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by Mea
3 weeks ago
Forum: let's play
Topic: A Thousand Miles - Adventures (plural) - Birdemic
Replies: 2519
Views: 92748

Re: Who Knows How Much of Who in the Omni-Catcher - Chaotix - Two Rings to Rule Them All

Oh Marina Madness, such wonderful music in you
by Mea
4 months ago
Forum: let's play
Topic: DT3 Epilogue - the cutting room raocow
Replies: 115
Views: 9958

Re: Distorted Travesty 3: Epilogue - Epilogue?

Is ASMT-lore Artist a reference to the Artist that's referred to in that summary?
by Mea
5 months ago
Forum: let's play
Topic: A Thousand Miles - Adventures (plural) - Birdemic
Replies: 2519
Views: 92748

Re: All The S@nics - SegaSonic Bros. - DO NOT STEAL!

So it's like a Go version of Tetris, interesting. I wonder what the algorithm is that checks if there's a complete loop. Can't think of an elegant one of the top of my head. Maybe if you ignored all but one color at a time and checked if any clumps are only touching that color and/or a wall... or so...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - 8 Powers

At some point, I'd rather have the game do the Earthbound thing where enemies just die if you're strong enough. Although I'm not sure it'd work here. If the instakill wouldn't work, they could always make it so enemies run away when you're past a certain level. Or was it after you cleared the area ...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - SMWCP

He noted how the composer for the series (Nobuo Uematsu) tends to create a specific leitmotif and utilizing it in as many tracks as possible. I feel like that demonstrates his limitations as a composer, since his songs can get very samey at times. Compare this to Yoko Shimomura's work in this game....
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - HACK

I'll randomly toss out a trivia that the four emotions Peach has access to in that game are a reference to the four-character-word/idiom of 喜怒哀楽 kidoairaku . Individually, the characters mean joy, anger, sadness, and humour/calmness, and it's an idiom referring to the spectrum of emotions that peopl...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - ASMT

I think Luigi's kills in Luigi's Adventures count as butt kills too.
by Mea
5 months ago
Forum: let's play
Topic: BROS
Replies: 27
Views: 2742

Re: BROS

I FOUND IT! I finally found it. I'm talking, of course, about the music played during the main menu of the game. The other two music were easy to identify, Minuets in G Major and g minor for the above and under ground levels, respectively. Those two were thought to be written by Bach but were later...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - EVW

Oasis are in the middle of the desert. Islands are in the middle of the ocean. The desert is an ocean with the perfect disguise above. PS: While the ocean is abundant in water, if we go by how much potable water each has, an ocean may as well be a desert. This is breaking my head trying to decipher...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - EVW

Are Criticals different from Lucky hits? I don't remember seeing those before. Or are they only for Hand moves?
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - Scarlet Devil Mario

Also I can't believe I haven't mentioned this until now but I LOVE Cackletta's theme. It's like a classical fugue, and the way they make her boss music into a panicked remix of it is perfect. Went to go take a closer listen to it and yeah, really sounds awesome. Also holy shoot Yoko Shimomura did t...
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - Mushroom Kingdom Meltdown

Over-ing the POW is probably not a bad choice either for the meta reasons of keeping encounters short enough to keep in the video and not slow the pacing as much as possible. Though I understand that the flip-side of this is not being able to see the enemy do their moves sometimes.
by Mea
5 months ago
Forum: let's play
Topic: A Thousand Miles - Adventures (plural) - Birdemic
Replies: 2519
Views: 92748

Re: All The S@nics - 2 - I Could Go Super Sonic...

It just struck me, but is "Miles Prowler" a pun on moving across large tracts of land?
Heavy Sigh wrote:
This entire story is hilarious to me, why do sonic games always have this sort of shadow of ill omens surrounding them haha.
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - :P :P :P

Chucklehuck sounds like a kid-friendly expletive.
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - Rise To The Challenge

That was a substantially improved run, good job!
by Mea
5 months ago
Forum: let's play
Topic: Mario & Luigi: Superstar Saga - Mario & Luigi: Superstar Saga
Replies: 1137
Views: 47658

Re: Mario & Luigi: Superstar Saga - The Ninji Saga

In Fire Emblem, there is a crit value that is affected both ways by Luck VS enemy Luck. Usually most enemies have nonexistent Luck or anything that can crit you because they do triple damage in a game with Paper Mario health values, which usually means you are dead and there is nothing you can do a...
by Mea
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55051

Re: JUMP logₑ(√(-1))/((√(-1))*π) - Half a jump is still a jump

That magikoopa sublevel by Miraclewater was really wonderful! That was my favourite. The custom camera work gives the one-room challenge idea so much more of an organic flow than using pipes or doors to separate the 'rooms'. It wasn't just that, of course, the setup themselves seemed really fun, and...
by Mea
6 months ago
Forum: let's play
Topic: A Thousand Miles - Adventures (plural) - Birdemic
Replies: 2519
Views: 92748

Re: All The Animal Friends - Flicky - A Certain... Ornithological Piece

This era of arcade games is a big blind spot in my overall familiarity of video games. And I think they always impress me with the simple but creative vision and design they have. Games like this, Mappy, Bubble Bobble, seem very fun!
by Mea
6 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 403104

Re: All the Mega Men One-Shots - Mega Man 3: Phoning It In

Honestly doesn't even seem bad at all, but the shoot button is 5???
Why not # or *, that sounds awful with the 8-directional control scheme!
by Mea
7 months ago
Forum: let's play
Topic: La-Mulana - Wishbringer
Replies: 1206
Views: 44089

Re: La-Mulana - To Hell in a Hamper

You feel a black wind blow through you...
by Mea
7 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 403104

Re: All the Mega Men - Everlasting Peace For Now

This is still a long way off, but has anyone brought up the question of whether raocow will be able to record videos of 3DS games? He managed to avoid this in AtMM because there were no 3DS-exclusive Megaman titles, but for All the Sonics there will eventually be a need to figure out how to capture...
by Mea
7 months ago
Forum: A2XT
Topic: Costumes for Ep. 2 (artists and opinions needed!)
Replies: 93
Views: 20225

Re: Costumes for Ep. 2 (artists and opinions needed!)

Here's what I tentatively dubbed 'Skull Demo' while working on this, aka Ashan's Demo thing from the header . It's such a great design I had to do it! https://imgur.com/vaX6POW.png I've tested it and was working, if anything isn't, let me know. edit: I put code in the costume.lua file that seemed to...
by Mea
7 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 403104

Re: Mega Man 11 - Gearing Up for the Finale

Fun Fact: Yellow Devil was actually supposed to have a Power Gear, but Wily couldn't afford the expense, so instead he settled for a Speed Gear. He can afford a new death castle in every game but couldn't budget for a couple of gears? Priorities. Why do they keep bringing Devils back. I think this...
by Mea
7 months ago
Forum: let's play
Topic: All the Mega Men - Everlasting Peace For Now
Replies: 7044
Views: 403104

Re: Mega Man 11 - Gearing Up for the Finale

Blockman's level looks really great, both visually and how fun it looks (except maybe they could have held back on the amount of Gedlav-likes wheel enemies). Some of the earlier stages seemed to go on for a little too long, this one looks like it strikes a nice balance. I wonder if we'll ever get an...

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