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mario fan games galaxypge projectsmbx community

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by Nao
5 days ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP |ζ(0)| - Half a jump is still a jump

The weird thing about Cotton Candy Resort for me was that I didn't even notice the timer shenanigans on my playthrough. I don't usually look at the timer when I enter a level, and the stage just looks like a happy cloud place with friendly atmosphere. There were no hints that I had to rush at all.
by Nao
5 days ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP cos(∠ABC) ∠CAB=30° ∠ACB=90° - Half a jump is still a jump

Super Maks 64 wrote: Also if anyone has any title sugestions, feel free to post them
I'm totally not running out of titles, nope
1/4 + 1/8 + 1/16 + 1/32 + 1/64 + ...
(or alternatively) 3/4 - 3/8 + 3/16 - 3/32 + 3/64 - ...
by Nao
1 week ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP |(√(-1))/(√(-4))| - Half a junp is still a junp

I don't think puzzle levels were considered much when making these claims. They vary from easy to really difficult in both games, depending on the player's experience with specific mechanics, too. Most of them (atleast in JUMP1/2) are not very punishing though and the more difficult ones have movie...
by Nao
1 week ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP |(√(-1))/(√(-4))| - Half a junp is still a junp

To be honest I was expecting today levels to be 1 level videos. I had really hard time with both of them and I died a lot in the first one. But the real nightmare was switch palace. Weird precision needed with item interaction and babysitting items were the worst. After watching Raocow video, I kno...
by Nao
1 week ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP cos(π/3) - Half a jump is still a jump

What happened to lolyoshi?
by Nao
1 week ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP 2^x/2^(x+1) x≥0 - Half a jump is still a jump

Nimono wrote: lazy what was in the Mysterious Door of Mysteriousness after the first switch, given how it's clearly possible to get in, but extremely difficult
i'm not lazy but
it's a moon puzzle
by Nao
1 week ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP sin(30) - Half a jump is still a jump

You achieved your goal pretty well I think, as I got immediately reminded of the early VIPs with your level. Although it could've been a little less cramped indeed. Crampedness and item usage reminded me a bit of ASMT, though.
by Nao
2 weeks ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP x/y y=x+x x≠0 - Half a jump is still a jump

Arctangent wrote: this very much felt like a puzzle that rao bruteforced to find an entirely different solution, but i can't think of a single other way to solve it so ???
It's the intended solution pretty much.
by Nao
2 weeks ago
Forum: let's play
Topic: What the Hell? - an official let's play
Replies: 589
Views: 17419

Re: JUMP 1÷2 - Half a jump is still a jump

I solved the puzzle in the oasis in a different way. I didn't understand the hint, but since there was this weird sign and the mario-only-block there I somehow knew you want to get something in there. So I used a cape to thwack the mushroom at the start of the oasis into that pit and it also activat...
by Nao
2 weeks ago
Forum: let's play
Topic: I'm playing JUMP½ before raocow and you can't stop me (except in specific circumstances)
Replies: 28
Views: 697

Re: I'm playing JUMP½ before raocow and you can't stop me (except in specific circumstances)

I've not watched all episodes but overall I enjoy your LP a lot (even though you hate all of my favourite levels :D ) TITANIC is actually one of my favourites in the hack so far. The change of pace it provided was enjoyable imo.
by Nao
1 month ago
Forum: let's play
Topic: SUPER - Mario and Detteiu's Trap Tower
Replies: 223
Views: 7847

Re: SUPER - Mario and Detteiu's Trap Tower

KobaBeach wrote: long post
Logging in after not being logged in in forever, just to say how much I agree with this. The most convincing Nintendo-like hacks I have played are probably the Super SIG World series.
by Nao
8 months ago
Forum: the cartridgé
Topic: Project: Some Fixed Super Mario World hacks
Replies: 23
Views: 1960

Re: Project: Some Fixed Super Mario World hacks

Adding on to that list you posted, Super Sig World 10, 20 & 30 are compilations of the 9 previous hacks each, sort of a "Best Of" if you will - they got 9 worlds where each world uses levels from one of the previous games (world 1 of Sig World 10 would use only levels from Sig World 1, world 2 would...
by Nao
9 months ago
Forum: the cartridgé
Topic: Project: Some Fixed Super Mario World hacks
Replies: 23
Views: 1960

Re: Project: Some Fixed Super Mario World hacks

You're doing great work! Also, it's nice to see the SIG World series getting some attention. I'd love to see some of the newer titles that are not compilations (21-29, 31+) getting fixed as well :)
by Nao
9 months ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 428
Views: 23616

Re: VIP 4 Redo (Prelude) - The Horse's fate is to be thrown down pits

The beginning of this hack seems a bit out of character for this series. Right off the bat, we’re actually getting some decent levels rather than the typical Youtube junk from the other Vips, even 5. The switch changing the first half of Para Panic was quite clever, and the first 2 levels are a fun...
by Nao
9 months ago
Forum: let's play
Topic: VIP 4 2018 - That was fun
Replies: 428
Views: 23616

Re: VIP 4 Redo (Prelude) - The Horse's fate is to be thrown down pits

Still can't decide which one is my favourite VIP game (4 or 5), regardless though this LP is going to be awesome! I'm impressed by the translation already, good job guys!
by Nao
9 months ago
Forum: let's play
Topic: 24 Hour Contest #11 - design a level in 24 hours with a given challenge
Replies: 117
Views: 6748

Re: 24 Hour Contest #11 - design a level in 24 hours with a given challenge

Yep, I agree with what gbreeze and Morsel said mostly. Of course, the youtube comments have been almost entirely positive on MiracleWater's CLDC entry, but almost entirely negative on his 24h entry. This could be (and probably partially is) because of how hard those piranhas are to deal with, but th...
by Nao
9 months ago
Forum: let's play
Topic: SUPER MARIO WORLD: The Real Life Core
Replies: 41
Views: 2137

Re: SUPER MARIO WORLD: The Real Life Core

Forest Fortress is going to be my guess, cause that's where I failed when I tried this myself years ago. Those damn smashers.
by Nao
10 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: chocolate hack design contest - ten shots per screen

Also how did they do the multiple layer 2s? There's two possibilities I can think of but I have no idea how feasible either actually are. The first is making use of the S-1 patch or something along those lines to create new layers without massive slowdown. (Though that seems like it'd be an enormou...
by Nao
10 months ago
Forum: let's play
Topic: Celeste - Everest
Replies: 766
Views: 36171

Re: Celeste - N̶̸̡g̢͏̛a͝͠͝͝d̴͘í̕̕͡ ҉̷͏̴Ç̷͟͟͞h̀͠҉u̷̢l̷̸̛͠i̴̛͝͏̸

Grounder wrote: zzzz

like

i get why this bit is here i really do but

if i wanted to play a barely interactive game with a lot of talking i'd play night in the woods or something
can't relate as this was my favorite moment in the game
by Nao
10 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: CLDC LP 2018 - fish puzzle

Haunted Stronghold has to be one of my favorite levels in this contest. It's simple, but very polished and just overall fun to play.
by Nao
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: ft029ldc2 2018 - fish

mostly basing it off of raocow's experience with it alone point 1: it's really easy to deflect criticism if you just claim the critics are sheeple following someone else, huh point 2: is it actually so surprising enough people would prefer the difficultly of a level based around a very predictable ...
by Nao
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: ft029ldc2 2018 - fish

i think it's pretty funny how a huge majority of people (atleast in the youtube comment section) are saying that today's level was fair, enjoyable and good while yesterday's level was frustrating and bad, mostly basing it off of raocow's experience with it alone. because to me, today's level was way...
by Nao
11 months ago
Forum: let's play
Topic: Celeste - Everest
Replies: 766
Views: 36171

Re: Celeste - Khunyang Chhish

You'll get used to the stamina mechanic eventually, but yes, there's going to be a lot of focus on it. I think it's impressive they managed to make this mechanic easy to learn, hard to master like any other mechanic in the game, it's something I haven't seen done with a mechanic like this before in ...
by Nao
11 months ago
Forum: let's play
Topic: cldc 2018 - layers
Replies: 312
Views: 18013

Re: i updated this way too late cldc 2018 - mmmmmm

literally don't understand how tap tap placed higher than vvvvvv from those scores, even with the -5 penalty, the math doesn't work out at all?? ok It does. The -5 penalty applies to the average score, not to the total score when adding up all 3 scores. So moonscape would be 50 + 50 + 59 / 3 = 53, ...

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