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by Tobi555
2 weeks ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Years later, Nitori makes her way into the game after all. The Prophecy(TM) is fulfilled. I honestly think it's okay to keep the serac graphics. continuity is like the least important thing We're actually trying to keep continuity slightly more solid going forward with A2XT2, but without getting in...
by Tobi555
2 weeks ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Super Maks 64 wrote: The "serac" in A2MT looks nothing like the real Serac, but I could just change the boss' gfx to a random Bananasnake or something.
That's a good idea :) Or modifying the sprite to be a touhou character or something.
by Tobi555
2 weeks ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Next release should have the Super Vehicle 00C boss. Also who made the treasure graphics and could that person also make 2 new treasure graphics? Remember to change the sprite of Serac from that boss to someone else to keep continuity. Taviturnip made the graphics. Also add a time limit to Flip Not...
by Tobi555
1 month ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

The list also contains notes, not only issues and title screen stuff was just notes. Demo Kong Country still has a message referencing "the plot". And the cave map has levels in different order than in the rom raocow has played. Raocow had an older version of Cave map's layout. I left that message ...
by Tobi555
1 month ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Original Title Screen had the siblings on it but since the plot change I made my own title screen for the game. Moscow's boss can be fine as long as you replace the graphic of Serac. Story and message boxes are fine I made sure of that XD. What do you mean cave map seems different? Trials of the Par...
by Tobi555
1 month ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Beefsteak for Dodge the Beefsteak. I can easily convert this to a Snes GFX and make it insertable. There was supposed to be a boss in Super Vehicle 00C Onwards to Moscow and there is a fully working version in a seperate rom. Would be tricky, but I would still try doing that. I would like to know a...
by Tobi555
1 month ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Late Update I'm sorry that this took such a long while, I was lazy and kind of demotivated after finding one "thing" (which is now fixed). -Did some ow stuff. -Changed the requirements for the unlockable levels to be "dynamic". -Music stuff(Extraordinary Flip Notes!, ow music). -Fixed issues that T...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

I'll fix the Green Switch Palace room, but I'm not sure about the credits level, I could make further over there just activate the vanilla credits I guess. What issues are currently on the fixlist? I'd also suggest making the rooms in Trial of the Parrots use original ASMT SP1 and SP2 (used in Mena...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Update Every, but 2 level songs work correctly, bonus game now plays music and applied the L/R autoscroll fix patch instead of disabling L/R for many levels. Also added a shop in Parrot Pad that allows unlocking 4 shortcut levels (Wrathful Romp, The Meaning of Sharp, Running Like Clockwork, Land of...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Update (The Dropbox site isn't workig for me currently and I don't know if the link stays the same when you synchronize files, will edit later) Every, but 2 level songs work correctly, bonus game now plays music and applied the L/R autoscroll fix patch instead of disabling L/R for many levels. Also...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Sure Bug report: You can screen scroll an autoscroll sprite in level 52 (Thwomp Ahoy sublevel) causing the game to freeze. Fix: org $0785E3 db $14,$A2 org $07A214 INC $87 RTS I'll put this on the list for bugs that need fixing. I've been busy so I don't know when I'll get this done. Thanks for the ...
by Tobi555
2 months ago
Forum: art showcase
Topic: We're adding Demo to the Talkhaus header (artists needed)
Replies: 121
Views: 10426

Re: We're adding Demo to the Talkhaus header (artists needed)

yup oh dang, could mine get added soon? EDIT: i realized i only ever sent it through pm, so here it is in the thread itself, 140px high version demo-01.png also one with transparent wings (might look nicer on the dark background) i checked - it looks super rad Oh wow! Is that of A2MT's final world?...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

The levelASM was inserted in freespace in bank $07 and the blocks were inserted with BTSD, so they shouldn't break anything. AddMusicK doesn't have issues itself, just levelASM like in A.D.D. that tries to use AM4's code that was entirely deleted by AMK had to be changed, but AMK is the safest musi...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

zelda So, this is A2MT Complete with Extraordinary Flipnotes! inserted along with its levelASM and blocks (also the bug QubicTom encountered is fixed) and it also has music inserted with AddMusicK. Was there any other level whose levelASM or blocks couldn't be inserted? But it still doesn't have a ...
by Tobi555
2 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

I know that concepts like siblings were reworked in A2XT, but why won't Flipside and Glisser come back? SMWCP2 is a mess and no one out of the dev team knows what's happening, there's an issue repository, but that's rarely updated and the current base rom isn't available for download (last one is f...
by Tobi555
3 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Is there anything that couldn't be inserted aside from Extraordinary Flipnotes, or are there any issues (excluding music)? I would like to help with ASM problems like Extraordinary Flipnotes. There we're concepts that we're planned but reworked into other projects. There's nothing major left to fix...
by Tobi555
3 months ago
Forum: project showcase
Topic: [Unofficial] ASMT SNES Version COMPLETED
Replies: 50
Views: 2773

Re: [Unofficial] ASMT SNES Version COMPLETED

Jongseok wrote: Normal version + A2MT sfx version both. SMWCentral likes bps files. I don't know why but... Well, it's perfectly okay. :D
But A2MT doesn't exist on SMWCentral. Tobi didn't upload it.
Got a hotfix update on the way, you guys can submit 1.9.5 on smwcentral for the Talkhaus if you want. :)
by Tobi555
3 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

idol wrote: was the treasure chest stuff from a2mt ever released as a resource btw
ASM-wise you'd have to ask Chdata or Diortem they're the ones that made the chest system to my knowledge. :)
by Tobi555
3 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

RussianManSMWC wrote: Why "La joie de glisser" by tenta was not included here? Is it because it's missing background? If so, I found it on SMWC.
Background issues, palette issues, was already to far in with chest contents inserted. I told Tenta to remake it for a future A2XT episode. :)
by Tobi555
4 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

575Yoshi wrote: Will a resource pack for the hack be released like there was with the original ASMT? Personally I'd like to get my hands on some of the music used.
Not from me but I'm sure someone will do it. YelseyKing already has an SPC set for A2MT.
by Tobi555
5 months ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77d - Green Onions [B-Side]
Replies: 420
Views: 17908

Re: Let's Play A2MT: The Fixed Edition! - Ep73c - Demistified Forest [So close, yet so...]

What level is that? Is it something I should find and play separately? Don't bother it's missing some ASM for custom save spots, chest is glitchy and contains nothing. Personally I wouldn't bother. Can't wait to watch today's episode! :D EDIT: Gotta vote for 'further over there' after Trials of the...
by Tobi555
5 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

GlitchMr wrote: I mean, you may want to fix the room to not use transparency. Or something, dunno?
Probs will sometime in the future but for now enabling new gfx engine for players will suffice. :)
by Tobi555
5 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

GlitchMr wrote: Enable new GFX engine. The issue is that essentially transparency (level mode 0x1E/0x1F) is incompatible with message boxes.
Wow I never knew that thank's XD Hopefully that helps peeps play without this issue :)
by Tobi555
6 months ago
Forum: project showcase
Topic: A2MT Complete! 1.9.5 Released!
Replies: 728
Views: 38624

Re: A2MT Complete! 1.9.5 Released!

Thanks I appreciate that :) I forgot about that one, that cutoff, along with the switch palace hub oversight, will be fixed when I figure out how to fix the switch palace messages.
by Tobi555
6 months ago
Forum: let's play
Topic: Let's Play A2MT: The Fixed Edition! - 77d - Green Onions [B-Side]
Replies: 420
Views: 17908

Re: Let's Play A2MT: The Fixed Edition! - Ep73c - Demistified Forest [So close, yet so...]

And something interesting I found, from this point on every real level (Nezumi's Farm doesn't count) will have more than one checkpoint, and there are three levels left (unless A2MT has Extraordinary Flip Notes, then four, but that level also has more than one checkpoint). Figured that would be int...

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