318.png aat credits thing 20240318-okuloj.png It's a frog on a skateboard! cow played a game with frogs on skateboards once! I made the version with eyes to be a more explicit reference to the Adventure Island sprite, but i don't think it's actually needed and...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - The Bluefin Tuna Comes Flying

Unaniem wrote: 1 month ago Every new iteration of ABCDs just gets more and more unpronounceable names

When's the 5th Cousin Thrice Removed whose name is just a bunch of unicode symbols
Stay tuned for the hit new ABCD, 彁!
by Catabo
1 month ago
Forum: let's play
Topic: ROBOT WANTS IT ALL - Robot Wants Furi
Replies: 56
Views: 2447

Re: ROBOT WANTS IT ALL - Robot Wants YUMP

hey there everyone this is raocow playing II I'ILL
I I I'ILL.png
I I I'ILL.png (55.44 KiB) Viewed 875 times
(It's the bottom bit of "it all" still showing when cow goes into a sub-menu. But i'll be gosh-diddly-doodly-darned if i don't see II I'ILL every time.)
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Hello Marina

In today's video:

What the duck?

by Catabo
1 month ago
Forum: A3MT
Topic: [SCRIPT FINALIZED!] MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"
Replies: 219
Views: 76902

Re: MAIN STORY CUTSCENE ZONE - "It's About Time (We Made The Thread. The Game Is Not About Time)"

I have some suggestions for the dialogue of the Purrtal in particular. I think it would be best if its hints at the bosses were a little less direct so the player (cow) will reach boss x and think "oooh, so this must be boss x, huh?". Nothing too cryptic, just saying "duo" instea...
by Catabo
1 month ago
Forum: let's play
Topic: Slay the Princess - Marie Antoinette
Replies: 41
Views: 1655

Re: Slay the Princess - Marie Antoinette

"there is a still piece of the princess in us" I Killed The Concept Of The Universe Ending And All I Got Was This Lousy Severed Finger! Or are they frozen in a constant state of zero entropy, the whole of existence locked in place, the universe a mere statue? We would like to believe the f...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Scissorhands

Yo yo yo. The way the canyon's background has rocks that jut out and become actual platforms as they fade into the foreground is beautiful. Kudos. According to the overworld, you can only play this as Demo, so. It turns out i somehow mentally mixed up the level dot with Demo as the only valid charac...
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Scissorhands

Do you get to see what was in the right path if you play this level as anyone other than Demo, or does it auto-switch you to Demo after the scene?
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Servant of Evil

With all these cards, how long until we get 100% Leek Juice? :partygator:
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - King

I just watched "this level is canon" and was going to joke "... but what do they eat?!?!", but i then finally watched the lore video and had that question answered! (

vegetables, mostly, unsurprisingly

)
by Catabo
1 month ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - The Dimension-Leaping Shampoo Hat

"this is the combo i want, cape in one hand, fire in the other" Hold Y to dual-wield Kudos to the SMB2 enemies' sprite replacements having the appearance of being flat on top so the player can kind of intuit that they're an enemy you can land/stand/etc on top of. I enjoy the sprites being ...
by Catabo
2 months ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Imagination Forest

raocow you should switch characters once per level that'd be fun maybe skip Kood every other switch so you only have to play as him once every ten levels
by Catabo
2 months ago
Forum: let's play
Topic: A2XT2 - N̸a̷m̶e̶ ̸o̶f̸ ̵t̵h̵e̶ ̸S̷i̷n̸
Replies: 883
Views: 26767

Re: A2XT2 - Hide and Seek

Big congrats to the peeps who finally got this done as well as everyone who contributed over the years! I thought A2XT2 was a dead project until last year and here it is, real , so long in the making that i was either still only commenting on YT or not even doing that yet and i definitely don't reme...
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3374

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

shootz doorman.png
shootz doorman.png (115.3 KiB) Viewed 483 times
Interesting that cow comments on "you'd think they would want it to be as morally easy as possible to commit the most violence against the aliens". When i was a kid, my parents liked/tolerated Halo because you're shooting aliens in it and not humans.
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3374

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

The gravemind talking to you thru the Flood was a lot cooler back in the day when i didn't have subtitles turned on and i was only catching murmurs rather than seeing that handful of edgy lines about death/shrouds/coffins/etc laid bare again and again. So uh... yeah, Halo 3 doesn't really bother to ...
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3374

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

jhon Halo: *takes gun off his back over his shoulder to hold it while looking at something* *then puts it back on*

He's done this multiple times already!

Today's video makes me want to mess around in Forge in Foundry.
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3374

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

"Where should they go?" "To war" ma'am that is not a rallying point... we need to first decide on a rallying point if we're gonna go to war... ma'am? oh... A lot of the dialogue in this game is nothing but quips, to the detriment of the dialogue actually making sense. I love the ...
by Catabo
2 months ago
Forum: A3MT
Topic: Credits Stuff
Replies: 33
Views: 1390

Re: Credits Stuff

okay you may do something better than me so here's a pic of my oc, a friend helped design him back in like, 2018? aat credits kobabeach.png I tried a little too hard to do a sort of hunched-over pose so i could keep it as high-res as possible while still fitting it into 32×32, which led me to the e...
by Catabo
2 months ago
Forum: let's play
Topic: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there
Replies: 111
Views: 3374

Re: Halo 3 (non-ODST) - Covenant aliens in the air / In a flying saucer you can take me there

I've heard it's canon (read: "it was written in one of the books probably") that the grunts know how to speak English as early as Halo 1 because they consume human media/pop culture. All the other aliens that speak human language didn't start doing so until Halo 2 at the least. Gonna be a ...