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by ft029
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Happy New Year!!

The half-blocks in the final room... so much effort was put into making that happen. I hope it has some applications.
by ft029
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Four

I'm quite astonished at my placement. I made the level fairly quickly-- I definitely made use of the 1 day deadline extension. I'm really happy with the idea of the level; I had some sadistic ideas for setups that might be too mean (like an overly long midway that players rush toward, but ends up be...
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Four

I never noticed the shadow effect in the walls. That's neat. I really liked how the crazy eater blocks were used (in my vldc9 entry, it was downright unfair, but here, everything was introduced smoothly and in a way the player could react to.)
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Seven Six

Dan Drigues' level is the type of platforming I'd like to see more often. Going through the level is very satisfying-- the sproings were used masterfully. I replayed Christian07's level since he mentioned some bonus rooms, and I went into an endless bonus game after completing the sinking net room (...
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Eleven Ten

That was super interesting to read about, ECS! I learned some new things, especially about the key vending machine. I also loved the levels today. I personally got somewhat frustrated by the second half of super maks' level (maybe it could use a 1-up checkpoint). I think pyro's level has super high ...
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Eleven Ten

It's amazing how many times level designers "steal" ideas from others, but then improve upon it. Usually I steal ideas, but I am flattered to have my ideas stolen from. I feel both levels today took a slice of inspiration from my vldcx level, swissotel: Taking up sprite slots (raocow is right about ...
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Final Hour

The 2 levels today had some of the best aesthetics I've ever seen. I personally enjoyed the design of the first level a lot more; the second level did not feel like it was giving me a challenge. (or maybe I was too sleepy while playing it)
by ft029
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

I was very impressed with the autoscroll room of Have Sweet Dreams. I thought the beginning was quite slow though, and had some blind drops.
by ft029
3 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

I'm genuinely impressed with both levels today, albeit in very different ways. I like the flow and challenge of the first level. The second is just a neat idea, although perhaps could be more creative in its execution. Well done to both of you guys!
by ft029
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Crank it up

I think Petroleum Pipeland is a "your mileage may vary a lot" level. Having played so many similar kaizo-type levels in ROM hack races, I basically knew what to expect for each obstacle. Based on raocow's experience, I think he could clear it quickly. "Dude, Jill", though. That one is actually super...
by ft029
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- A one and another

(thanks *lion for the music)

I knew barely any of the questions. I suppose jeopardy is next, or maybe wheel of fortune.
by ft029
1 month ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- A one and another

I played a beta version of this level as testing. I enjoyed the first two sections very much, but then got extremely frustrated with the 3rd section. I couldn't figure out how to get baby yoshi to eat everything required, and I died way too often before that to get many chances. Eventually I gave up...
by ft029
2 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 17052

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

Honestly, the idea behind jumping off fish/spike balls in tides that change level is quite good. There were some interesting things done. Clearly, you've got creativity, but it just needs to be executed in a more playable state.
by ft029
6 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1007
Views: 94081

Re: COMING UP NEXT

I couldn't help but notice Super Wakana Land on the A-side list. I'm pretty sure that game isn't safe for work. :demo:
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump

What was the music in you were holding an umbrella? I swear I've heard that song before but can't place it. Equinox maybe? Funny enough, our team had lots of trouble choosing a piece of music for umbrella. One proposed piece was an edit of Equinox - Tori, except lolyoshi did something with the inst...
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP 2/4 - Half a jump is still a jump

I love solving these types of puzzles-- the satisfaction from the "aha!"s are so worth it, especially when you understand why certain setups are the way they are.

Also, mario levels on notebook paper is essentially all I did in school until 5th grade, lol
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

strongbadman wrote: The goombal machine's music isn't Careless Whisper, right? It just sounds like it?
Original music is an awesome chiptune: Loonie - Contemplated
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

It was frame perfect and used a very obscure glitch; it looks cool when executed properly though. Maybe we should have used it for a super-moon reward...
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

gbreeze got the idea; then we combined our creative efforts (and scrapped a lot of rooms) to make that giant puzzle level.

Here's one of the scrapped puzzles, made by gbreeze, that used the item swap glitch. Don't ask me how it works!
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I believe that WE LOVE PIRANHA is based off this classic of worldpeace's: C|C Gonzo

Also, it's fascinating to see how much miraclewater's design has developed in 3 years. Perturbing Paste was one of the older ones, and One Step Forward was recent.
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

This is something I've always been curious about-- how much does an impression about the level impact gameplay? If one sees JUMP1/2 described as being tamer than JUMP, will the player get irritable after just a few deaths of learning? On the other hand, if a level is described as being the hardest l...
by ft029
6 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Wow, I'm glad raocow showcased all the puzzles in an outstanding way, and thanks for appreciating the puzzles and jokes! The level went through more iterations than I can count because I was never satisfied with the puzzles I made for the 2nd half. It started off as a maze through the hub with some ...
by ft029
7 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP |ζ(0)| - Half a jump is still a jump

There's some overworld aspects that I know for sure are intentional (Peer pressure leading into a level about drugs, which is in a little cranny).
by ft029
7 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

The fun thing about Koopa Hiking Trail is that Enjl and I made the level 1 screen at a time. Germerican Fusion is the only other "relay" level in the game. We had some fun times making the level. (Image 1: We were close to writing a short story at the top of the screen) (Image 2: Our file names near...
by ft029
7 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 55824

Re: JUMP cos(π/3) - Half a jump is still a jump

Party in the House is inspired by one of the worst VLDC levels ever made: levelengine raging As for the cave of the animated sponges, I really enjoyed the stress and thrill in the second half. The careful player can analyze the setups above and make a plan before executing it. However, I think the l...

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