Search found 29 matches
- 4 years ago
- Forum: let's play
- Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
- Replies: 94
- Views: 14597
Re: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Congrats, raocow. That was some very impressive playing.
- 4 years ago
- Forum: let's play
- Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
- Replies: 94
- Views: 14597
Re: Nachos and Fried Oreos - 1 - Jellos and Corn Nuts
For those curious, here's a breakdown of things affected by difficulty. Beginner Start with 99 lives (actually infinite) Dragon Coins give you 5 lives Moons give you 3 lives Advanced Start with 15 lives Dragon Coins give you 5 lives Moons gives you 3 live Expert Start with 5 lives Dragon Coins give ...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 187395
Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump
Shout out to Mandew for making the sticky ceiling block. I designed the level when it was first posted on smwcentral, which was now almost 3 years ago.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 187395
Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump
On one hand, you have a load of reset doors, which are kind enough to simply restart that current section, instead of dropping you at the start of the area; very nice. However, then you have the second half, which has a fair few instances where if you mess up, your only option is to die. Ideally, t...
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 187395
Re: JUMP ξ(1) - Half a jump is still a jump
This is actually very similar sounding, but I believe the music is this:SAJewers wrote: ↑4 years agoI sounds sorta like thisGeneral_Urist wrote: ↑4 years ago I agree with raocow: The music in this level sounds bangin' and kinda familiar, but I can't put my finger on what it is.
*link*
but not exactly.
- 4 years ago
- Forum: let's play
- Topic: JUMP ½ - Half a jump is still a jump
- Replies: 1073
- Views: 187395
Re: JUMP |ζ(0)| - Half a jump is still a jump
My initial assumption was that the gimmick came first and then the creator decided there wasn't enough mileage in it In short, no. The disparity in design between the two halves was purposeful. I feel a good comparison would be something like 'Scaffolding Scuffle' from JUMP (though a much better le...
- 5 years ago
- Forum: let's play
- Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
- Replies: 117
- Views: 21498
Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Yeah, I submitted this level under the impression that it wouldn't do well since it only used 2 sprites and just sorta phoned it in in general This. Those comments... Such mindless groupthink directed at a level that honestly looked pretty fun from what I saw. I feel bad for MiracleWater here, assu...
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Map16 1D1E - 1D3F
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
This stuff is for level 13B which is a replacement for yogui's level. I also took over the sub-levels that he claimed.
Sub-Levels: 13C, 13D
ExGFX: 143, 144, 145
MAP16: 1D00-1D1D
Secondary Exits: 134, 135, 136, 137, 138, 139, 13A, 13B
Sprites: A2, A3, A4
Sub-Levels: 13C, 13D
ExGFX: 143, 144, 145
MAP16: 1D00-1D1D
Secondary Exits: 134, 135, 136, 137, 138, 139, 13A, 13B
Sprites: A2, A3, A4
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Sublevel 192 193
Sprite A1
Sprite A1
- 6 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Sprite 8F
Music 8F
Music 8F
- 6 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29610
Re: Multiperson sections
Made this for RNG.
Thanks idol for ripping the Zinger GFX.
Thanks idol for ripping the Zinger GFX.
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Unclaiming some stuff:
Full page 4B map16
Sprite 33, 34
ExGFX 140
Full page 4B map16
Sprite 33, 34
ExGFX 140
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Could I get sublevel 191
ExGFX 140, 141, 142
Sprite 31, 32, 33, 34
Map16 Full Page 4B (am I allowed to use a dkc background for multiperson?)
ExGFX 140, 141, 142
Sprite 31, 32, 33, 34
Map16 Full Page 4B (am I allowed to use a dkc background for multiperson?)
- 7 years ago
- Forum: let's play
- Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
- Replies: 430
- Views: 86609
Re: Let's Play A2MT: The Fixed Edition! - Ep58 - Unphased Positivism [Phase Out]
Voting for Land of Illusions
You can have a break before tackling a certain hard level coming up :D
You can have a break before tackling a certain hard level coming up :D
- 7 years ago
- Forum: project showcase
- Topic: A2MT Complete! 1.9.5 Released!
- Replies: 768
- Views: 170412
Re: A2MT Complete! 1.9.3 Released!
Thanks for all the work you put into this Tobi, now go take a much needed break from A2MT.
- 7 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29610
Re: Multiperson sections
165 - RNG Thanks for the feedback. I've updated the room (mostly the first half) to fix some of the issues. Disabling spinjump is an unnecessary variable in my opinion. Disabling spin jumping was actually to facilitate some of the original obstacles (and to avoid a bug with the pipes). I completely...
- 7 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29610
Re: Multiperson sections
Made this. It was intended for the RNG section but might be too easy? Feedback appreciated.
EDIT: Fixing stuff
EDIT: Fixing stuff
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Sublevel: 165
Blocks: 53B, 53C, 53D and 53E
Blocks: 53B, 53C, 53D and 53E
- 7 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29610
Re: Multiperson sections
Is there still room in either of the sections that I could claim?
- 7 years ago
- Forum: JUMP½
- Topic: [138] Perturbing Paste
- Replies: 8
- Views: 2821
Re: [138] Perturbing Paste
I apparently had fixed the side interaction but forgot to re-insert blocks, whoops. Thanks for pointing this out.
- Fixed block side interaction
- Small tweaks to a few enemy positions
Download
- Fixed block side interaction
- Small tweaks to a few enemy positions
Download
- 7 years ago
- Forum: let's play
- Topic: MaGL 3 results: moral of the story: laziness always prevails
- Replies: 1165
- Views: 200623
Re: MaGL 3 results: all aboard the wave train
Wow ok, my level is right next to a judge level that's cool (and kinda frightening). Anyway, not much to say. I was mostly going for a romp style level, but I thought it might be cool to base it around a theme you don't see romps in too often and I think it worked out quite well. After stepping away...
- 7 years ago
- Forum: JUMP½
- Topic: [138] Perturbing Paste
- Replies: 8
- Views: 2821
Re: [138] Perturbing Paste
Made some changes based on feedback: - Added small section to introduce gimmick better - Moved around some venus plants so they come out of pipes rather than just the ceiling - Removed a power-up in the second half that seemed redundant - Some Banzai Bill setups changed to be more fair - Added a few...
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146705
Re: Claim a Thing Place
Gonna need secondary exit 131, 132 and 133.
Thanks
Thanks
- 7 years ago
- Forum: JUMP½
- Topic: [138] Perturbing Paste
- Replies: 8
- Views: 2821
Re: [138] No Name Yet
Thanks for the feedback, I will definitely make some changes. Once you get your video up i'll take a look at the more specific things like the annoying venus plants (not exactly sure which ones you're talking about).
Also I like that name, thanks.
Also I like that name, thanks.