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Search found 122 matches

by gbreeze
2 years ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34511

Re: Level testing and discussion

https://bin.smwcentral.net/u/17388/gbreeze_a3mt.zip Sorry if this is the wrong place to submit my levels, but I wasn't sure where to do it. Patch is also included in case anyone wants to test. If you have feedback, it would be helpful to post it here, as I am not in the discord. Thanks These are gr...
by gbreeze
2 years ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34511

Re: Level testing and discussion

https://bin.smwcentral.net/u/17388/gbreeze_a3mt.zip

Sorry if this is the wrong place to submit my levels, but I wasn't sure where to do it. Patch is also included in case anyone wants to test. If you have feedback, it would be helpful to post it here, as I am not in the discord. Thanks
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Castle

it is vanilla! here's the famous gif in question
Image
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Allegretto

a large majority of the hacks speedran today are kaizo (probably over 90%, you can check speedrun.com for yourself). this is because part of the "appeal" of kaizo is replay-ability. many streamers and other kaizo players like kaizo because it sort of builds up muscle memory as you do the t...
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Star World

Regarding the first postgame level:
All authorities agree that the first hole on every links should be moderately easy, in order to give the nervous player a temporary and fictitious confidence.
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Hall of Mirrors

Feel like a hooray fishing season replay or anything that's a fun and happy good time needs to happen after this lol.

I agree with what idol said, there's nothing wrong with savestating at all.
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Stage Theme 1

I made an extremely lazy TAS to see how fast one could get 300 GP. Didn't spend much time routing and it's obviously unoptimized, so there is probably a faster route, but it's a start at least.

https://www.youtube.com/watch?v=8t_YuiP4KtI
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - The Last Judgement

Peter Popoff (or the secret author behind the name) is spectacularly versatile at level design. This author has made very ASM-focused levels and great vanilla levels, is able to make both super modern, fast paced kaizo levels and classic, old school japanese levels to a T, and of course makes some o...
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Voile, the Magic Library

A lot of these don't use the intended solution, just an fyi for completionists. But yes, this is definitely helpful
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - Wind Fortress

depending on what you think of Charles Chuckleton II, it's appropriate
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - 30 - Clocktowers Beneath the Sea

I was curious so I actually counted. In just 2020, there were 81 kaizo hacks and 76 non-kaizo hacks submitted to smwc. Which is interesting. I think kaizo and non-kaizo are about even in popularity if you're looking at just a hacking perspective. Of course, it depends on the community. On twitch, 90...
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - 26 - Suicide Is Painless

I can't put my finger on why, but cave dnager feels like it could fit in the original kaizo trilogy really well (especially kaizo mario world 2). Not sure if it's the aesthetics (pink lava, entirely vanilla) or the gameplay (slow paced and meandering but creative tricks, use of gotcha traps). The B ...
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - 25 - Phantom Train

For those curious, the way that Gorgonrot's asm works is that the level instantly makes the coin sprite spawn cement and then deletes the coin. That's why you couldn't burn the message box, yoshi, or the bowser statue. And yes, strangely enough, burning a red flying coin produces a coin.
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - 7 - Nonary Game

The origin of the Sounds for the Supermarket track 1 is apparently a bit of a mystery. The original song is actually called "Mr. Lucky" by Karl Jenkins and Take Six, album called SUNNY JIM, released by De Wolfe Music in 1980 (not 1975). https://www.dewolfemusic.com/search.php?code=Aklgqg&a...
by gbreeze
3 years ago
Forum: let's play
Topic: YUMP2 - Marginal Consciousness
Replies: 889
Views: 115068

Re: YUMP2 - 4 - Around the World

Since this is now the "cool thing to do", I will also admit my atrocities: sky disco, horizontal (strapped) bomb, happy birthday, credit card, blockomancy, FINISHED CONSTRUCTION, scaffolding
by gbreeze
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347668

Re: COMING UP NEXT

Sorry, I should have clarified that I wasn't responsing to you directly! Just posting on the topic in general, that was my bad. And yeah, just to piggyback off the convo above, we really wanted to stress what this hack was like for everyone, but also to raocow as well. It looks like an lp is inevit...
by gbreeze
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347668

Re: COMING UP NEXT

Ultimately, raocow can choose what he wants to play. We marked yump 2 as kaizo:light and this wasn't a decision taken lightly. We felt the hack was substantially hard and brutal enough to elicit a kaizo:light ranking. This is going to obviously decrease the number of people that play it, and that's ...
by gbreeze
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347668

Re: COMING UP NEXT

So YUMP 2 was made for an audience of the level makers, but was still distributed openly to the public. But from what I can tell, nothing was explicitly stated on the page advertising the hack or anything similar to suggest this; they'd just see it as "a hack by the team that made X, Y, and Z....
by gbreeze
3 years ago
Forum: let's play
Topic: COMING UP NEXT now w/ BUCKET.TXT
Replies: 1856
Views: 347668

Re: COMING UP NEXT

Hopefully we don't get any more level names like that one. That level's name was truly the icing on the cake for how awful it is. There is nothing in the hack remotely related to that level, so no worries. Also, the author of that level himself is gay, so it's unlikely it was meant to be an insult....
by gbreeze
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97984

Re: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.

So wait, how much did they use outside of Lunar Magic? Earlier in the LP I was trying to make my own “vanilla” smw level as a learning exercise and to better understand and appreciate what goes into these things — I used yy-chr for a few extra background/scenery tiles, but otherwise was putting thi...
by gbreeze
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97984

Re: Vanilla Level Design Contest X - grav1tyF0

He didn't do anything wrong, the first half is quite poorly designed, especially by my standards today. There's a lot of stuff in this level that I would have done differently now, looking back on this 3 year old level I feel somewhat embarrassed about some things. I would probably have redone the e...
by gbreeze
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66231

Re: VIP6 - Nara

There's a few things that made the vips special when they came out. The first is the clever design and use of unusual tricks and gimmicks. The second would be that every level felt unique (thanks cozyduck for pointing this out to me). At the time of their release, a lot of hacks had levels that were...
by gbreeze
3 years ago
Forum: let's play
Topic: VIP6 - VIP
Replies: 434
Views: 66231

Re: VIP6 - Gifu

I'm vibing with Rift Valley Athletic for some reason, even though it's pretty standard and simple. The design is just very solid. The look is largely vanilla but the coffee lava combined with the mushroom tileset just looks super nice to me for some reason.
by gbreeze
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97984

Re: Vanilla Level Design Contest X - OK still looking at 100th! To level or not to level...

On smwc, the categories for difficulty are broken down like so: -Kaizo:light - possible without tools (and intended to be rta). -Kaizo:hard - either impossible without tools or the author so clearly intended tool-use that not using them is miserable. -Pit: abuses constant frame perfect tricks and us...
by gbreeze
3 years ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 97984

Re: Vanilla Level Design Contest X - We've passed 100th! Prelude to 'the!

It's been suggested by several people that a creativity contest would be a nice idea to have. The contest would focus on what sort of creative ideas you can create with LM, whether that be compelling and interesting stories, creative atmosphere and aesthetics, or even using ASM to come up with a uni...