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happy birthday talkhaus!!!

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by rena
2 days ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

sry looks like it lost connection to the dB server or something

I fixed it this morning but I didn't get a chance to post
by rena
6 days ago
Forum: the gazebo
Topic: t̖̞̭̤̱͝ͅw̜it͔̩̹̺̗̫t̸̤̘͍̝̲͕̙e͍̹̙r͈̗͎̯̳̮ ̯̟̙̹̗͠t̮̠̮̗͓̀h̨̻͓͍̻̭ṛ̡̜e̢̺͇̞͎a̜̺d
Replies: 29001
Views: 1021835

Re: t̖̞̭̤̱͝ͅw̜it͔̩̹̺̗̫t̸̤̘͍̝̲͕̙e͍̹̙r͈̗͎̯̳̮ ̯̟̙̹̗͠t̮̠̮̗͓̀h̨̻͓͍̻̭ṛ̡̜e̢̺͇̞͎a̜̺d

jayScribble wrote: It's been a while since Windows 10 has been released. What's the general opinion on it now?
as someone who doesnt usually use windows its p sick compared to 7 and 8
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

quick hotfix

1.5.1 (2017-06-21)
Features:
- Add /dimension command (with no parameters) to tell you your current dimension
- Fix oversight which meant that players could see each other between dimensions
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Players are currently visible across dimensions. Also, it'd be awesome if we could change the default ground tile and parallax background for each dimension. Some of RMXP's panorama graphics could work as parallax presets and I'll see about finding or making other options. haha that's what I get fo...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

1.5 (2017-06-20)
Features:
- Added a dimensions system. /dimension name to switch dimensions. The default dimension is 'default': /dimension default

not had super testing but it seems to work pretty well. let me know if you find any issues
by rena
1 week ago
Forum: the cartridgé
Topic: What games are you playing?
Replies: 6891
Views: 270723

Re: What games are you playing?

Hmm... I just finished Chrono Cross and Lufia II : Rise of the Sinistrals which are turn-based Japanese RPG, so I found another JRPG. The first one is Tales of Phantasia and the other one is Star Ocean. They are really similar. These two have VOICE. But I finished ToP a year ago so now I am playing...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Image
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

are we ok if the next update resets the collision (when I add the collision layer and other stuff)? i'm still having trouble getting the map converted So all collision would be removed? Fine by me, I messed up by making my sprites solid anyway. there we go then. did an update. i'll clean up some of...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

8flight wrote: Request:

Can we have an unclaim all chunks button?
I had some chunks I randomly claimed in the middle of nowhere and I can't find it so I can't unclaim it currently.
There's an admin command for that. I can do it for you if you want. I'm not sure I want a button like that though.
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

are we ok if the next update resets the collision (when I add the collision layer and other stuff)?

i'm still having trouble getting the map converted
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Having a minimap is sort of a performance issue but I'd like to. Dunno when I'm gonna get around to that though. Also I bumped the global chunk limit again. All right and thanks. :D I finished up my new sprite project, definitely more complicated than the last one, it's around uhh 210, -150. To the...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Mata Hari wrote: Where did you get the code and assets and stuff from anyway
the code is from scratch and the assets are from the rpg maker xp resource pack http://www.rpgmakerweb.com/download/add ... e-packages
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Rockythechao wrote: Please disregard the half-finished house in western codeburg, I stopped mid-construction due to annoying browser issues + irl stuff.
it's looking rly neat

btw the server is currently down so I can do a db update
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Got a couple questions. Do you have an ETA on the submap/extra worldability thing (so that I can make sprites galore. :3c) ? Are you gonna possibly add a page or a tab to the right thing that shows a large area of nearby so you can get a sort of birds eye view of a lot of stuff that is nearby? I'll...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

1.3 (2017-06-16)
Bugfix:
- Fixed the chunk loading issues when teleporting and on larger screen sizes hopefully, and made the map system a bit faster
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

am jelly also, after doodling a potential collision tileset on graph paper (really wish I could find a decent image editor for ChromeOS), I realized it may be better to have the collision grid use quarter tiles (if performance allows). Some preset full-tile brushes for convenience but in theory qua...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

https://lh3.googleusercontent.com/9gWA2r78pXd5gXiZIyaUvQYe-CH5zD9ODE3SMeI54pT3jU4XAXq-DNMXfNd_YD7-KQFlbdgI6ME_Z6luD7rtuqKiEbdtek8XoTTD1p6uuflDP_KF8QvGY9MR-DVIygK7MmXqz5A9UzbXFoBQWqk-2Xtc5LcXRvXe9NrpLVSH4KM58HN_bY6Ql3zA3lChb3JF4Wwy2xt6orsKbpSAbk_TYefxWTThLA1xMh-bkiUlWMycK7TQBvm_4QPO-3DFxoPoBinkojpBL...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Rockythechao wrote: I'd personally rather we have something like a trading card game or a debate/persuasion system or something. Those kind of alternative combat systems are generally more interesting than regular ol' fighting.
then you'll probably like what I'm thinking of
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Hoeloe wrote: Needs combat so we can build dungeons :3c
I was actually thinking of some an (imo) more interesting alternative to combat but we'll see
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

I'll see if it's possible to add an undo. It should be doable to find something that works.

The NPC update is coming along nicely but I've got some really ambitious ideas for it. It should add some actual game mechanics and be pretty fun. I might have to do it in phases though to make it feasible.
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

Just did a minor update 1.2 (2017-06-14) UX changes: - Added a /players command for seeing the players online - Added a (temporary) /tp <name> command to teleport to an online player - in the future I want to replace this with warp locations and portals in the world - Added a /changeflair <text> com...
by rena
1 week ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

pholtos wrote: Was working and found there was no brown, could a brown be added to the solid colors?
What about the third row of 'colors-bright'?
by rena
2 weeks ago
Forum: the gazebo
Topic: worldhaus
Replies: 86
Views: 2059

Re: worldhaus

I'm thinking of making right click erase all layers by default and then pressing ctrl just does current layer (reversed from how it currently is) - anybody have any objections?

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