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by ft029
5 days ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP |(6.2-6.3)*5| - Half a jump is still a jump

Wow, I'm glad raocow showcased all the puzzles in an outstanding way, and thanks for appreciating the puzzles and jokes! The level went through more iterations than I can count because I was never satisfied with the puzzles I made for the 2nd half. It started off as a maze through the hub with some ...
by ft029
1 week ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP |ζ(0)| - Half a jump is still a jump

There's some overworld aspects that I know for sure are intentional (Peer pressure leading into a level about drugs, which is in a little cranny).
by ft029
1 week ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP sin(π/((3^2)-(3^1))) - Half a jump is still a jump

The fun thing about Koopa Hiking Trail is that Enjl and I made the level 1 screen at a time. Germerican Fusion is the only other "relay" level in the game. We had some fun times making the level. (Image 1: We were close to writing a short story at the top of the screen) (Image 2: Our file names near...
by ft029
1 week ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP cos(π/3) - Half a jump is still a jump

Party in the House is inspired by one of the worst VLDC levels ever made: levelengine raging As for the cave of the animated sponges, I really enjoyed the stress and thrill in the second half. The careful player can analyze the setups above and make a plan before executing it. However, I think the l...
by ft029
1 week ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP 1:2 - Half a jump is still a jump

Paraplegic Olympics was inspired by Fast Paced Water Level, and the final obstacle with the kickboard goomba is a mini shoutout to C|C. The level aesthetically looks like Rapture of the Deep. I'm glad raocow enjoyed it :D

(the water hole in the final room used to be death :demo: )
by ft029
2 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP sin(30°) - Half a jump is still a jump

The development and historical story behind Battlefield of the Three Kingdoms is extensive. The level is supposed to parallel one story, where Huang Gai sent ships that were lit on fire to burn Cao Cao's ships (which were all lined up in a row). This happens at the end of the level, where the ships ...
by ft029
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP (-1)/(-2) - Half a jump is still a jump

wow I was not aware you could do the thing in sixcorby's gif! Amazing stuff.

Rubicon is a platformer that Requires Thinking and Analysis (so I love it)
by ft029
3 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP 5*10^-1 - Half a jump is still a jump

I made Possibly Kaizo in YUMP after Dynamic Dungeon, which was made in 2016.
by ft029
4 weeks ago
Forum: let's play
Topic: JUMP (3!+3!)/(4!) - Half a jump is still a jump
Replies: 615
Views: 18563

Re: JUMP 1.(0)/2.(0) - Half a jump is still a jump

Raocow was very giddy, and also very astute in solving the puzzles. The Yoshi's house puzzle (architect was Lazy) took him just 1 try to understand! chemistry stuff: Also, having recently done the electroplating lab Ryrir posted, I feel qualified to use google: "Zinc plating, a process also known as...
by ft029
1 month ago
Forum: project showcase
Topic: JUMP½
Replies: 12
Views: 939

Re: JUMP½

Slaughterbahn

is still in the hack, yes.
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

The red cannons firing the wrong way in the westernized version really makes that part of the level a Cramped, Difficult Space (that basically requires tanking it)
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

I admit to using a savestate to understand wtf was going on at the end; I concluded that you had to swing the disco around, but that was too difficult. I just tanked it with the powerup like morsel did. Level still took me 2+ hours (for completion's sake, I decided to complete the level without the ...
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

So the mouse-hole and the turn block bridge are the silliest obstacles in the green switch. I still don't know how to do the turn block bridge part consistently, so I've given up.
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

that rugby bro jump gave me hell.

Also: good luck on the green switch.....
by ft029
1 month ago
Forum: JUMP½
Topic: [009] Manky Bridge 2
Replies: 5
Views: 365

Re: [009] Manky Bridge 2

I am not a professional Mario player like cozyduck and have been struggling on this brilliant level (really, the creativity is far beyond Manky Bridge 1's). I am stuck on this obstacle, however, where it seems you have to juggle 2 throw blocks and hit the turn blocks to stand on the bowser statues t...
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

"Those who don't get all 4 switches are worthless."
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

Dang, well done! This level took me a lot more than 40 lives to beat...

also, the key-avoiding thing was inspiration for a kaizo thing I made:
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

Like the switch palace, this level is straight up kaizo.
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

You get to skip this level for a great reason. I didn't beat this level until I finished world 4, because I got frustrated after an hour and didn't want to look back. Getting a mushroom in the final room helps a LOT, but it still feels like a roulette. The next level up (infuriating tower) is one of...
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

@that eye of mine: I must say I really appreciate the explanation. Feels good to see math actually come in handy. Forest = Bog: I enjoy the controlled "sprite spam" in these types of levels. It must be a very satisfying feeling for raocow to avoid all the projectiles in the second half on the first ...
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

It's not just raocow-- I've phased through the block's corner many, many times in this level, and it's definitely the old blocktool. That makes the penultimate jump ridiculously precise.

Wasn't a big fan of this level, but it gets better. (In terms of fun. Not in terms of difficulty!!)
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

Yes @strongbadman this hack is a gigantic time commitment.

Also, counting tiles to see how high you can feasibly jump is an important skill. The secret exit's intended camera strategy for example.
by ft029
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7912

Re: SUPER - Mario and Detteiu's Trap Tower

When playing through this hack, my emotional state after resetting the trash room 2 times:

"I'm dead. He got me."
"Hahaha that's hilarious."
"Also I hate this guy."
"I don't feel safe anymore."
"Never trust Wagokoro."

This took me like 80+ tries, so well done raocow.

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