Search found 21 matches
- 6 years ago
- Forum: let's play
- Topic: Mega Man - We're Here Forever!
- Replies: 7273
- Views: 1174453
Re: Mega Man (Game Gear) - Gearing Up for a Disappointment
This game is bad port. They updated some sprites to have more colors which is nice, but that's the only thing nice. I looked at the password system of this game (which is very simple) and noticed something that might be relevant to you raocow: If you enter the password in HARD mode that gives you th...
- 6 years ago
- Forum: let's play
- Topic: YUMP - Yeah! UTrue MTalkhaus Production
- Replies: 658
- Views: 157143
Re: MYUP - Mmmmmh... YUM!
Kapus: People were warning this level not because it's bad or hard but because it can crash the game (with the mushroom platform) and the levels before doesn't save the game so you can lose progress if you haven't saved. Or you can also get stuck forever if you're really bad (see QBTom spoiler). Oth...
- 6 years ago
- Forum: let's play
- Topic: Let's Play YUMP - 40 - I guess the level is unbeatable now??
- Replies: 136
- Views: 36818
Re: Let's Play YUMP - 16 - YOu DEAD
Nice. Dev commentary of the cavern of dolph : So I wanted to make another shitty level this time with more effort put into it than icelavaforest (so not a smw level edit). I decided to make a level with dolphins because why not. I named it "the cavern of dolph" with the name intentionally ...
- 6 years ago
- Forum: let's play
- Topic: Let's Play YUMP - 40 - I guess the level is unbeatable now??
- Replies: 136
- Views: 36818
Re: Let's Play YUMP - 6 - More Punishing Than Death
Same too, for icelavaforest. Since everyone is doing so, I will make a dev commentary on my level (icelavaforest). Yump was annonced so I made a bad edit of forest of illusion 3 in 5 minutes and submitted it. That's it. The only thing notable is that all noteblocks in the second part have powerups. ...
- 7 years ago
- Forum: let's play
- Topic: test.smc.letsplay
- Replies: 75
- Views: 18654
test.smc.letsplay
Today's new game to be LP by raocow is test.smc What is test.smc? To quote the creator( source ): test.smc That's the name of the game. Sometime during 2011, I created a SMW rom called test.smc. I used this rom to test things before inserting them to other project (mostly for Something else). I made...
- 7 years ago
- Forum: the gazebo
- Topic: The Haus of Talk Thread
- Replies: 29348
- Views: 4485246
Re: bitter dread
Posting there because I don't know where to ask that.
The download links for the first MAGLX that are in this video description https://www.youtube.com/watch?v=5PZWwzZk4NY are dead.
Was it uploaded somewhere else?
tl;dr Where can I download the first MAGLX?
The download links for the first MAGLX that are in this video description https://www.youtube.com/watch?v=5PZWwzZk4NY are dead.
Was it uploaded somewhere else?
tl;dr Where can I download the first MAGLX?
- 7 years ago
- Forum: JUMP½
- Topic: [139] The lost lotus forest
- Replies: 1
- Views: 4260
Re: [139] The lost lotus forest
Very minor change, so minor that I don't want to repost the whole zip. To who is in charge of assembling level (Terra): To make the secret exit more obvious. Let's add a ninji in the same position as he is in the second part. Except put it a bit lower to not make it too obvious. Go in level 139 in l...
- 7 years ago
- Forum: let's play
- Topic: VLDC9 - vanilla level design contest 9
- Replies: 1065
- Views: 213918
Re: VLDC9 - veneered liners diverse coasts 9
yogui here, talking on behalf of a guy. About my level: Peach Beach is totally a stealth- Kirby level remake, isn't it? Sort of. Not a remake but this is heavily inspired by Aquaplanet from Kirby Superstar. You can recognize it with the first part with half water and the bubble cave. It originaly ha...
- 7 years ago
- Forum: let's play
- Topic: MaGL 3 results: moral of the story: laziness always prevails
- Replies: 1165
- Views: 200314
I wanted to get 5th place :cry:
That's a level. Mine to be more precise. Creator commentary : I had no idea for a level for MAGL3, and then I just though "lunar magic". Let's make a level about lunar magic. So... the icon of LM is a 3up moon... let's make a level with loads of them. And so this. There's both 3up moons an...
- 7 years ago
- Forum: JUMP½
- Topic: Multiperson sections
- Replies: 53
- Views: 29571
Re: Multiperson sections
I posted this room on the discord in july but not here. Made a update in august but forgot to post it. Here is room AF. http://bin.smwcentral.net/u/410/JUMP0.5%2B-%2BBowser%2BRoom%2BAF.zip It should be the updated version. Im not at home to verify but looking at the date I uploaded it on my smwc fil...
- 7 years ago
- Forum: contest center
- Topic: [SUBMISSIONS CLOSED] Make A Good Level Contest (SMW) 3 - Rules/Submissions
- Replies: 72
- Views: 34134
Re: Make A Good Level Contest (SMW) 3 - Rules/Submissions
I'm not a member of the talking house anymore but I participed in the two "ma gueule" (and x1) so might as well enter this one too. This level is made in lunar magic. It contains lunar and magic. I thought the idea was good. The end result maybe not so much but oh well. Have fun. http://bi...
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146529
Re: Claim a Thing Place
I forgot some map16 tiles for the BG.
Lets see... I've claimed page 4F 0-24, so I'll claim now 25-6F of the same page.
Lets see... I've claimed page 4F 0-24, so I'll claim now 25-6F of the same page.
- 7 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146529
Re: Claim a Thing Place
For a bowser room:
1 sublevel
1 custom shooter
(If it's not already inserted,
1 ExGFX to use the SMB3 Bowser castle background)
1 sublevel
1 custom shooter
(If it's not already inserted,
1 ExGFX to use the SMB3 Bowser castle background)
- 8 years ago
- Forum: JUMP½
- Topic: [120] THROW
- Replies: 7
- Views: 3050
Re: [120] THROW
This level is pretty hard. Updated version is better. Overall I like it better, except screen 09 I preferred when you could kick the block directly to the vine, now you cant anymore, but that's just me. Updated version is fine too. Using jumping fish as an obstacle is pretty good. It's just that the...
- 8 years ago
- Forum: JUMP½
- Topic: [110] I Never Studied Physics
- Replies: 1
- Views: 1287
Re: [110] I Never Studied Physics
A good level. Good physics. The cape help a lot. I don't like the music but it's just my personal taste. The flying ropes looks kinda cutoff-y. Idk it's fine for me but yeah. It's not smoocentral so whatev? There is a huge slowdown at the start near the 3 flying red koopa that's kinda annoying. Nice...
- 8 years ago
- Forum: JUMP½
- Topic: [139] The lost lotus forest
- Replies: 1
- Views: 4260
[139] The lost lotus forest
Tried to do a different level than my previous two. This mean this level is easy, has two exits, coins, dragon coins, and more stuff. http://i.imgur.com/fKgPTZn.png http://bin.smwcentral.net/u/410/JUMP0.5%2B-%2B139%2B-%2BThe%2Blost%2Blotus%2Bforest.zip I dunno if the secret exit is well hidden or to...
- 8 years ago
- Forum: JUMP½
- Topic: Claim a Thing Place
- Replies: 395
- Views: 146529
Re: Claim a Thing Place
Claiming
Level 139
Sublevel 141 & 142
ExGFX CA
Custom sprite 40 and 41
Custom music 57
Is the SMB3 forest background already inserted?
If not claiming
EXGFX CB
37 tiles of BGmap16, let's say tiles 4F00 to 4F25
Level 139
Sublevel 141 & 142
ExGFX CA
Custom sprite 40 and 41
Custom music 57
Is the SMB3 forest background already inserted?
If not claiming
EXGFX CB
37 tiles of BGmap16, let's say tiles 4F00 to 4F25
- 8 years ago
- Forum: JUMP½
- Topic: [13A] Space spaghettis
- Replies: 6
- Views: 2411
Re: [13A] Space spaghettis
Level updated, some parts made easier.
- 8 years ago
- Forum: JUMP½
- Topic: Graphical Replacement Ideas
- Replies: 22
- Views: 12153
Re: Graphical Replacement Ideas
I don't think graphics replacement are necessary, JUMP didn't have any and it was totally fine.
But if you decide to do it anyway, please don't use too much memes. And/or also make a normal version with unchanged SMW graphics so player can chose which one they prefer.
But if you decide to do it anyway, please don't use too much memes. And/or also make a normal version with unchanged SMW graphics so player can chose which one they prefer.
- 8 years ago
- Forum: JUMP½
- Topic: [113] Amphibious Species
- Replies: 1
- Views: 1364
Re: [113] Amphibious Species
Pretty good level. It wasn't too hard, actually I've found it quite easy. My only problem is the glitched graphics that appears when dolphins touch the lava. It would be nice to fix it, but dunno how since changing it with exgfx will mess the graphics of the urchins. Also it would be better to use t...
- 8 years ago
- Forum: JUMP½
- Topic: [13A] Space spaghettis
- Replies: 6
- Views: 2411
[13A] Space spaghettis
Talking by PM is annoying so here we go. Here's a thread for my latest level, space spaghettis. It's a lategame/endgame level in space with some line guided platforming and castle elements. http://i.imgur.com/jUs0JSH.png http://bin.smwcentral.net/u/410/JUMP0.5%2B-%2B13A%2B-%2BSpace%2Bspaghettis.zip ...