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by ft029
3 days ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Lunchtime somewhere
Replies: 56
Views: 1705

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

Honestly, the idea behind jumping off fish/spike balls in tides that change level is quite good. There were some interesting things done. Clearly, you've got creativity, but it just needs to be executed in a more playable state.
by ft029
4 months ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1001
Views: 85102

Re: COMING UP NEXT

I couldn't help but notice Super Wakana Land on the A-side list. I'm pretty sure that game isn't safe for work. :demo:
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump

What was the music in you were holding an umbrella? I swear I've heard that song before but can't place it. Equinox maybe? Funny enough, our team had lots of trouble choosing a piece of music for umbrella. One proposed piece was an edit of Equinox - Tori, except lolyoshi did something with the inst...
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP 2/4 - Half a jump is still a jump

I love solving these types of puzzles-- the satisfaction from the "aha!"s are so worth it, especially when you understand why certain setups are the way they are.

Also, mario levels on notebook paper is essentially all I did in school until 5th grade, lol
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

strongbadman wrote: The goombal machine's music isn't Careless Whisper, right? It just sounds like it?
Original music is an awesome chiptune: Loonie - Contemplated
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

It was frame perfect and used a very obscure glitch; it looks cool when executed properly though. Maybe we should have used it for a super-moon reward...
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

gbreeze got the idea; then we combined our creative efforts (and scrapped a lot of rooms) to make that giant puzzle level.

Here's one of the scrapped puzzles, made by gbreeze, that used the item swap glitch. Don't ask me how it works!
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP arg(1+(√(-1)))*(2/π) - Half a jump is still a jump

I believe that WE LOVE PIRANHA is based off this classic of worldpeace's: C|C Gonzo

Also, it's fascinating to see how much miraclewater's design has developed in 3 years. Perturbing Paste was one of the older ones, and One Step Forward was recent.
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP ϕ(14)/ϕ(13) - Half a jump is still a jump

This is something I've always been curious about-- how much does an impression about the level impact gameplay? If one sees JUMP1/2 described as being tamer than JUMP, will the player get irritable after just a few deaths of learning? On the other hand, if a level is described as being the hardest l...
by ft029
4 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Wow, I'm glad raocow showcased all the puzzles in an outstanding way, and thanks for appreciating the puzzles and jokes! The level went through more iterations than I can count because I was never satisfied with the puzzles I made for the 2nd half. It started off as a maze through the hub with some ...
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP |ζ(0)| - Half a jump is still a jump

There's some overworld aspects that I know for sure are intentional (Peer pressure leading into a level about drugs, which is in a little cranny).
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

The fun thing about Koopa Hiking Trail is that Enjl and I made the level 1 screen at a time. Germerican Fusion is the only other "relay" level in the game. We had some fun times making the level. (Image 1: We were close to writing a short story at the top of the screen) (Image 2: Our file names near...
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP cos(π/3) - Half a jump is still a jump

Party in the House is inspired by one of the worst VLDC levels ever made: levelengine raging As for the cave of the animated sponges, I really enjoyed the stress and thrill in the second half. The careful player can analyze the setups above and make a plan before executing it. However, I think the l...
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP 1:2 - Half a jump is still a jump

Paraplegic Olympics was inspired by Fast Paced Water Level, and the final obstacle with the kickboard goomba is a mini shoutout to C|C. The level aesthetically looks like Rapture of the Deep. I'm glad raocow enjoyed it :D

(the water hole in the final room used to be death :demo: )
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP sin(30°) - Half a jump is still a jump

The development and historical story behind Battlefield of the Three Kingdoms is extensive. The level is supposed to parallel one story, where Huang Gai sent ships that were lit on fire to burn Cao Cao's ships (which were all lined up in a row). This happens at the end of the level, where the ships ...
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP (-1)/(-2) - Half a jump is still a jump

wow I was not aware you could do the thing in sixcorby's gif! Amazing stuff.

Rubicon is a platformer that Requires Thinking and Analysis (so I love it)
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP 5*10^-1 - Half a jump is still a jump

I made Possibly Kaizo in YUMP after Dynamic Dungeon, which was made in 2016.
by ft029
5 months ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1064
Views: 48930

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

raocow was very giddy, and also very astute in solving the puzzles. The Yoshi's house puzzle (architect was Lazy) took him just 1 try to understand! chemistry stuff: Also, having recently done the electroplating lab Ryrir posted, I feel qualified to use google: "Zinc plating, a process also known as...
by ft029
5 months ago
Forum: project showcase
Topic: JUMP½
Replies: 15
Views: 3031

Re: JUMP½

Slaughterbahn

is still in the hack, yes.
by ft029
6 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 10924

Re: SUPER - Mario and Detteiu's Trap Tower

The red cannons firing the wrong way in the westernized version really makes that part of the level a Cramped, Difficult Space (that basically requires tanking it)
by ft029
6 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 10924

Re: SUPER - Mario and Detteiu's Trap Tower

I admit to using a savestate to understand wtf was going on at the end; I concluded that you had to swing the disco around, but that was too difficult. I just tanked it with the powerup like morsel did. Level still took me 2+ hours (for completion's sake, I decided to complete the level without the ...
by ft029
6 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 10924

Re: SUPER - Mario and Detteiu's Trap Tower

So the mouse-hole and the turn block bridge are the silliest obstacles in the green switch. I still don't know how to do the turn block bridge part consistently, so I've given up.
by ft029
6 months ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 10924

Re: SUPER - Mario and Detteiu's Trap Tower

that rugby bro jump gave me hell.

Also: good luck on the green switch.....
by ft029
6 months ago
Forum: JUMP½
Topic: [009] Manky Bridge 2
Replies: 5
Views: 1069

Re: [009] Manky Bridge 2

I am not a professional Mario player like cozyduck and have been struggling on this brilliant level (really, the creativity is far beyond Manky Bridge 1's). I am stuck on this obstacle, however, where it seems you have to juggle 2 throw blocks and hit the turn blocks to stand on the bowser statues t...

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