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by Kowkarot
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 83206

Re: YUMP - Yeah! UTrue MTalkhaus Production

Here is my solution: https://www.youtube.com/watch?v=Y_sLswGfwvo It's pretty much the same thing GlitchMr did, but with an extra step since I didn't have the Special World beaten at the time, and some extra shell/p-switch juggling because I can overcomplicate stuff. Also, I had no idea you could do ...
by Kowkarot
2 years ago
Forum: let's play
Topic: YUMP - Yeah! UTrue MTalkhaus Production
Replies: 659
Views: 83206

Re: YUMP - Yeah! Updated Mthe Pthread

I actually enjoyed today's video quite a bit, but that's probably because I'm a terrible person who enjoys seeing other people suffer. The skinning a dog metaphor in particular was so hilariously creepy it got me laughing for a while. But yeah, I've beaten pretty much the whole hack except Bowser's ...
by Kowkarot
2 years ago
Forum: let's play
Topic: Rise to the Challenge redo - Ripcurl Reef
Replies: 64
Views: 9083

Re: Rise to the Challenge redo - Manic Mincers

morsel/morceau wrote: I remember you can break the filter using a reserve item + screen-scrolling + good timing + button jabbing.
Yep, it's not even that hard if you know the timing
by Kowkarot
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26208

Re: Super ASPE Mario - All Stars Pyrrhic Edition

Props to raocow for beating Phantom of Mirror legit and not going insane. I had given up on this level, but watching him gave me hopes and I actually found a way of cheating my way through it using a cape and I could finally get all the dragon coins: https://www.youtube.com/watch?v=pMc_lJQpv8c Capes...
by Kowkarot
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26208

Re: Super ASPE Mario - All Stars Pyrokinesis Edition

Was the Yosakoi level made by Hanayamata? I know he's only using that name here, but Hanayamata is an anime about girls dancing Yosakoi, so I thought it was related xD and thanks Ryrir, I managed to get to the midpoint somehow, but I still don't think I'll get all the dragon coins, that may be my li...
by Kowkarot
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26208

Re: Super ASPE Mario - All Stars Psychrophilic Edition

I want to ask something about a level in world 4, (and also bitch about it) so this is definitely a spoiler: Is Phantom of Mirror even possible to beat? I didn't expect to find something even worse than the secret exit in Summit of the Gods, but then I played this piece of crap. Seriously, an extrem...
by Kowkarot
2 years ago
Forum: let's play
Topic: Super ASPE Mario - All Stars Performance Edition
Replies: 235
Views: 26208

Re: Super ASPE Mario - All Stars Paucity Edition

I think the 'Recycling' name is a pun: as well 'cycling' around segments of the level, the whole level is made up of bits and pieces of Anikiti's old levels from Luigi's Adventure, Mario X World, etc. (I think this is correct -- I can't identify them off-hand). I think I've seen that segment in the...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vanilla level design contest 9

I'm surprised by how raocow blazed through the last level, beating some really annoying sections in his first try. I'm happy for him too, since redoing the power-up filter to then run for like half a minute to get to one of the last doors, as people already mentioned, gets horribly tedious after dyi...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vengeful lackeys daring cacophonies 9

I mean, that comment could also be wrong, but I figure if picking up a springboard while bouncing on another springboard is really that easy, then the level wouldn't have been made with two springboards right next to each other like that. I think it's one of those things that's really hard to pull ...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - varicolored luminosity deluding canopies 9

so, apologies for my level being meh! I wanted to dislike your level, but it made me laugh so much I just couldn't. It fixed my mood after playing NinjaBoy's, so I really liked it in a "guilty pleasure" sort of way. i'm so sorry i'm so sorry i'm so sorry i'm so sorry i'm so sorry i'm so sorry i'm s...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - varicolored luminosity deluding canopies 9

so, apologies for my level being meh! I wanted to dislike your level, but it made me laugh so much I just couldn't. It fixed my mood after playing NinjaBoy's, so I really liked it in a "guilty pleasure" sort of way. raocow please turn your monitor up at some point in your life man :( The time diffe...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - various landfalls defying commonality 9

raocow wrote:a propos of nothing, anyone knows how to disable layers in snes9x? everyone keeps telling me to disable layers on the star in best world map
Press the numbers, I think 3 is the right one.
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vanadium likeness delineated cutting 9

I never really had problems with the lack of reset doors in Mass Extinction. But now I realise that, you know, VLDC9 has infinite lives, so of course I wasn't gonna have issues with it. So yeah, it would probably be a bad design choice if lives actually mattered. And that kind of destroys a bit my m...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vanadium likeness delineated cutting 9

I had two problems with Cutting in Line: First, in the last fast platform section, the platform suddenly disappeared at the end (Just like in that one level in Grass World), which cost me two lives and some frustration. And second, the Dragon Coin after the midpoint. At first I thought it was a clev...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

...I think Stadium of Plants is receiving this much negative attention because it's in Best World, so we're all looking for all of its flaws... That too, maybe I would've had a different opinion of this level if it hadn't been in Best World. It kind of makes me afraid of what's awaiting 1st place...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

I disagree about the Stadium of Plants, though. Please tell me wholesomely that this level is worse than Sky at the Weird, or just slightly better than Triangle Land. I would understand Top 20-30 for this level under different judging, and wouldn't mind at all. Also, do remember that some Mario lev...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vitreous locomotives diffracted cosmos 9

Uh, I'm honestly baffled by all this love for the 3rd place winner. I thought it was fairly mediocre and out of place. I mean, it looks nice but that's about it. I think it's because it's the most "complete" level. It has solid gameplay, it looks great, has some pretty creative design, etc. It may ...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vertices localized discos constructed 9

Honestly the secret exit is probably the best use of special auto scroll I've seen. It's legit hard and fast paced unlike other levels that use it looking at you stadium of plants Oh right, they both use the same auto scrolling. I literally just noticed. But yeah, the one in that level is so freaki...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vertiginous latticework donning creatures 9

For the next video: people have been warning you about the next level, but I honestly don't think it's very bad, it's just hard. On the tier of Funky Floats I'd say. Feel free to finish the world tomorrow, as the final castle is easy (not extremely easy, but it's not hard at all either) I'd be surp...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vertiginous latticework donning creatures 9

To all Youtube comments section people: Manipulating an offscreen lakitu while doing precise jumps off vines is as hard as... wow, I can't even think of a good analogy because it's just that difficult. They are either godlike good at smw or they just assume things by watching. Most likely the latter.
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vertiginous latticework donning creatures 9

also people who said today's level is the worst level in the game are crazy. The worst is Flash Back by a landslide. Objectively speaking, yes, while Sky at the Weird had some good ideas that just failed because of the execution and bad decisions, Flash Black was doomed to fail from the start. The ...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - vertiginous latticework donning creatures 9

I really hate Sky at the Weird, I think it's the worst level in the whole contest. It's just garbage. Like, I have a lot of patience, so much that I beat the whole hack without using tools. I mean, I remember having a blast beating Matterhorn without tools, even though it took me hours. And then, th...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - valiant long diabolical colossus 9

I honestly think the part with the koopas at the very beginning is one of the weakest parts of Matterhorn. I always tried to go through them quickly because it worked once or twice, and because I had a hit to tank it. I just never actually did it the intended way. That one part leaves a bad first im...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - volcanic lifts depreciating clouts 9

As far as levels that you have to slowly chip away at go, I liked Underground Theatre. It feels really nice to play once you nail the movements. But yeah, that's still a very niche thing to like and I don't blame anyone for hating it. Same goes for __________ Matterhorn was great imo, and so was Un...
by Kowkarot
2 years ago
Forum: let's play
Topic: VLDC9 - vanilla level design contest 9
Replies: 1065
Views: 95137

Re: VLDC9 - varying landmasses dried components 9

The moon is incredibly inane. If you explore the level more thoroughly, you will find a room that doesn't seem as though it could have anything to do with it, but one of those pop-up messages will tell you it does and what to do (it will seem like black magic if you don't understand item memory): t...

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