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mario fan games galaxysmw centralpge project

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by Super Maks 64
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 270
Views: 11539

Re: Vanilla Level Design Contest 11 -- ID# of the month which is named after the number 9

That means that there's always the next time to try it out since a consensus hasn't been reached.



By the way, here's the level if anyone wants to play it.

It's even a sequel to my VLDC11 level we haven't seen yet.

by Super Maks 64
1 month ago
Forum: project showcase
Topic: koba the lion sometimes does things with super mria worlf (+ more prog bullshit???)
Replies: 2
Views: 771

Re: koba the lion sometimes does things with super mria worlf (+ more prog bullshit???)

I'm interested in seeing what the final result of your current project will be.
Also thumbs up on the stuff you've already made.
by Super Maks 64
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- tim horton's betrayal
Replies: 270
Views: 11539

Re: Vanilla Level Design Contest 11

By skipping VLDCX we missed the end of (annual) VLDC as we know it, the war of good level design against aesthetics, 1F0, the unethical torture of the word YES repeated 3 times and secret exits as a whole, a story of how 3 people escaped from the judging jail, the betrayal of Vitor Vilela and along ...
by Super Maks 64
2 months ago
Forum: let's play
Topic: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All
Replies: 2413
Views: 86158

Re: All the S@nics - 3&K - Speed Demon

I've only ever understood the name as Water City
by Super Maks 64
2 months ago
Forum: let's play
Topic: Celeste - Everest
Replies: 787
Views: 49664

Re: Celeste - Everest

This DLC is not worth the 0$ you have to pay for it.

(and no I don't mean that it's worth more)

by Super Maks 64
2 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1001
Views: 91139

Re: COMING UP NEXT

The closest thing to an AtS list is a wip list by raocow here, although he has stated that he's not going to post the final list since he wants to have at least some surprises in there.
by Super Maks 64
3 months ago
Forum: let's play
Topic: raocow |OT| samwell "ronco" tarly LP Thread Index
Replies: 39
Views: 4087

Re: raocow |OT| samwell "ronco" tarly LP Thread Index

CLDC 2016 and CLDC 2018 are referred to as 6 and 7 respectively, but they are the 4th and 5th Chocolate Level Design Contests (2009,2010,2013,2016,2018)
by Super Maks 64
3 months ago
Forum: let's play
Topic: Kirby's Dream Land and Spring Breeze too
Replies: 23
Views: 1933

Kirby's Dream Land and Spring Breeze too

There was no reason for creating this thread yet I still did that

KIRBY'S DREAM LAND LET'S GO
KIRBY'S IN SPRING NOW I GUESS
by Super Maks 64
4 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 20602

Re: VIP 5 2019 - Like the flax plant to those who want their colors to slide

Ryrir's explanation to me is not very good so I'm going to post my attempt at explaining the situation. In SMW there exists a concept such as item memory, it is used to keep track whether Mario has collected coins/Yoshi Coin/1up block(I think) in certain part of a level (not going to explain how exa...
by Super Maks 64
4 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 20602

Re: VIP 5 2019 - Like barf bags to plane passengers with inner ear problems

I hope that one day we may learn it how Luigi returned from his past grave in VIP 4 to annoy Boon by constantly pausing his game in VIP 5
by Super Maks 64
4 months ago
Forum: let's play
Topic: VIP 5 2019 - To everyone there is a boon, and a time to every rom hack under heaven
Replies: 293
Views: 20602

Re: VIP 5 - Like easy beginnings to one embarking on a long, long trip.

KobaBeach wrote:

wasnt this the hyper 6 gimmick

Hyper Mari World 6 had no gimmick

by Super Maks 64
4 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 46329

Re: Mario & Luigi: Superstar Saga - Mushroom Kingdom Meltdown

-When the Mecha-Chomp sparks, you can still jump on it. It's just that its malfunction means it's tells are reversed. raocow has only encountered a single Mecha-Chomp and has seen it attack once, did you REALLY have to explain their entire gimmick now? (the original post doesn't contain the ispoile...
by Super Maks 64
5 months ago
Forum: let's play
Topic: chico virtual wario tierra
Replies: 122
Views: 5006

Re: chico virtual wario tierra

Man, today's video was pretty gosh darn amazing, it's almost like it never actually happened.
by Super Maks 64
5 months ago
Forum: let's play
Topic: Unfinished raocow LPs
Replies: 45
Views: 3650

Re: Unfinished raocow LPs

Some stuff shouldn't be on that list because of reasons mentioned by others, but also because Copy Kitty and Distorted Travesty 3 are alreay on the coming up next list (and King of Cards is guaranteed to be on there), so w Also not playing the game again as another character or in another mode reall...
by Super Maks 64
5 months ago
Forum: the gazebo
Topic: Meta [Bug reports/Site updates]
Replies: 362
Views: 57472

Re: Meta [Bug reports/Site updates]

Random thing I noticed: The "sites we <3 -" part on top of the page seems to randomly show 3 sites out of a bigger pool everytime you load a page, is there a reason why it doesn't show them all?
by Super Maks 64
5 months ago
Forum: A2XT
Topic: Official ASMT series Discord server planning thread!
Replies: 9
Views: 1831

Re: Official ASMT series Discord server planning thread!

I guess I would want to join such a server
by Super Maks 64
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54142

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

I had fun with Bowser's Castle, even if it took me 7 hours total and includes the "4 hours spent doing the pot room" (although I was contacted by the architect of the castle before release to do something so it wasn't fully blind) Also the Bowser fight was incredibly punishing originally, the shells...
by Super Maks 64
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54142

Re: JUMP φ/(1+(√5)) - Half a jump is still a jump

This level is pretty great at what it's trying to do, but I do have issues with it abusing the fact that SMW's doors are really finnicky; every single door besides the first one has immediate danger if you wait long enough at it, and SMW's door aren't the easiest to enter on first attempt when goin...
by Super Maks 64
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54142

Re: JUMP ⌊1.9⌋/⌊2.1⌋ - Half a jump is still a jump

You can tell that I'm struggling with these titles so much that I'm making simple mistakes
by Super Maks 64
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54142

Re: JUMP (3!+3!)/(4!) - Half a jump is still a jump

The only true way to play JUMP 1/2 is with all upgrades disabled and all switches turned off (except for the 4 exits that require switches) Also the beginning screen of B R Y breaking recording software/emulator resolution was due to the usage of pseudo-hires mode or something to have the foreground...
by Super Maks 64
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54142

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

The 3rd coin in The Best Level Everest was the hardest coin in the game for me. When I played the level I always hit the left vine block before the right at the Kamikaze Koopa part, so I had no idea that the coin was even eaten by the vine. I only got it because I asked where it was after playing th...

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