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by ft029
1 day ago
Forum: let's play
Topic: VIP6 - Kagawa
Replies: 245
Views: 10603

Re: VIP6 - Kochi

that's a pretty good guide, skye. I was completely unaware a secret exit even existed.

From the VIP6 page, I found (translated by google):
Time runs out, so it's better to cut once in the middle- 2017-03-23 ​​(Thurs) 00:49:43
by ft029
4 days ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29004

Re: Vanilla Level Design Contest X - grav1tyF0

I thought the puzzles in the first half were fine, although I relate to having lots of trouble spinjumping on the lakitu eggs.

The graphics and design in the second half are top notch; just completely astounding.
by ft029
1 week ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29004

Re: Vanilla Level Design Contest X - 1Fb0o

I think a lot of the creativity in superwario's entry shines from the dragon coin setups (which utilize the wrapping gimmick a lot better imo)

Blue Leaf's entry is just super well designed. "Solid", I would say, except it's not rock solid.
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29004

Re: Vanilla Level Design Contest X - Swiss World

That's a good criticism. I still struggle with coming up with a theme and building around it; usually I have lots of scattered, cool ideas (sometimes very relevant to the overall gimmick, sometimes tangentially related, and sometimes completely off-topic) that I play around with for a bit, and then ...
by ft029
2 weeks ago
Forum: let's play
Topic: Vanilla Level Design Contest X - 1he First place entry...well d0ne to all.
Replies: 666
Views: 29004

Re: Vanilla Level Design Contest X - Archival Purposes

There is no 19th level. There is no Ms. Zarves. Great reference. I feel quite bad for making a level that would make a judge quit. I doubt I should have changed much of the design, though; just the aesthetics, which I realize are very lacking. I'm really glad raocow got ambushed by the blue falling...
by ft029
3 months ago
Forum: let's play
Topic: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos
Replies: 94
Views: 3511

Re: Nachos and Fried Oreos - 6 - Nachos and Fried Oreos

I really loved watching this a ton. I'd also say this was one of my favorite hacks of all time. The style of design appeals to me in a different way pure creativity does.

I'm also really glad expert mode seemed to be just the right amount of tension and difficulty for raocow.
by ft029
5 months ago
Forum: let's play
Topic: slurdgery - FINAL, alas - 4 - that about sums it up
Replies: 37
Views: 2646

Re: slurdgery - 2 - the plot is you play as mario and he goes through some levels

I'm pretty sure sixcorby borrowed those thwomp graphics from super maks 64.

I love all these levels, by the way.
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Happy New Year!!

The half-blocks in the final room... so much effort was put into making that happen. I hope it has some applications.
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Four

I'm quite astonished at my placement. I made the level fairly quickly-- I definitely made use of the 1 day deadline extension. I'm really happy with the idea of the level; I had some sadistic ideas for setups that might be too mean (like an overly long midway that players rush toward, but ends up be...
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Four

I never noticed the shadow effect in the walls. That's neat. I really liked how the crazy eater blocks were used (in my vldc9 entry, it was downright unfair, but here, everything was introduced smoothly and in a way the player could react to.)
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Seven Six

Dan Drigues' level is the type of platforming I'd like to see more often. Going through the level is very satisfying-- the sproings were used masterfully. I replayed Christian07's level since he mentioned some bonus rooms, and I went into an endless bonus game after completing the sinking net room (...
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Eleven Ten

That was super interesting to read about, ECS! I learned some new things, especially about the key vending machine. I also loved the levels today. I personally got somewhat frustrated by the second half of super maks' level (maybe it could use a 1-up checkpoint). I think pyro's level has super high ...
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Eleven Ten

It's amazing how many times level designers "steal" ideas from others, but then improve upon it. Usually I steal ideas, but I am flattered to have my ideas stolen from. I feel both levels today took a slice of inspiration from my vldcx level, swissotel: Taking up sprite slots (raocow is right about ...
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Final Hour

The 2 levels today had some of the best aesthetics I've ever seen. I personally enjoyed the design of the first level a lot more; the second level did not feel like it was giving me a challenge. (or maybe I was too sleepy while playing it)
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

I was very impressed with the autoscroll room of Have Sweet Dreams. I thought the beginning was quite slow though, and had some blind drops.
by ft029
7 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- tim horton's betrayal

I'm genuinely impressed with both levels today, albeit in very different ways. I like the flow and challenge of the first level. The second is just a neat idea, although perhaps could be more creative in its execution. Well done to both of you guys!
by ft029
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Crank it up

I think Petroleum Pipeland is a "your mileage may vary a lot" level. Having played so many similar kaizo-type levels in ROM hack races, I basically knew what to expect for each obstacle. Based on raocow's experience, I think he could clear it quickly. "Dude, Jill", though. That one is actually super...
by ft029
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- A one and another

(thanks *lion for the music)

I knew barely any of the questions. I suppose jeopardy is next, or maybe wheel of fortune.
by ft029
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- A one and another

I played a beta version of this level as testing. I enjoyed the first two sections very much, but then got extremely frustrated with the 3rd section. I couldn't figure out how to get baby yoshi to eat everything required, and I died way too often before that to get many chances. Eventually I gave up...
by ft029
8 months ago
Forum: let's play
Topic: Vanilla Level Design Contest 11 -- Happy New Year!!
Replies: 356
Views: 25714

Re: Vanilla Level Design Contest 11 -- Second half of a convenience store

Honestly, the idea behind jumping off fish/spike balls in tides that change level is quite good. There were some interesting things done. Clearly, you've got creativity, but it just needs to be executed in a more playable state.
by ft029
1 year ago
Forum: let's play
Topic: COMING UP NEXT
Replies: 1145
Views: 120397

Re: COMING UP NEXT

I couldn't help but notice Super Wakana Land on the A-side list. I'm pretty sure that game isn't safe for work. :demo:
by ft029
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 70362

Re: JUMP -1+2*3+-3²÷2 - Half a jump is still a jump

What was the music in you were holding an umbrella? I swear I've heard that song before but can't place it. Equinox maybe? Funny enough, our team had lots of trouble choosing a piece of music for umbrella. One proposed piece was an edit of Equinox - Tori, except lolyoshi did something with the inst...
by ft029
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 70362

Re: JUMP 2/4 - Half a jump is still a jump

I love solving these types of puzzles-- the satisfaction from the "aha!"s are so worth it, especially when you understand why certain setups are the way they are.

Also, mario levels on notebook paper is essentially all I did in school until 5th grade, lol
by ft029
1 year ago
Forum: let's play
Topic: JUMP ½ - Half a jump is still a jump
Replies: 1070
Views: 70362

Re: JUMP Res((e^z)/(z^3)) z=0 - Half a jump is still a jump

strongbadman wrote: The goombal machine's music isn't Careless Whisper, right? It just sounds like it?
Original music is an awesome chiptune: Loonie - Contemplated

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