(shouting)

Search found 121 matches

by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Levels tested without any new issues: City of Gulp, Gulp, Lady Crithania, Revenge of the Sushi, SWITCH IS BLUE (not able to do the yoshi coin challenge yet though), Where The Wales Come To Rest, Cryotranquility, Quirky Quarry, watch out! bad word ahead, Spikes do hurt (sometimes) Weird Teal House - ...
by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Levels tested without any new issues: DUCKMOUNTAIN, Bad Day at the Garden, Sui Glide, how eerie an eerie, Hot Glue Garbage, Tim Hortons, Thwompire State Building Tap Dancing Lessons In The Workshop - 1-UP stem is black where you get the 1-UP checkpoint, looks odd - is it intentional that the shell i...
by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Levels tested without any new issues: Moon Palace, pREsent(ing) gifts Day, FIGHT THE RED SWITCH PALACE!, Puella Magi Demoka Magica Homeworld Chunk - i might have already pointed this out before, but for the horse dunking pit it isn't visible where the land is gonna be. the part of the coin guide tha...
by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Levels tested without issues: BRAINY OR WORRIED?, The Castle of SERIOUS BUSINESS, James Turner (temp name, may keep it), PUNT RETURN, Aerial Airships, Aileron Moonbounce Coasting Redwoods - new hopping flame palette Assault on Snake Block Fortress - the start of the second room has boomerang snakes ...
by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Continuing testing. Levels tested without any new issues: The Beginning of Spring, A Nighttime Hike Up the Mountain, Silent Flower Forest, THE OBSTACLE, Horse Adventure, Doing Things the Hard Way, The Legend of the Captain Blackpowder, The Castle of Spirits, The Emerald Winston Bar and Restaurant Go...
by Nao
1 month ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Continuing testing on baserom 972e8a4. I will replay levels I already tested just for fun as well, because I'm going along the order of the OW now. Levels tested without any issues (or things I already mentioned): Super Easy Going, Pipe Town There, matcha ampersand avocado, Siege at Castle Wolfenste...
by Nao
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

City of Gulp Gulp - To this day a very unintuitive level for me to play. I'm not sure why. One thing that stuck out this time that might help, is adding a sound effect when collecting an orb for more feedback? Like the midway swee or something. A few months ago, I made the water inside of those orb...
by Nao
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Continuing testing on baserom bdce8c6. Lots of level this time that are bug-free, clean and fun. I will just list them here to log that I've tested them again: Demo in thornbush scrumble, Cryotranquility, matcha ampersand avocado, Fishing Grounds, Love Frog Hangout Spot, BRAINY OR WORRIED? TRIPLE TH...
by Nao
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Locus of Control - This never bothered me on my first playthrough for some reason, but it is kinda odd how the green koopas have their normal bright colors and everything that's usually red is just super dark now The greens are supposed to be brighter than usual. Are they not anymore? The yellows (...
by Nao
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

R.A.O.C.O.W. - I did beat it without savestates finally. This level is sooo brutal. I wish more people will playtest this before this gets released tbh. I got more frustrated with the first half than the second half, because of the abundance of homing things, especially towards the end of the first...
by Nao
2 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Testing on baserom c5b4e33. Intro level - On some screen transitions, the camera is initially misplaced (for example the transition into the "Are you cinnabon role?" room) - Screen transitions generally look a bit buggy because of the layers/HDMA flashing, but I guess there is not much tha...
by Nao
4 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

Putting red radish at the beginning of world 2 was intentional, something we discussed way back when the level was made. The secret exit can be gotten without the red switch palace but is a lot easier with it, and it allows for an early access to another world. Alternatively, the player can get the ...
by Nao
10 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Continuing postgame. Can't Go Back Difficulty: 5.5/5. I was finally able to beat it thanks to the nerfs. I do not enjoy this gimmick because it restricts the player's physics in an oppressive way, and I'm confident that a lot of players will feel the same way. However, despite that, the level is wel...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

Update with all the things discussed during the last days.
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Starting postgame before I go to sleep. Idiom Factory 2 Difficulty: 3.5/5. Great level. Switching Difficulties Difficulty: 5/5. Awesome level. The saw riding section is the hardest part by far. Maybe it is a little bit too long? Locus of Control Difficulty: 3.5/5. Neat level, and surprisingly approa...
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Time for the final world. Rift Collapse Difficulty: 3/5. Clean! Love Frog Hangout Spot Difficulty: 3.5/5. Clean! What the House?! Difficulty: 3.5/5. My level :D A Dream Of Green Apples Difficulty: 3.5/5. Beautiful nonsense! I got C97 time at the end. The Purkinje Tree Ruins Difficulty: 3/5. Simply a...
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Testing Urban/Mountain world. Chrystal Caves Difficulty: 2/5. I still like the overall structure of this level, but I'm not a big fan of the design in particular. Enemies are placed very messily in the first room, a lot of them don't serve much purpose or are just kind of there. The other two rooms ...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

If we do it like that, we'd have one soft puzzle level on one path (Horse Adventure), and the trivia level on the other. So maybe we should have those two on the alternate path, and legend and NO VEGETABLES, ONLY TREES on the main path? Horse Adventure is fairly long, which might compensate for the...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

I feel like The Emerald Winston Bar and Restaurant shouldn't be on the critical path through the forest submap, which requires the player to answer ten trivia questions in a row to pass. Right now, it looks like all other puzzle levels in the game can be skipped. I'd maybe put it on the alternate p...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

I like the variety of paths you came up with for each world. The submaps are looking pretty chunky though, with 12-13 levels each. Once these submaps actually get designed in the editor, I'm worried that things would become too crowded. So I'm thinking that some of these levels could poke out into ...
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Sky World time! Demo in the Sky (no diamonds) Difficulty: 2/5. Clean! James Turner (temp name, may keep it) Difficulty: 2.5/5. Clean! PUNT RETURN Probably the greatest level of all time. Aerial Airships Difficulty: 2.5/5. Clean! Assault on Snake Block Fortress Difficulty: 4/5. Nice ideas, but I thin...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

Another small update. Switching around Blue Switch and Green Switch because of difficulty considerations and thematic reasons. https://cdn.discordapp.com/attachments/1096003898789072958/1097249996560146632/AAT.drawio.png Sorry for posting a lot, but I'd rather document these changes here in case any...
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

Continuing testing. SWITCH IS BLUE Difficulty: 3.5/5. I was finally able to beat it! Turns out I missed that it is possible to reset using Select. When the time limit is taken off, this is a pretty neat puzzle level (and not as hard as I made it out to be earlier). I haven't managed to beaten the ex...
by Nao
11 months ago
Forum: A3MT
Topic: World Map Organization - Public side
Replies: 206
Views: 30527

Re: World Map Organization - Public side

Small update. Switched two switch palaces (for multiple reasons - yellow switch blocks being frequently used in Forest World, as well as this makes it even less likely someone will find the yellow switch before THE OBSTACLE) and moved Sweet Paradise into Sky World.
by Nao
11 months ago
Forum: A3MT
Topic: Level testing and discussion
Replies: 340
Views: 34284

Re: Level testing and discussion

More testing. Revisiting levels in worlds i have already tested first, since ordering changed a bit and things have been updated, as well as pointing out some things I missed before. Silent Flower Forest https://cdn.discordapp.com/attachments/1096003898789072958/1097110143017177138/aat2dde764_00001....