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smw centralsmbx communitypge project

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by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

I'm curious: Is there any human being out there who has beaten this game entirely tool-less? Yeah jeffw356 has completed every exit 100% completely toolfree. He's also the first confirmed person to complete Kaizo 3 without tools too. His vods should still be on his twitch channel. I think cozyduck ...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Grass Is Always Greener On The Other Side Of The Barrier [Citation Needed]

Well this is it. The next level is the level to end all levels. I'm already guessing that the combined edited playtime of the next level might be close to 2 hours if not more. I think it is reasonably doable if you give yourself a save state for each room but this level is on a whole another level c...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Featuring Haimari's Pact with the Devil

After how raocow got through nearly all of YUMP without savestates I am fully confident that he will get through all of World 6 and 7. I think many people severely underestimate raocow at times and he's done far more brutal levels before. I've actually been really impressed with how he's been handli...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Who Needs Secret Exits Anyways

Today went far better than I expected. Mainly how broken the Yoshi island ball is used in this level made it not remotely fun at all to play. The lack of the midpoint and the final room with the homing bullets and not to mention the boss fight is what made this level so awful, but raocow fortunately...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Who Needs Secret Exits Anyways

The playing the same level completely twice gimmick is already getting really old and making you do it in a very slow paced level is just adding insult to injury. The first half dragged on a lot without much to do, even if the second half of the level was fine. Tomorrow's level is definitely a thing...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - It's Puzzle Time With Haimari (・∀・)

These last few levels have been surprisingly pleasant. I fear this is just the calm before the storm because we are approaching that level very soon. You know.. that level...
by zagesaw
1 year ago
Forum: let's play
Topic: Hyper VI - Oh Haimari... Maybe It's Best We Part
Replies: 606
Views: 54653

Re: Hyper VI - Blocky Isle, Indeed

Why are the most frustrating levels in the hack have only a 2* or 3* difficulty rating? I'm just about to start World 5 myself and the worst level by far was the Iceberg level in World 4 and that was 3*. Today's level looks even worse than that. I wouldn't be surprised if an outright Kaizo level get...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: YUMP - Yeah! Updated Mthe Pthread

Yeah Gay Sht is so bad that it no longer belongs in So Bad, It's Good, like most of the hack. It's So Bad, It's Horrible! I initially skipped this level and I eventually just abused massive frame rewind spam just to clear it. I think the "it's suppose to be bad" a valid argument though. This is a le...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: MUPY - My Unknown Patented Yarn

I feel like this wouldn't be Youtubed Up Mario Party without at least some legit youtube levels. The blatant spammy level edits are also my least favorite levels to play, but I'm pretty sure that is the whole point. Some levels are actually trying to be as terrible as possible. Some levels are just ...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: MPUY - Metroid Prime: Ultimate Yoga

Maybe midpoint technology didn't exist in the Jurassic period?
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: MPYU - Mario Party: Yacht Universe

I often have the same problem with vines and my controller wanting to press up. I think it's just vines and doors not being dpad friendly in general in smw. I genuinely think YUMP has one of the best overworlds in any hack that I've played, with how many levels branch out to other levels, and makes ...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: PUMY - Please Uncover My Yardsale

I mostly feel the same way about YUMP and I am serious about it being one of the better hacks I've played lately for similar reasons you stated in today's video. It's also harder for me to get mad at YUMP knowing that the hack isn't meant to be taken seriously, unlike other serious hacks that I've p...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: UPMY - Uncle Proton's Monthly Yawn

I view North Korea as World 4 and Cave as World 3, so I would agree to do Cave World first. There are only 2 levels in Cave World that might be troublesome.

North Korea is probably my favorite world of the hack though.
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: UPMY - Uncle Proton's Monthly Yawn

I was pleasantly surprised to hear a midi of Radio Gaga in a Mario hack.

and yeah the hack difficulty will start to pick up soon. The first real difficult level starts in World 3 imo.
by zagesaw
2 years ago
Forum: let's play
Topic: Let's Play YUMP - 40 - I guess the level is unbeatable now??
Replies: 135
Views: 19409

Re: Let's Play YUMP - 20 - Blue in the Face

The Mushroom House on the Hill was the first level where I just used tools after the final mushroom fell into the water for the 3rd time at the end. I wish the level had a reset door or something but considering the nature of the hack yeah...Nice job doing the entire level the intended way. I wasn't...
by zagesaw
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 85344

Re: YUMP - Youtube'd Up Mario Party

YUMP has been quite a ride for me. I genuinely like many of the levels and some managed to be a lot of fun despite glitched aesthetics. Some of the puzzle levels are genuinely quite good. The bad levels in this hack however really are well bad. Some are overly frustratingly so to play without tools....
by zagesaw
2 years ago
Forum: let's play
Topic: Let's Play YUMP - 40 - I guess the level is unbeatable now??
Replies: 135
Views: 19409

Re: Let's Play YUMP - 4 - *Epic Sax Theme Plays*

Well looks like the fun is over in trying to guess who made what level. I'm worried about the actual kaizo levels in this hack now if neon city and castle of the seriously fear aren't even Hard tier. I thought that level was harder than some of the harder rated levels.
by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Pillar Edition

of course the author didn't agree of adding a midpoint because MUH DIFFICULTY. World 2 has been a disaster so far with the unbalanced difficulty cruve. Why is Summit of the Gods and I Bought New Support Beams! in the same world as The Sky? It's a shame because there are some really nice levels in th...
by zagesaw
2 years ago
Forum: th.e road to hel
Topic: Wait, don't be hasty...
Replies: 2
Views: 1597

Wait, don't be hasty...

This must be Koumei's trap.
by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Pseudolatry Edition

This is the worst level I've played in a rom hack that isn't an intentional joke/kaizo hack. I'd expect this crap in 100 MC Super Expert and not in a collab hack by apparently "good" Japanese level designers. I could have just turned off the BG layer off or use savestates or anything, but what's the...
by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Pseudolatry Edition

I suppose I can understand someone giving up at 2-2, because you have to beat that level to make progress, but giving up because of a secret exit seems silly. You can play lots of other levels without worrying about it and, if you like, come back to it later when you have the time or inclination an...
by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Parlous Edition

Tomorrow contains possibly the worst level I've ever played in a rom hack in awhile. I can easily understand why it's a two parter. The normal exit is fine for the most part, not great but not too awful.

The secret exit makes Simple Path and Flash Black from VLDC9 look amazing in comparison though.
by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Panplain Edition

Oh wait it wasn't 2-2 that I was thinking of. Although I didn't manage to find the secret exit yet. The level that I am thinking of is 2-3.

It's the level where you are nearly completely blind in the second half with really awkward wind physics. I thought we were talking about that level.

by zagesaw
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26787

Re: Super ASPE Mario - All Stars Panplain Edition

I tried playing this hack after raocow started it, and I gave up on one of the exits of 2-3. I'd just assumed that the hack was gonna get worse and worse and the level is just so horrendously awful. Glad to hear that it gets better after that level so I might give it another chance now. Honestly I f...
by zagesaw
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 97513

Re: VLDC9 - vengeful lackeys daring cacophonies 9

Brown Block Basement: It was a clever yet punishing level. The secret exit was a bit too ridiculous to figure out and getting the shell to hit the key block took me a few attempts. I'm not really a fan of the level's gimmick but I like how it was used here. There were a few awkward situations of man...

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