(shouting)

Search found 29 matches

by MiracleWater
4 years ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 14584

Re: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos

Congrats, raocow. That was some very impressive playing.
by MiracleWater
4 years ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 14584

Re: Nachos and Fried Oreos - 1 - Jellos and Corn Nuts

For those curious, here's a breakdown of things affected by difficulty. Beginner Start with 99 lives (actually infinite) Dragon Coins give you 5 lives Moons give you 3 lives Advanced Start with 15 lives Dragon Coins give you 5 lives Moons gives you 3 live Expert Start with 5 lives Dragon Coins give ...
by MiracleWater
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 186646

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

Shout out to Mandew for making the sticky ceiling block. I designed the level when it was first posted on smwcentral, which was now almost 3 years ago.
by MiracleWater
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 186646

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

On one hand, you have a load of reset doors, which are kind enough to simply restart that current section, instead of dropping you at the start of the area; very nice. However, then you have the second half, which has a fair few instances where if you mess up, your only option is to die. Ideally, t...
by MiracleWater
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 186646

Re: JUMP ξ(1) - Half a jump is still a jump

SAJewers wrote: 4 years ago
General_Urist wrote: 4 years ago I agree with raocow: The music in this level sounds bangin' and kinda familiar, but I can't put my finger on what it is.
I sounds sorta like this
*link*
but not exactly.
This is actually very similar sounding, but I believe the music is this:
by MiracleWater
4 years ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1073
Views: 186646

Re: JUMP |ζ(0)| - Half a jump is still a jump

My initial assumption was that the gimmick came first and then the creator decided there wasn't enough mileage in it In short, no. The disparity in design between the two halves was purposeful. I feel a good comparison would be something like 'Scaffolding Scuffle' from JUMP (though a much better le...
by MiracleWater
5 years ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 21474

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

Yeah, I submitted this level under the impression that it wouldn't do well since it only used 2 sprites and just sorta phoned it in in general This. Those comments... Such mindless groupthink directed at a level that honestly looked pretty fun from what I saw. I feel bad for MiracleWater here, assu...
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Map16 1D1E - 1D3F
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

This stuff is for level 13B which is a replacement for yogui's level. I also took over the sub-levels that he claimed.
Sub-Levels: 13C, 13D
ExGFX: 143, 144, 145
MAP16: 1D00-1D1D
Secondary Exits: 134, 135, 136, 137, 138, 139, 13A, 13B
Sprites: A2, A3, A4
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Sublevel 192 193
Sprite A1
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Sprite 8F
Music 8F
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29571

Re: Multiperson sections

Made this for RNG.
Thanks idol for ripping the Zinger GFX.
by MiracleWater
6 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Unclaiming some stuff:

Full page 4B map16
Sprite 33, 34
ExGFX 140
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Could I get sublevel 191
ExGFX 140, 141, 142
Sprite 31, 32, 33, 34
Map16 Full Page 4B (am I allowed to use a dkc background for multiperson?)
by MiracleWater
7 years ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
Replies: 430
Views: 86481

Re: Let's Play A2MT: The Fixed Edition! - Ep58 - Unphased Positivism [Phase Out]

Voting for Land of Illusions
You can have a break before tackling a certain hard level coming up :D
by MiracleWater
7 years ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 768
Views: 170036

Re: A2MT Complete! 1.9.3 Released!

Thanks for all the work you put into this Tobi, now go take a much needed break from A2MT.
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29571

Re: Multiperson sections

165 - RNG Thanks for the feedback. I've updated the room (mostly the first half) to fix some of the issues. Disabling spinjump is an unnecessary variable in my opinion. Disabling spin jumping was actually to facilitate some of the original obstacles (and to avoid a bug with the pipes). I completely...
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29571

Re: Multiperson sections

Made this. It was intended for the RNG section but might be too easy? Feedback appreciated.

EDIT: Fixing stuff
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Sublevel: 165
Blocks: 53B, 53C, 53D and 53E
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 29571

Re: Multiperson sections

Is there still room in either of the sections that I could claim?
by MiracleWater
7 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 2814

Re: [138] Perturbing Paste

I apparently had fixed the side interaction but forgot to re-insert blocks, whoops. Thanks for pointing this out.

- Fixed block side interaction
- Small tweaks to a few enemy positions

Download
by MiracleWater
7 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1165
Views: 200313

Re: MaGL 3 results: all aboard the wave train

Wow ok, my level is right next to a judge level that's cool (and kinda frightening). Anyway, not much to say. I was mostly going for a romp style level, but I thought it might be cool to base it around a theme you don't see romps in too often and I think it worked out quite well. After stepping away...
by MiracleWater
7 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 2814

Re: [138] Perturbing Paste

Made some changes based on feedback: - Added small section to introduce gimmick better - Moved around some venus plants so they come out of pipes rather than just the ceiling - Removed a power-up in the second half that seemed redundant - Some Banzai Bill setups changed to be more fair - Added a few...
by MiracleWater
7 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 146527

Re: Claim a Thing Place

Gonna need secondary exit 131, 132 and 133.
Thanks
by MiracleWater
7 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 2814

Re: [138] No Name Yet

Thanks for the feedback, I will definitely make some changes. Once you get your video up i'll take a look at the more specific things like the annoying venus plants (not exactly sure which ones you're talking about).

Also I like that name, thanks.